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Recent reviews by Tchii

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Showing 1-10 of 187 entries
42 people found this review helpful
6 people found this review funny
1.1 hrs on record
A first look, that came with a free rant at the end!
https://www.youtube.com/watch?v=uTbmUYjELW0

I hate to be that A-hole because I do want to give it a thumbs up, but I hope the thumbs down draws the publisher and dev team's attention to the issue of the flashing and harsh white lights. It made me sick as can be, and it amazes, and maybe a little angers, me that there is no accessibility option to turn that off, or any others for that matter.
After briefly trying the demo, stupidly enough, late evening when it was already dark, so the flashing had an even bigger impact than today during daytime, I contacted Team17 about this before release. They were very understanding and kind. They said they would pass it on but couldn't guarantee a change pre-release, which, in my opinion, is fair! But it's also a little odd that no one took a moment during development to say, "Hey, what about this or that, and can it cause an issue for some people out there?"
There is not even a basic big warning at the beginning of the game saying, "Hey, harsh white stuff light. If you level too much, it flashes, it may impact you." Nothing? At all. Oof...

Still, for now, I'm restricted from playing as it just makes me sick and iffy, and let's be honest, only being able to play this one in small bursts of 10-30 minutes, due to something so stupid, isn't fun either. I'll be keeping an eye out for updates and rooting very hard. Because I do mean when I say I like the game. I like the little silly send me from here to their quests and how we combat the fish, despite me being really stinky at it, and fishing up treasure chests (probably my favourite part, gimme that delicious loot!)
And the story is kind of cool so far, too, heh. Who would've thought a simple fisherman would become the hero? Well, maybe, since I haven't reached the end, and for all I know, there is this weird plot twist or something. Hopefully, one day, I'll find out.
So, for now, it is down. With some improvement and accessibility, I'd happily dive back in, change my thumb to a big, good ol’ blue upper, and most likely write a more proper review than this.
Posted May 30. Last edited May 30.
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11 people found this review helpful
3.6 hrs on record
I give it a cautious thumbs-up. It should be seen more as a neutral review than a positive or negative one, like a five and a half out of ten barely passed one. I might revisit it after a few updates over time because it has the potential to grow beyond what it is now. And don’t get me wrong, there are things I do love. Like, visually, I adore the pixelated little world, the fact that we can unlock new scenery and the lovely music that accompanies it all. But this isn’t it; it’s not there and doesn’t tickle my pickle, at least not yet.

The core mechanic is simple: you cast your line, wait for a bite and reel it in. From quirky items like various rubber duckies, to all kinds of and sometimes weird fish like a turquoise discus, some will need more clicky clicks than others to be reeled in. However, the timer vs. the clicking didn’t always feel fair or consistent in time given vs the possibility to click that many times in said given time, even with swapping bait. And at this point, I’m unsure if that’s on purpose or a flaw.
And I know, different baits can help here, but the ones I’ve fished with didn’t always feel beneficial, and there’s no way or means to buy any that’s better, since there's nothing to buy/upgrade, etc.

When you don’t feel like paying attention, there is always AFK mode to reel it in. Or attempt to, because that’s one of the points where it couldn’t satisfy me. To me, AFK feels flawed, as you’ll never be able to catch the bigger bois. And with no option to upgrade anything, it’s not a goal you can work towards either. And as an idle/clicker fan, I find that a shame. It would’ve been super neat to let it idle as a fun desktop novelty, I think it's fair to say Ropuka’s idle island is a good example of this, occasionally upgrade or change scenery and go back to idle while being there in the corner of your desktop—nice and chill.

Multiplayer mode is an option, too, but it confused me. Having a friend alongside you in there seems incredible, but why? It’s not beneficial at all. I couldn’t help him with his catches, and neither could he help me with mine. My catches don’t count for him, nor do additional bait I find, nor do his for me. So, pretty much, you’re just standing there together. Being your own potato, you could be just as well solo since there’s not really a point or goal to potato together.
However, I do think it’s cool that AFK mode is coming to multiplayer, too, hopefully with some other changes over time.

