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Recent reviews by Dexter

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Showing 1-10 of 47 entries
No one has rated this review as helpful yet
9.1 hrs on record
Cool simple Action Slasher where you Slay Zombies as a hot cheerleader.
Cutscenes and dialogue are wacky and fun in a good way.
It doesn't come off as particularly high-budget, but that's fine because it exudes its own B movie charm.

You save the world from the Zombie apocalypse as Juliet Starling in her cheerleader outfit wielding a Chainsaw by beating differently themed Zombified manifestations of music genres (Punk, Metal, Psychedelic/Hippie, Disco/Funk and Rock & Roll) in 5 different stages.
You unlock new Combo moves and costumes through collecting gold and silver medals by killing zombies efficiently and in style, which rewards you more and then buying them from the in-game shop.

It felt like a breath of fresh air to play as a throwback to good old times of just mindless fun and dumb jokes being there just because, and I'm glad it has finally released on PC after all this time.

Not all is great though, the Level design is rather linear and corridor-y. There's not much to explore in an Open World way aside from picking up limited collectibles like lollipop wrappers, or places to jump or take a detour to, like one would expect from most games nowadays. Instead you walk from set-piece to set-piece and trigger Cutscenes in-between chainsawing groups of zombies dead or fighting not very difficult bosses.

It's also relatively short, if you're not the sort to look around every corner you'll finish in 5-6 hours. There are only 5 main stages (School, Stadium, Farm, Arcade, Cathedral/Construction site), but it seems replayable enough at higher difficulties. I liked the Farm the least of all of them due to pacing issues. It drags on and has odious Mini-game activities like combine harvesting zombies instead of Zombie basketball/baseball in the first two, which sounds a lot more fun as an activity than it actually ends up being.
The Ending boss fight also drags on quite a bit and definitely overstays its Welcome.

Another thing to note is that the Original Soundtrack and some (Optional) costumes didn't return to this version due to Licensing issues, but this seems to have been fixed if you look at the Guides section in the Community Hub.

I'd say the Positives clearly outweighed the Negatives for me.
Posted September 14, 2024. Last edited November 29, 2024.
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2 people found this review helpful
100.0 hrs on record
It's a fun enough game to play in up to 4-player CoOp and was a breath of fresh air after years of mostly trash CoOp Multiplayer games. Although it does get old after a few dozen hours, due to always having to do the same objectives and fighting against the same enemies on the same maps.

Unfortunately SONY (the publisher) has decided that starting June 2024 the game will apparently require a PlayStation Network account to be able to continue playing, even though this wasn't really clear before and it worked without one for the first 3 months since release. As such, I'm apparently left with a game that will just stop working in a few weeks if they don't reconsider their decision.

I don't have a PlayStation or PSN account, and I don't want them. Much less do I want to link my Steam account to it. I also don't want to be protected by "the values of safety and security provided on PlayStation and PlayStation Studios games" as the Update proclaims, or to Agree to any Terms any such might come attached with. I play on PC for a reason and don't want the "console experience". If this was a requirement from the beginning I wouldn't have bought it.

Edit: They've walked back the PSN requirement after major backlash and threats of lawsuits, but the game is still delisted in the over 170 countries where PSN isn't available, and they exchanged the EULA with a completely different one that doesn't even resemble the one available on release that they expect you to Agree to again. SONY/PlayStation Studios isn't a serious company, don't buy from them!
Posted May 4, 2024. Last edited December 20, 2024.
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1 person found this review helpful
21.4 hrs on record (0.1 hrs at review time)
This is based on the first 4-5 hours of the game that I already played, will likely Update as I get further along in the full version.

Story and level design felt good, RoboCop felt like controlling a tank in combat. Weapons felt very good with lots of stopping power.

Gibs like being able to shoot enemies hands off or making their heads explode and "painting the environment" with them in combat sections was a nice touch. Can grab enemies and use them as shields or throw them through glass panes and punch em too. And there's destructible environment like pillars, panes of glass, couches, vending machines etc. Made me nostalgic for some older Shooters like Soldier of Fortune.

Almost hard to believe this got made today in various (good) ways, since it feels very authentic and respectful of the movies it is based on from the 80s. Cops are (mostly) the good guys and you get to play as one and hunt down criminal "Scumbags". It's also refreshing that they didn't try to make RoboCop PC like OCP tried to do in RoboCop 2. Criminals, cops and prostitutes mostly behave, talk and look like you'd expect and I didn't have to sit through some neologist lecture about "sex workers" or something. Characters are largely believable and interesting even if some are over the top.

