Gamer To Game Developer
Looqmaan Ali
 
 
Playing games is fun and making games is even more fun.
Discord [discord.gg]
On Facebook [www.facebook.com]
Twitter
Peacequarium
Gamer To Game Developer [www.gamertogamedeveloper.com]
YouTube Channel
Kirjautunut ulos
Viimeaikainen toiminta
yhteensä 84 tuntia
Pelattu viimeksi 24.9.
yhteensä 0,3 tuntia
Pelattu viimeksi 23.9.
yhteensä 1 347 tuntia
Pelattu viimeksi 22.9.
NerfeR 6.5. klo 0.53 
@Gamer To Game Developer

If your most important problem is performance you better consider using raylib with c++. It will give you full control over what's going on hardware but ofc, it will take more time finish the game compared to an engine.
Gamer To Game Developer 19.9.2023 klo 21.12 
I'm waiting for further clarification from Unity. I'm trying out both Unreal and Godot. Both are good engines but not as good as Unity for creating high performance light weight games that can be easily built for PC, Mac and Web from the same computer. Unreal is beautiful but you need a high end PC for building for PC and a high end Mac for building on Mac. The Mac can't build for PC which is a major weakness of the Unreal engine, and nanite does not work on Apple Silicone which is another major drawback. Godot does not have the performance capability of Unity.
Umitencho 19.9.2023 klo 21.01 
Do you plan on switching away from Unity with the recent change in fee structure?
SalzStange 29.6.2023 klo 18.05 
Influencer request
Gamer To Game Developer 13.5.2023 klo 10.31 
sure, ask away
Bollehopp 13.5.2023 klo 10.27 
Hiya I had some questions about your tutorials