Lastly, I find it a bit of a shame I don’t have a proper compendium. It’s super cool to see the fish, occasional items, and bait we’ve caught so far, but at no point do I know which ones I am missing or how many, which again feels like it leaves me a little in the dark…
And yet, I don’t have the heart to outright thumb it down because, like I said, I think it has the potential to grow in more than one way. Not all is lost. It does look cute with its pixelated style, etc. But we’ll see what the future brings, assuming I spot an update and not completely forget about this one.


Usually, I would have two screenshots here, but sadly enough, the game wouldn’t let me take any. So you’ll just have to take my word for it that some quirky items and some of the fish are really hilariously funny.


I would be super grateful if you could consider following me over at the following places for more first looks, reviews, recommendations, etc:
Thank you!

Posted May 29. Last edited May 29.
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10 people found this review helpful
1 person found this review funny
14.8 hrs on record
A first look:
https://www.youtube.com/watch?v=piNInu0IMqU

As a very lazy casual, laid-back gamester, I always look for the next easy-to-pick-up and hard-to-put-down game. And that is precisely what Coin Push RPG was for me. To the point I even sort of neglected other content and things I had to do. I legit had to pull myself out of the binge-play trance it put me in… I’m not addicted! You are! But I digress.

The coin pusher mechanic was so satisfying, even if the start and build-up were a little slow initially. Perhaps due to my love for coin pushers, that I often used to play at fairs and carnivals. Who knows. And it took me well beyond my first look to suddenly notice the auto drop button. Oh, how this changed things. Now I could enjoy this one even more lazier casual with my feet up. Now it has become an idle coin pusher alongside the auto-battling. Nice! O_O

It's so satisfying to watch the coins topple over, earn tickets, and spend them. I poke all the places at what I like to call camp to upgrade, sell, buy, etc., in hopes of getting a little bit further every time. This was working out reasonably well until World Five, when I frekked up some heroes' name tag thingie stats, whoops. But I’m working on it! I can fix it! Well, hopefully, heh.
So yeah, in my opinion, there is a little bit of planning and strategy involved, probably more than I like to admit. It's not my strong point, but so far, so good, eh? Truth be told, I probably should visit the blacksmith more, too. While that is the core gameplay, I’m also super happy there is the chance to get a spin on the bonus wheel. It triggers amusing stuff like a coin tower, hydro beams, a trinket for a collection that gives benefits if collected up to a certain amount, or even things that benefit your heroes, like health or defence. Pretty sweet, huh!

And if you want a break from it, there are other modes you can play!
After x-x-number of levels or worlds, aka I kinda forgot when exactly they unlocked, your map will not only show the worlds but also an endless and challenge mode. Now you’ll have to go snoop in someone else’s review since I haven’t poked these just yet, since I’m still working on my normal worlds to get the best heroes and gear, etc.
And at the campsite, you can also find the road to something called Paradise, well, paradise it is not, it’s hell. Straight up hell. Fun hell though, but hell, nonetheless. But I could be saying that just because I’ve been failing over there over and over again. See, the challenge in paradise lies in getting 1 million coins! Yes! A whole Millie! But, but, butt—hehe butt—the challenge really lays in that you start with *only* 200 coins. Now I’m unsure if I was having horrible luck, aim, or doing something wrong, or really stink at it… But holy moly, a challenge it is.

And while I’m taking a break of it for now, otherwise I swear I’m not getting any of my other stuff done, I’m so hopping back in the moment I know I have a little more time on my hands and don’t have to worry about being full on hooked into a trance again. So, a big, huge, gigantic thumbs up for this one from me. Hell, I’ll even throw my 'toes up' into it, for this one! Because I did read the announcement of new modes and styles, along with some other goodies, on the way, that excites me big time!


