YONKO

// Hud
hud_showtargetid "1" //Enables display of target names, important
cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
cl_hud_radar_scale "0.9" //Radar Size, not too big and not too small
cl_radar_scale "0.3" //Radar Map Scale Size, 0.3 is perfect on all maps
cl_radar_always_centered "0" //Centers map instead of player in radar, important
cl_hud_playercount_showcount "1" //Shows player avatars instead of numbers left
cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
cl_hud_background_alpha "0.2" //Hidden but still visible black bars, easy on the eyes
cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
cl_radar_icon_scale_min "0.8" //Sets the minimum player icon scale, this value feels good
cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
gameinstructor_enable "1" // game instructor
cl_radar_always_centered "0" // radar not center
cl_disablefreezecam "1" //disable freeze cam
cl_crosshairsize "4" //
cl_crosshairstyle "4" //
cl_crosshairgap "2" //

// Bindings

bind mwheelup +jump //Makes bunnyhopping better
bind mwheeldown +jump //Makes bunnyhopping better
unbind "i" //So you don't accidentally enable hud fade, which is very annoying




// Sound
voice_scale "0.4" //Turns down the volume of other players voice to 40%
snd_mixahead "0.05" //Makes sound as instant as it can get, making it easier to hear small things
snd_musicvolume "0" //Turns off all music, easier to focus

// Net
fps_max "1" //Setting this to 0 will uncap it but will load maps 90 seconds slower. 600 gave me the best results.
net_graph "1" //Shows my network usage data
net_graphproportionalfont "0"

// Display Damage with Switch Script
alias displaydamage "displaydamage_on"
alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off""
alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on""
bind "F5" "displaydamage" //Bind F5 to whatever you prefer


//Gamma
mat_monitorgamma "1.6" // make gamma clear

//Open Buy Menu
cl_use_opens_buy_menu "0"

//exponent
snd_headphone_pan_exponent "2" // can hear kalau tembak opponent







// Hud
hud_showtargetid "1" //Enables display of target names, important
cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
cl_hud_radar_scale "0.9" //Radar Size, not too big and not too small
cl_radar_scale "0.3" //Radar Map Scale Size, 0.3 is perfect on all maps
cl_radar_always_centered "0" //Centers map instead of player in radar, important
cl_hud_playercount_showcount "1" //Shows player avatars instead of numbers left
cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
cl_hud_background_alpha "0.2" //Hidden but still visible black bars, easy on the eyes
cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
cl_radar_icon_scale_min "0.8" //Sets the minimum player icon scale, this value feels good
cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
gameinstructor_enable "1" // game instructor
cl_radar_always_centered "0" // radar not center
cl_disablefreezecam "1" //disable freeze cam
cl_crosshairsize "4" //
cl_crosshairstyle "4" //
cl_crosshairgap "2" //

// Bindings

bind mwheelup +jump //Makes bunnyhopping better
bind mwheeldown +jump //Makes bunnyhopping better
unbind "i" //So you don't accidentally enable hud fade, which is very annoying




// Sound
voice_scale "0.4" //Turns down the volume of other players voice to 40%
snd_mixahead "0.05" //Makes sound as instant as it can get, making it easier to hear small things
snd_musicvolume "0" //Turns off all music, easier to focus

// Net
fps_max "1" //Setting this to 0 will uncap it but will load maps 90 seconds slower. 600 gave me the best results.
net_graph "1" //Shows my network usage data
net_graphproportionalfont "0"

// Display Damage with Switch Script
alias displaydamage "displaydamage_on"
alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off""
alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on""
bind "F5" "displaydamage" //Bind F5 to whatever you prefer


//Gamma
mat_monitorgamma "1.6" // make gamma clear

//Open Buy Menu
cl_use_opens_buy_menu "0"

//exponent
snd_headphone_pan_exponent "2" // can hear kalau tembak opponent






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last played on Jul 14, 2025
73 hrs on record
last played on Jul 20, 2017
0.7 hrs on record
last played on Apr 8, 2017
Comments
Sep 8, 2017 @ 4:50am 
nice