The Semi Open-World Quest Hub with side objectives and secrets reminded me of a mix between Deus Ex: Human Revolution and Vampire: Bloodlines.

If the rest of the game can live up to the content of the early game with the Intro, police station and the first Hub it'll be great. It also made me Rewatch the movies after a long time, and yes even afterwards it still feels largely authentic. You can recognize various elements you've seen in the game watching the movies.

Main complaints would be no straightforward way to just disable Upscaling/DLSS (I switched to TAA with 100% Res scale), Robo sprinting too slow in the main Quest Hubs, it's fine during combat but I can see walking around slowly in Hubs while doing side-quests and exploring getting old (I didn't try the Engineering 2 Sprint yet) and some of the combat sections might end up too easy in parts (TV tower had way too many healing items, I didn't know what to do with all of them and was sometimes healing at 80-90% HP, I'll probably restart on a harder difficulty).

I didn't really have major technical issues, since I'm not expecting to play brand-new Unreal Engine 5 games on 10 year old hardware and it ran fine on my GTX 4090. They could probably benefit from a "Building Shaders" screen at the beginning though, so people don't think the temporary stutter when starting it up for the first time is a hardware issue, and the Main menu Screen still looks a bit cheap.
Posted November 2, 2023.
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10 people found this review helpful
15.7 hrs on record (15.6 hrs at review time)
Took the opportunity of rolling back the game to before the recent vandalism via latest Censorship Update and finally play through the Single-player Campaign I was mostly interested in and bought almost a decade ago before the devs prevent it or make it even harder to access, since refund isn't an Option. There's various Guides in the Guide section on how to do it.

Not that much to say about the game other than that it seems competent enough as a fighting game mechanically within my limited experience of playing them, with an unique art style that stands out and the Original 8-character cast and their story campaigns, told via camera pans across still slides of drawings and character dialogues before and after combat, were fun enough. Although fighting the same semi-boss and final boss over a dozen times does get a bit old after a while.

Some of the characters introduced after the game's release are either too wordy or seem a bit lazy for my taste. Their story campaigns tend to drag on too much and also seem less coherent. Some also have worse art and there's a lot of "specialized" characters with more difficult stances, additional meters and unique props and moves that are hard enough to do in the Tutorial section (making it far too long for said characters), let alone during gameplay. The OG characters seem to follow the "Easy to Learn, Hard to Master" mantra with maybe one or two exceptions, while the new ones each seem to come with their own complicated special "gimmick".

Eliza seemed like the best and most Original of the new characters, while two others are a mix between Reskin and bad joke with one not even having a story Mode, but instead you're supposed to fight against 10+ enemies one after another with the final boss being overpowered, blocking your attacks almost perfectly and coming with 300% health.

But back to the main matter at hand here. I feel like developers shouldn't be allowed to extensively censor or heavily modify released games you've bought and paid for years or sometimes even decades after the fact. It should either be illegal to do so or heavily frowned upon by storefronts to outright remove content people paid for and expect, to protect their customers.

Patches of the kind the new developers that took over this game franchise released should either be forcefully reverted or at the very least trigger an automatic refund window. It's also sad that the Original team created an interesting and unique-looking fighting game almost 12 years ago and the remnants and new hires on the team seem to have spent years being "ashamed" of what they created, collecting small niggling grievances that they've built up and trying to gradually "fix" it via escalating Censorship.
Posted July 1, 2023. Last edited July 8, 2023.
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2 people found this review helpful
1.9 hrs on record
Played the several hour long Prologue/first Chapter before, so this'll be based on my experiences with that before I finish the game.

You play as a cartoon alligator in a future Techno-Dystopia full of other cartoon animals with problems in this crossbreed between an Adventure game and a Beat'em'Up. You can play with a Controller or Mouse+Keyboard. It seamlessly switches between them depending on what you're using, so you can easily mix and match too. There seems to be only one interaction button for most items though. You have 120HP at the beginning of the game and certain actions give you -10HP. You can switch to "Action Mode" with the "Y" button to beat the ♥♥♥♥ out of objects (beat down doors, destroy crates and similar) or fight enemies, which gives you fight XP. You gain levels by Leveling Up that way and can improve your HP, Strength or Special Attack. You can Jump and fall down places in Action Mode, you can't in Adventure Mode. Beat'em'Up sections aren't trivial either and there's various mechanics like dodge, light and hard attacks, special attacks while under 50% health etc.

