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Recent reviews by Computer Sheep

Showing 1-4 of 4 entries
2 people found this review helpful
19.7 hrs on record
This is a fairly interesting game, ill be honest. Its just a shame what has happened to it.

I liked dungeon fighter online, but in its current state, its just not nearly as good as it was under nexon, which is saying something.
The game as it is now is fairly difficult to actually get running as not only is the steam client seemingly not properly set up correctly but their security measures go so far as to actively hinder players attempting to play it. Amongst things ranging from overzealous security options that are not an option, requiring a six number code if you want to change account info such as passwords, which is then -required- to login with an implicit statement if you lose that in addition to your password, your account will be lost, to things ranging from an additional pin number, a region lock, a google authenticator as well as other such things, where they are outright expecting you to use all of these simultaneously.

As well as a mixture of various other things, it took me far too long to get my account into a state I can play with it, before running into the game and realizing they kind of took away quite of the charm in the game. Its far..clunkier, far cringier. They went far too overboard on visual effects, they kind of shower you with experience and levels to such a quick degree that I never really felt...attached to the game or my characters and never really was given a long enough chance to master combos and other such.

It seems like...its mostly good intentions, but things like their security issues make me think that they have horrendous security in the first place and are trying to create a security theatre where their system is vulnerable while likely leaving the majority of players who want to check this out deciding to try something else that doesnt subject them through the hoops this puts you through. While the fast experience and growth seems like a way to quickly get progressing and unlocking subclasses and such, but it left me kind of breezing through areas without actually caring about the game or its new story it kind of shoved into existing areas.
Posted July 7, 2019.
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14 people found this review helpful
56.4 hrs on record (50.9 hrs at review time)
Its the skyrim paid mod scandal, all over again. Only now its mixed in with microtransactions.

To note some negative factors that I learnt while researching this topic:

They removed the original skyrim from the steam store search, likely as to incentivize people buying the remastered edition for when they release paid mods for it. http://store.steampowered.com/app/72850/The_Elder_Scrolls_V_Skyrim/
Some things to note, I dont believe skyrim script extender has yet to work for the remaster and getting mods onto it was intentionally made more difficult in order to incentivize people using bethesdas propreity mod platform. In addition to being a bigger disk space product, less optimized(At least for me, I use an AMD), does not support old skyrim mods and does not support steam workshop, this product will be having paid mods implemented to it.

The content creation club seems to have some of its heftiest items already be available elsewhere, I do believe horse armor at the very least had been available elsewhere, while the some of the other armors available can be obtained for free with superior versions by modders who decided to recreate them. This kind of creates a moral quandry, the official developers are making an inferior product that you have to pay for, one made after modders made the superior quality free ones, it would be in their best interest to take it down, however I have yet to see them do so. This is something to keep your eye on.

The content creation club also downloads any and all content to your disk, so it is in effect a sort of microtransaction system, unlocking items that is already in the game and downloaded to your computer. The big issue is in the future, when there had been plenty of creations made...will this make the game bloated? Many games end up struggling under the weight of its own content at times, sims 3 was a great example, ive seen the games performance chug due to all the expansions and even WORSE with shop items. This could end up making fallout require far more space to install while at the same time making it run worse.

At the end of the day, what is this going to be? They promised to sort of curate and pay modders to make content, however it has been since revealed that modders cant really do much with the limitations bethesda has put in place and with the saying of put your best foot forward, we have gotten skins, armor that already exists for free and HORSE ARMOR. Im not really sure why the hell they decided to release horse armor for the damn game considering its a reminder of their attempt to normalize DLC as a microtransaction, the same thing they are more or less trying to do, only with mods as microtransactions instead. They got a massive backlash back then, they got a massive backlash when the original paid mods released and they are getting a massive backlash now, if I were to make an observation, it really does not seem they learn. This is clearly not near the promises they made, as what they release just makes them out to be a laughingstock.

Addendum: Apparently, plenty of the creation club items offer statistical upgrades, such as an armor that lets you go invisible or backpacks that gives special bonuses based on how it is set up. Could an argument be made for pay to win singleplayer mods? Im not really sure about this, it does mean you may be paying bethesda to get better gear to progress easier. Its even more debatable with it being downloaded with the base game and purchasable with microtransactions.




Aside from that, fallout 4 is kind of a eh game anyways.

