17 people found this review helpful
2
Recommended
0.0 hrs last two weeks / 85.5 hrs on record (30.6 hrs at review time)
Posted: Aug 15, 2021 @ 3:21pm

This has become one of my favorite games with PCVR. I have an Oculus Quest 2 with a Logitech G29 force-feedback racing wheel. Back when I played Grand Turismo 3 on PS2, I liked those little road tests they had where you had to pass certain objectives to increase your license rank, and wanted to see more of that in a full-course game. This is it :D

I don't really drive in real-life due to a variety of factors, but I feel this game with VR and a force-feedback wheel provides a fantastic way to experience it. And not only that, this game does a good job at teaching driving basics, and simulating different scenarios too. I can drive on a clear summer day with minimal traffic, or do a dark winter night with snow. I can simulate emergency situations where at random, other drivers will brake-check you, aggressively turn into your lane, and even turn right into your lane from the opposite lane on highways; all relatively scary stuff when it happens. Can even take part in little delivery side-missions and be a ride-share driver (pick up people and drive them places).

While City Car Driving does have a simulation mode for driving under the influence... you could do the influence part without the "simulation", safely from the comfort of your house without any real-world consequences ;p Outside of recreational-use substances, you can gauge how you handle driving with different prescription medicines too like if you get prescribed a new pain-killer or something.

This game has so much potential to beginner drivers and exposing them to different scenarios. And this game can be an excellent source to gather data and other telemetry about how people drive under different scenarios. There should be a push to get this into more people's hands and especially schools.

At a minimum for the best experience, I feel you'll need a VR headset (something like a Rift CV1 with 90Hz) and at least 900-degree force-feedback racing wheel, along with a computer to handle VR ok (I use a 2700X and RX 580), but even without VR, you can play City Car Driving decently with using the mouse to move your camera left and right. With some kind of eye-tracking solution, you could probably play without VR no issue even, but I feel City Car Driving really shines with being able to watch your peripheral surroundings in-game (it's different than other racing simulators where you can just focus on what's mostly in-front of you).

Outside of being great for driving training, I find this game relaxing to play too. The freedom of being able drive around without a destination listening to some 80s radio is great. I turn off emergency situation simulations when doing this.

I use an Oculus Quest 2 and connect it to my PC via Link cable, as I feel it provides the best possible experience for this (lowest latency and best graphics fidelity). Air Link works great with City Car Driving. Virtual Desktop did not work ideally at all when I tried it, and introduced more micro-stutters than I cared for. Nothing too specific needs done for City Car Driving with a Quest 2, but I found immersion to be best at 90Hz, and bearable at 80Hz (the default 72Hz wasn't too pleasant with head rotation). If you can handle 120Hz, then that'll be best.

I also use a Logitech G29 force-feedback racing wheel. This does need a specific set-up to work ideally with City Car Driving. First, you need Logitech G HUB software; some guides will suggest the older Logitech Gaming Software driver instead, but this doesn't do force-feedback properly. Logitech G HUB needs to be running before you connect the wheel to the PC in order to initialize it in PC mode, and with the G29, it needs to be in PS4 mode (not PS3 mode, unless you're on Linux). You can close G HUB afterwards (you don't need any special profile or settings for it and City Car Driving). In City Car Driving's in-game settings, you need to select the steering wheel controller (G29), and you need to go under Advanced settings and enable force feedback.

To test if your wheel is set-up properly, start a driving session (can be free roam), and while the car is parked, turn the wheel. If it automatically returns to center, your settings aren't correct. If there's no resistance on the wheel (assuming you didn't set minimal force feedback strength), your settings aren't correct. Drive over a curb, and you should feel some kind of feedback from the wheel. I've had a G920 wheel and played City Car Driving for about 10 hours before realizing my settings for all of that weren't correct (didn't notice any issues), but I'm having a way better experience now that everything is ideal!

I play on Windows 10, but City Car Driving even works nicely from Linux through Proton. With my G29 wheel, I've had a bit of issue with force-feedback under Linux, but apparently this is able to be solved with a 3rd-party force-feedback driver. I'm unsure if that 3rd-party driver fixes the G29's PS4 mode, but otherwise, you'll likely need the wheel on PS3 mode on Linux for force-feedback to be detected at all on Linux. This will vary with different wheels. I've not tested VR under Linux, but presumably if your headset works with SteamVR under Linux, it will be equally fine with City Car Driving.

For overall game performance, it works great with a RX 580 and 2700X. Without VR, I can run max settings at 4K and maintain 60 FPS no issue. With VR, I find that in most cases I maintain 90 FPS at lowest settings, 2x AA, and Max texture quality, but there are some rare map areas that drop frames notably and cause ASW (Oculus) to kick-in. Overall, City Car Driving performs about as well, if not a little better than most PCVR games I play.
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