There's also some sort of hint system I haven't really used based around collecting "Ads" (3 hidden on every screen), some of these seem relatively tough to find and they aren't highlighted by the Highlight system. There's deaths and you can try to "collect" all Game Over screens, you can also do something wrong or lose fights. This doesn't punish you too much though, it returns you to the same Screen with half HP (sometimes this means you get healed) and memorizes everything you've already done before e.g. what items you've picked up or conversations you've had with other characters. Talking about conversations, there's a circular menu for dialogue, top row is the themes you can talk about. As long as they still glow blue there's still new information to be gained and bottom row is about your own thoughts about someone and showing items to NPCs to see their reactions to them.

I will admit I was a bit apprehensive at first regarding whether to give this a chance due to the Furry-esque art style, but it seems to be more in the style of innocent 90s cartoons before anthropomorphic animals were irrevocably tainted, and the game kind of grew on me with time. The world, story, characters and mood don't feel simplistic and it kind of reminds me a bit of Beneath a Steel Sky with a bubble city and a two-class society trying to cope within and without and with characters that have a similar charm to them, are more complex and don't necessarily come off as "one-note". The first Chapter was already rather long, 4-5 hours for what the game says is about 15% of the entire story. Just as you're about to finish the game also pulls out an "Interrogation" mechanic based on clues you uncovered in Adventure Mode out of the hat.

There seems to be quite a bit of C&C, most of it based on whether you "solve" problems via Brain or Brawn, which mostly means that you can bypass some puzzles by using your fists or on the other hand bypass some fights and platforming sections by using your brain. But based on your decisions and whether you decide to help certain characters or not they can even die permanently.
Posted August 27, 2022.
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No one has rated this review as helpful yet
3.1 hrs on record (2.7 hrs at review time)
Does what it promises, a nice throwback to the old TMNT Arcade games like Turtles in Time, including a lot of references/homages and levels/moves/boss mechanics copied. Not that much to complain about, maybe that a playthrough of the main story is barely over 2 hours long.
Posted June 17, 2022.
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1 person found this review helpful
9.0 hrs on record (8.9 hrs at review time)
Fun, if a bit short. Characters and situations you find yourself in are some of the best parts, comedy with slight horror elements. Replayable since you have various different ways of solving things leading to different endings. Gotta enjoy Puzzling at least a bit, since those are spread out throughout the game. Near the very end they also increase in intensity and feel a bit forced.
Posted April 28, 2021. Last edited November 24, 2021.
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No one has rated this review as helpful yet
41.7 hrs on record
5 distinct Campaigns in different lands with different hero characters (each with their own artifacts and spells), Quests and factions in the Heroes of Might & Magic universe (Elves, Humans, Undead, Demons, Silver Cities).
Match 3 Combat system where you link three of the base units and 5 Special units for each faction together. Somewhat funny dialogue. There's also unit specific puzzles in the Campaigns. You have to pay attention to your build and troop composition at times to defeat some of the Campaign bosses.
It's not a "grand Adventure", but if you’re fine with “Casual” Puzzle battles it can be very enjoyable.
Oh, also this doesn't require uPlay, despite being an UbiSoft game.
Posted February 24, 2021.
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2 people found this review helpful
26.5 hrs on record (13.7 hrs at review time)
An interesting story and presentation, much improvement on the CG scenes compared to their previous games. An intriguing dialogue system with all sort of strange creatures inspired by Fallout. You'll run around a beautiful hand-rendered dystopian future landscape with your brother and robodog, discovering and solving mysteries and siding with several factions over others. The exploration reminded me a lot of various Infinity Engine games like Icewind Dale or Baldur's Gate, but the setting felt more Planescape with a bit of African tribal setting mixed in.

STASIS was a great first debut by The Brotherhood, but with Broken Desolation they have come of age.
If you love top-down RPGs in a mysterious/strange alien setting like Planescape/Fallout or strange Adventures like Sanitarium, GET IT!
Posted November 30, 2020.
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No one has rated this review as helpful yet
13.4 hrs on record
Great atmospheric isometric Horror Adventure that drags you in and makes you want know more from the very beginning.

Puzzles are largely logical and comprehensive. Due to the limited size of the inventory, items disappearing when they're used/have become useless often throughout and limited rooms accessible at one time till you've progressed to the next section, it seems obvious when you've missed something.

Only major technical downside is that it's only rendered at 720p, but it still looks great.
Posted November 20, 2020.
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Showing 1-10 of 47 entries