Its....at best, alright. But it has some of the same issues the core skyrim has, except mod support isnt really as developed to help fix some of the games core problems. The gunplay was most definitely improved but they kind of have been moving on a trend to make their games less about an RPG and more about an action game, the issue is that fallout 4 tries to be some hybrid of FPS and RPG but the RPG mechanics arent really there. They implemented a sort of procedural generation to weapons but lost out on actual depth to them. The perk system is for the most part just about making you stronger, as is the weapon upgrade system. In addition to radiant quests, ironically to this game less of a focus to quests than previous games and the game kind of being a little scattered with its content, often having certain characters in the story be far more fleshed out, as the story, aside from a split to choose a faction is linear.

Specifically, you cannot sequence break, you cannot kill important characters and dialogue in this purpose was mainly set up to act as a way to advance the plot forward rather than give options or unlock alternative ways of progressing. In many cases the "Four option" dialogue system results in choices that all effectively result in the same consequence or is otherwise saying the same things in different ways. The addition of a voiced protagonist hampers this further, as it meant that they have to record your character saying this for the entire game and also meant that the voice actor in question will have to be under a heavy load. This also means they have to pay more money for any sort of splits in dialogue or potentially worry about damaging the vocal cords of the voice actor. As a result this means that the questing experience is usually linear small stories, even admitted by the development team to be made not by their writers but by whoever had the coolest ideas.

I mean, just to cut this short, because I went on quite abit with my findings. The game is...okay, if you can get it on sale. I would instead recommend you to fallout new vegas as its a pretty well set up game made by some of the same people who created fallout 1 and 2 I believe. It kind of showcases what fallout can be when set up as an RPG and was really fun.
Posted August 31, 2017.
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54 people found this review helpful
7 people found this review funny
1.9 hrs on record
This game....no.

So, this game has some kinda interesting core mechanics that seem to focused on slower paced gameplay, working with your squads and using cover. Yes, it is a cover based multiplayer shooter, which seems kinda interesting.


Buuuuuuuuut...and thats quite a big one. There is a ton of things wrong with the game.

Monetization model! Pay ten US dollars in order to....access things such as your profile or the shop. Meaning you have to put in some money in order to buy ANYTHING. You do get level up rewards but I dont feel like this really contributes much as your extremely limited in what you have access to by default. This is also combined with the fact that, grenades. Grenades and the sort are limited use items, consumables. Which also require the ten dollar investment in order to buy more.

New player experience. Effectively, it just tells you roughly about the game and the classes and FORCIBLY(You can cancel it, though.) puts you into matchmaking. Which is mostly dead, ive waited for about an hour getting into the game. Eventually I did get a invite to a private match which is where my experience will come from. Said match had some lower level people, including me. Anyone who was new effectively got slaughtered.
To put it like this, assuming it does the full amount of damage, your starter automatic gun deals 30 damage per hit with people who have 100 health by default. This means a four shot kill assuming you are not fighting anyone with heavier armor.
Said people do infact, have armor. They also are capable of bringing around things such as a directional heat generator of sorts as a suppressor or a sort of, seemingly bulletproof shield. You do not have any of these. Only until you hit level two do you gain access to...cloak and scan. Classwise, your limited to only one class until you hit a certain level, which I believe is 6 and 12 for soldier and support respectively.
Now, remember when I said that your starter gun is a four shot kill? It is an smg. Not terribly great at range and the sort. Enemies can tote around weapons that can kill you in two shots accurately at range, another occurance happened where there was someone with an automatic shotgun that could take me out in a single shot at close ranges or kill me in about 2-3 at range.

Graphically, the game doesnt look that bad. It has this sort of sci-fi tinge to some of its enviroments. I cant really claim to have any issues here and there isnt terribly much to say about that.


Overall though. I do want to say, the game is more or less dead except for a small subset of a high experience players which causes issues for any new players as attempting to join in, your going to have to fight enemies who are just better at the game than you, has better gear that you cannot ever access without monetary investment and a population that is simply nearly nonexistant.
Is it worth downloading and playing this? I would say absolutely not.





also lil sidenote, I seemed to have issues with people shooting me through cover a few times here and there, but was not sure what the real origin of or the sort. Could be due to latency between either player, poor network handling by the games servers or simply exploits/third party software, but I cannot claim to know its exact reason.
Posted January 2, 2016.
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3 people found this review helpful
1,044.0 hrs on record (449.4 hrs at review time)
Terraria. Simply put is by far one of my favorite games.

As of writing, I have nearly 450 hours into it and have played it when it first came out. Keeping this in mind I am going to attempt to talk about it from its first iteration to its current(1.3).

