36 people found this review helpful
2 people found this review funny
Recommended
0.0 hrs last two weeks / 15.7 hrs on record (12.8 hrs at review time)
Posted: May 10 @ 8:51am
Updated: May 10 @ 1:16pm

TUNIC is another great example that proves ‘’presentation’’ is everything in games. I could analyse what its doing by deconstructing it but i dont want to do that, because i dont want to ruin its presentation. I want to praise it, and its brilliant game philosophy.

So, in the core, it can be categorized as metroidvania in gameplay-wise and aesthetically zelda-like. But it adds a great twist to them, which shocks you and makes you realize how you expect the things from games which got normalized long time ago. Like, we know games’ implicit language and react to them in their language. Its not a bad thing, but sometimes this language in games, feels like we play the exact same games but just with different modes. (And we do, in fact.) And when we come across games like TUNIC, even tho in the core its the same again, it also feels like a new.

I am trying to say, as almost TUNIC was made to prove this, and yet, games can still be made without falling into this feeling. It does this point by making you collect tutorial pages written in different language. (Yet, i dont see TUNIC as ‘’gamification of linguistic’’ as some other people do. I dont think that alien language is for that.) It has kinda unorthodox mechanics/controls in this terms. In most of the metroidvanias, when we see some obtacle we cant pass, we automatically think ‘’ok, i will return here when i got the skill’’. We dont even try to pass them anymore, cuz we were implicitly motivated for that.

I dont want to spoil how TUNIC shows this motivation to you. But when you learn how to pass that obstacles by looking up to that tutorial page you collected and see how it messes with you, your jaws drop and you giggle as a reaction. At least, it made me do that. TUNIC feels so new just by fine tuning and changing some minor things in controls and make you re-learn them. I find that brilliant. More games should do that, make us really want to re-learn controls but not in an annoying way, make us leave that comfort area other games built for us and themselves and make us to feel that we learn/play something *new*. So its a little hard to do. TUNIC does this perfectly.

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2 Comments
Daenis May 10 @ 11:49am 
Thank you!
very well written, thank you very much :thumbsup: