16 people found this review helpful
Recommended
0.0 hrs last two weeks / 325.0 hrs on record (121.6 hrs at review time)
Posted: Nov 26, 2020 @ 2:02am

Early Access Review
Library of Ruina is a direct sequel to Lobotomy Corporation yet a really different and unique from its predecessor.
As you can see from its store front. It's no longer a monster management game now. Some say it's now a library management game. But that's not true, the whole management part is gone (No I won't call deck building as management)
Even though the management part of Lobotomy Corporation is gone(which is my favorite from that game).
It's still a pretty good game nonetheless.

It's now a card game that similar to Slay the Spice, it got a good story and lore, memorable characters, interesting mechanics and great soundtracks (kudos for Mili and Studio EIM. They nailed it)
But I have to say, the RNG part in this game can get pretty annoying just like in Lobotomy Corporation. You might get stuck in one part for a long time but once you get past it, oh man.
The feeling of accomplishment will be overflowing if you did it all by yourself, all these strategy thinking, deck building, farming (Yes you have to farm your stuffs because these won't be 100% drop due to RNG) feel meaningful.

Although the price is pretty high for a game like this, I think it's well worth it if you like interesting story and music with stunning visual in a strategy card game. But it's not for everyone just like Lobotomy Corporation
And the last but not least, ProjectMoon provides a stable weekly updates and quick hotfixes every now and then. They seem to listen to their community very well (Too well if you ask me, they got death threats for a update before.)

So, wait until it's released or on sale if you aren't sure. The total hours I spent on this game beats most of AAA titles I have played says it all.
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