Shh, just let me drool on the stats VS push of all the delicious coins!
https://steamcommunity.com/sharedfiles/filedetails/?id=3487013528
https://steamcommunity.com/sharedfiles/filedetails/?id=3487014426


I would be super grateful if you could consider following me over at the following places for more first looks, reviews, recommendations, etc:
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One day, one day I’ll proofread my reviews properly instead of just rambling, one day…
Posted May 24. Last edited May 24.
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14 people found this review helpful
0.6 hrs on record
This was a very interesting, cute, and relatively short game. One playthrough for me was give or take half an hour, and it seems I’ll have to do one or perhaps a few more to pick up some missed achievements. Something I will do eventually, since I’m not that amazing at playing narrative thingies back-to-back if it’s ‘only’ to pick up missing achievements. But my preference in this doesn’t make this game any less great!

The gameplay is pretty simple and laid back; you see a couple driving in the car, animated, and you go through a conversation. From time to time, you pick a reply, and depending on that reply, it seems you’ll end up in locations (or skip them). Once you’ve arrived at one, you solve a beautiful and easy jigsaw puzzle, and the story continues, back on the road, back to having small talk and onwards to the next location. All the way till you reach the end destination.

Sometimes, I didn’t understand the conversation or why it went the way it did, and I think this might be due to a few mistranslations. But in the end, I did get the bigger picture of what they wanted to tell. And it’s lovely they implemented a way to look back, which routes and things you’ve done and which you haven't tried, so you can keep that in mind for the next playthrough.

The hand-drawn, painterly comic-book-inspired art style was also an absolute standout for me. The colourful, vibrant artwork really set the fun, vibey mood for me. But I do have a point of critique on the sound. It’s a very lovely one, but my lord, how it got repetitive after a while. I wish there were a little bit more variation there.

In the end, as simplistic as it looks and perhaps is, it’s still a cute little gem worth playing through if you like narrative things and don’t mind the occasional jigsaw puzzle to break things up a little.
So, I give it a thumbs up for being cute and bite-sized, which made it perfect for the quiet evening I’ve played it on with a cup of tea, doing nothing but submerge myself into this one, sit back, and relax. Sometimes, it simply doesn’t have to be more than that.

Beautiful painterly artwork VS my soft spot, jigsaw puzzles! <3
https://steamcommunity.com/sharedfiles/filedetails/?id=3485738601
https://steamcommunity.com/sharedfiles/filedetails/?id=3485738427


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Posted May 22.
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12 people found this review helpful
1.1 hrs on record
What in the Twilight Zone did I just go through? I’m not even sure yet if that was in a good or a bad way. But I do know it was bizarre. I’m reasonably sure this one falls under a niche game, which isn’t a bad thing per se. Perhaps by telling you about it, I can lure you in too, or at least help you decide which way to lean at the end of the review. So, let’s begin.

When I started the game, I was suddenly in a hauntingly bizarre gas station, inside that little shop that is. One that seemed to be in the middle of nowhere, cause when I looked outside, nothing was there. Oh, the creepy creeps crept on me for sure. No biggie, I’ll try the doo… and it’s locked. Of course, it’s closed. I’m not sure why my brain thought, even for a split second, that that would be a good idea, to try, because a part of me knew. I mean, it was literally stated on the store page. Locked. Door.

So now I was here, with nothing around, well, not nothing - there were scratch cards, and I did have a little bit of money, and an addiction to scratch them. Thus, off we went to scratch. But then something odd happened, everything turned grey and grey, and it was game over. Oh, right. Energy bar thingy. Something the store page also clearly mentioned, but I still kind of forgot about and ignored, I guess. Which is ok. It’s hilarious that it happened a second time because I couldn’t figure out how to replace my energy. Hint.: it’s not the chip—or crisps for those who rather call it that—rack I stood in front of, desperately seeking, the second time, to stay alive, to survive. Ah, yes, the good game over again. Surely the third time is a charm, right? Right?!!

Ok, again! I figured out how to keep my energy up. I had scratchers handy, and I absolutely turned off my game sound because the radio station just creeped me out. Hopefully, it didn’t tell me something I really needed to know or anything important. But yeah, creepy! Then again, so was the silence, but one was slightly less than the other. Ok, maybe game sound on a very low volume, then. I couldn’t help but jump a little bit every time I (thought? I) heard something, carefully turning around, holding my breath. Nothing. Okay, next scratcher, I need to keep the energy up and earn money. What was that sound? Nothing, ok.. Keep going! And this was pretty much my gameplay; rinse and repeat for a while until at some point… Was that the door? Or did I just think I heard something again, like throughout most of the game…?
And whether it was or not, is something I want to share so badly, but won’t because I dislike spoiling things. Whether it opened, if something happened after, if it didn’t open, and something happened. Only one way to find out. Jump in and scratch like your life depends on it.

