19 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 6.6 hrs on record
Posted: Aug 24, 2020 @ 8:18am
Updated: Aug 24, 2020 @ 8:19am

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A popular and interesting TV series with charismatic main characters and an good setting, taken as the basis for the game. Puzzles based on tactical planning, use of limited time and thought of subsequent moves. The opening coordinates for the new game "Peaky Blinders: Mastermind" were very good, but did it work out so perfectly in the end? It's hard to say for sure, the game definitely has a number of obvious errors, although there are also enough positive aspects. Everything related to the connection with the series does not give rise to any complaints. The game is a prequel to the first season, so there is no talk of a huge powerful Shelby empire yet, so the plot is rather compact and simple. Petty skirmishes with rival organizations, skirmishes with the police and a small conspiracy lingering behind the Shelby brothers who returned from the war. Everything is quite compactly fit into the gameplay, being perceived vigorously and dynamically.

However, as soon as it comes to things that are not related to the series, some difficulties arise. There are only 10 missions in the game, and 5-6 of them are passed very quickly, even if you pass to the gold medal, and the real difficulty starts from the seventh. And this leap in complexity is perceived as something strange, it can be explained with one simple example. In most missions, the time difference between a gold medal (ideal actions from the player) and a complete failure of a level is somewhere around 10-12 minutes. In mission 9, this difference is suddenly 35 seconds, and believe me, with a close to perfect mission execution option, you will be 4 seconds ahead of the worst time, but more often you will suffer frantically, overplaying almost everything. Don't get me wrong, I'm only for the qualitative complication of the gameplay, but it needs to be introduced somehow gradually, and not suddenly forcing the player to act out perfectly, at least in order not to simply lose in the mission. The variety of characters and their skills pleases, their application is based on the intuitive interaction of the player with the world around them, and an understanding of the mechanics of the game. Some missions are made with a lot of creativity (this is especially true for level 8 with Tommy and the trenches, and that very difficult level 9). The music, as befits the Peaky Blinders, is excellent and driving, the title theme is so good in general.

As a result, we can say that I was mostly satisfied than not. Perhaps this is because of the love for the series and its characters, and their good transfer to the game world. For all that I am perfectly aware that the game suffers from the imperfection of some things, even if not in a critical way. But the quality is quite good, and the price is more than democratic, so if you want to return to the coal streets of the Shelby family, be sure to try it.
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