9 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 1.0 hrs on record
Posted: Aug 13, 2024 @ 9:16am
Product received for free

It's free, try it yourself.

I shouldn't have to comment on how a prologue plays out, but if this combat system is what's the core of the full game to come, I have some strong concerns.

Enemy behavior feels natural overall, but there are some targets that will always evade every melee attack until you specifically parry them first. If they don't do anything but dodge to further emphasize the point of not mindlessly attacking, they feel more frustrating to encounter than vital to learn how to overcome them. They need more options to make them more fighters that can kill you on their own than fodder to hoard you like zombies.

At least on controller, the auto-aiming is VERY tight. The ADS for the gun will try to focus on the center of a target it finds close-enough-ish, and no matter how I move the right stick to try and aim at a weak point, it won't let me off the center. There are points where I aim my gun, the camera zooms to a target I didn't even see on screen, the player rotates not facing the target, yet when I shoot, the bullets go to that target anyway, but not always. At least in the full game, give me a toggle in the options to remove the lock-on. I'd rather try to aim myself than let the game screw it up for me. But considering how hand-holdy the game insists on being with the firearms, I doubt these fixes will make final release, rather simple band-aids to hide the character rotation glitch.

I'm also concerned about the stability of the game. Aside from performance, but also game logic. Some trails play fine, but others have weird outcomes. There might be some issues with how player status ailments conflict with some power-ups. There was a scenario where I kept getting a poison ailment applied, doing fatal damage to me but then my health count goes to ~1000 then drops to max health, and this kept looping over and over consistently until the game decided I died. Not sure what happened with that, but not knowing how I died or what happened is not good.

A 3D brawler that needs some fixes to its core structure.
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Developer response:
dmitry.kachkov  [developer] Posted: Aug 13, 2024 @ 10:01am
This is Informative, thank you!
1 Comments
Buntkreuz Aug 13, 2024 @ 2:44pm 
I have similar concerns.

I really like the basic idea and such, but the stuff you list plus the overall controls are awful.
It should probably feel like Batman AA combat style, but is so incredibly far away in terms of technical quality or enemy design.
I like that you can build a gunner, but the implementation to aiming, shooting, handling gun resources (ammo and such) is again totally awful.
Same goes for melee weapons that are constantly replaced and used up.
Thats not fun.

It comes off as if the game wanted to restrict the player with technical issues, to keep balance. It could be really fun especially with using guns if a lot was fixed.