To avoid getting into the major spoilers yet, it is a 2d focused game with platforming and a more action-combat based focus with a sort of block based world/construction system. Ontop of that, it had an element of exploration. Each sort of area feels unique in some way, you can find unique treasure underground and discover interesting little areas. A small note is unless specifically taken, dying does not lose any equipment and there are no durability systems.

For the inevitable minecraft comparisons, dont. These games are nothing alike, liking minecraft may not mean you may like terraria and vice versa.

Pricewise, it is 10 dollars, extremely cheap for a game like this and they even tend to give a 50-75% discount around events.

To basicly boil it down, the developers seem to have an extreme care for this game, releasing updates for at least of time of writing, about FIVE YEARS after release, for no charge whatsoever.

Do I love the game? Yes. Am I potentially heavily biased in my review about it? Completely, but only because I absolutely love what they have done with it. Should you buy it if you are into the type of game? Yes.

SPOILERS, to those who have yet to play it, below.

So, when it was first released, it was a rather simple game. You could get to the sort of endgame rather quickly. You set up a house, maybe a village or a big fort, people moved in and offered services to you. You were able to dig into the ground, get ores, find secret treasure chests. The game generally started kinda simple. Make a sword out of ore you find, get a bow possibly. Tote around your gold armor...eventually fighting one of the big bosses such as the eye of cthulhu or venturing into the corruption, a dangerous purple biome, to kill the devourer of worlds...another boss. When you start doing this, you can generally get access to magic and corruption tier equipment. Past this you start venturing into various other biomes to gather different equipment and weapons. With this, you generally had a couple paths, going out for low cost magic, high damage magic, high attack rate melee, high armor melee or high damage ranged, with you being able to access guns, bows, spells, swords and other miscellanious weapons such as explosives or maces. And after a certain point, you can delve into a dungeon, one created every world, the entrance protected by a guardian you will have to fight.

It eventually did get a small update to this, redoing the sprites and a couple of other things...but eventually, it got 1.1
Now, 1.1 was what I believe terrarias first major update. Adding in a way to enter a sort of hardmode status for your world with stronger enemies, new equipment and deadly bosses. It makes the corruption spread through the world properly, adds a sort of 'hollow', a kind of opposite to the corruption, deadly but filled with rainbows and happyness and most likely your friends corpses. Something important to note is that they changed their lighting engine. What this means is that in 1.0, all lights projected a white glow to them and was somewhat blocky, with 1.1 however, they made darkness abit smoother and gave lights color. Lava has a dull red glow to it, torches tend to have a sort of orange light to them, various magical spells will give off their own colored light. This additionally had mechanicisms, wiring you can place down to do certain things, such as open or close walls or the sort. And a sort of modifications system to weapons, giving them random bonuses that can be rerolled. The update added a bunch of cool things.

And then, somewhat after 1.1, they announced no more work on terraria would be done. This put a damper on things. Eventually I believe some of the artists started working on starbound, a sort of terraria like game.
....Nearly two years later however, they released 1.2.

They...did quite abit of things. Doubled chest storage space, increased inventory space, let you autowalk up one high blocks, lets you make up to a thousand worlds and characters instead of the previous five, a minimap, they rounded the world, added dyes and block paint, things that encourage exploring other worlds such as alternatives to ores and corruption...rare areas. New bosses, new armor. Weather, new biomes such as snowy ones. A sort of playable CTF mode you can make, biome specific woods, remodeled building areas...about a thousand new items themselves, paintings, new npcs, pets, plenty of enemies, new events. This sort of thing. Ontop of that, it also did a couple things like add unique mechanics to sort of 'class' armor. So you can act as a healer/caster type or a a pure tank. Eventually adding more things like hair stylists, hair dyes(Including said dyes that change depending on variety of circumstances)...and the sort. And something ultimately more notable, summoning monsters to fight with/for you.

And eventually, 1.3.01 came out. Adding in things like steam integration, better fleshed out npcs that even fight against enemies if they are under attack, linkable items, unique clothing dyes, purchasing items from npcs can now work from any character storage, easier inventory management...and expert mode. Expert mode gives new ai to monsters and bosses, makes them drop treasure bags for each player, containing the full amount of loot that it would normally drop in a single bag, as w2ell as unique items from that specific boss for beating him in expert. Things including a sort of endgame-esque event with a massive boss that gives some pretty great reawrds.
Posted December 24, 2015.
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Showing 1-4 of 4 entries