So, in conclusion, while playing, I had already formed a negative review in my mind, with a sense of pain in my heart. Because I mean it when I say I really love scratching scratch cards, and I wish Steam had more of them. They’re just a feel-good, keeps you busy, kinda thing. However, a few minor details, such as having no introduction, guidance on what to do, or instructions on how to replenish your energy, were a bit of a buzzkill for me. Yes, I know the options are on the store page, but let’s be honest, they should be in the game. Pressing Escape equals *boop*. The game is gone. It just closes off, which means you’ll always have to close out and can’t pause.
No volume settings either. And to me, the whole adjustment of motion blur and mouse sensitivity felt wonky, and I couldn’t get either of them properly right. Nor was it always clear what price I exactly won. An index of some sort would have been helpful in this case. Maybe.
I also encountered one minor oddity. Sometimes, a scratcher wouldn’t scratch off properly.

But in the end, I still want to give it a careful thumbs up, because reflecting for a few days, pondering about it, I did enjoy it and wished it was a little longer or had a mode to scratch endlessly without having to look at the energy thing all the time after your playthrough. I even kind of miss it, that little Twilight Zone space there. Weird huh. Though that might be the scratch card addict in me talking… ((Narrator: It is.))
I wouldn’t mind a Grubby Fingers Two either, but bigger, bolder—NOT scarier!—more scratchers, etc. And a menu, for the love of God, a menu with options for blur, mouse, sound, etc and a proper way to pause. But eh, we’ll see.


The bugger that didn’t wanne scratch off properly VS it’s eerie here…
https://steamcommunity.com/sharedfiles/filedetails/?id=3482281950
https://steamcommunity.com/sharedfiles/filedetails/?id=3484817263


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Thank you!

Posted May 20. Last edited May 20.
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13 people found this review helpful
1.2 hrs on record
Aah, another warm hug in pixel form! Not to mention, bite sized as well which made it perfect for me to poke it in the morning before starting my day with a lovely cup of coffee.
*intermission to make more coffee because I reminded myself of it and now I need another cup*
Where was I, oh, right. Warm pixelated hug game. Bite sized. Give or take it took me about a hour to complete. I’m sure my second run will be a tiny bit faster, but more about that a little later, first things first. My experience with the game and gameplay:

You play as Flibbius, a tortoise adventurer who seems to be very good at tinkering, a handy skill that you as the player will have to do throughout the game, tasked to fix a busted flying machine.
Throughout your journey you meet a few quirky and fun npc’s who have more personality then the average sitcom cast these days—honestly they don’t make them as they used too, but I digress. Along with some light puzzling that is very chill aka woohoo rage-quitting avoided, but at the same time also clever enough. Every time I solved one I felt like, well I wouldn’t say genius, but it did make me happy and smile. Like yay I’ve found it! Silly, I know but hey. It even had a fun little mini game involving dung balls. I never got one in the red wheelbarrow though…

I also absolutely loved that it had controller support like the real controller baby I am. Let’s be fair, it does give me a chance to lean back and put my feet up opposed to KBM. The music was really good but what I applaud the most is the visuals, to me that was a piece of art. It’s like I stepped into a story book for kiddo’s, in a whimsical vibrant world full of delightful goofiness. And now I can’t help but to wonder if Flibbius their adventure will continue. Because that is genuinely something I am rooting for. I would love to join them on more adventures, meet more quirky and fun npc’s, puzzle and tinker more. This goofy tortoise has won my heart over big time, and I’m sure if you’re a lover of cozy games and give this one a try—because you know, there is a demo—it’ll steal your heart too!

[This is where I normally have my screenshots, but I was so into the game, vibing, that I forgot screenshots where a thing. Whoops. I’ll grab them in my second playthrough, since I missed an achievement, and then come poke my review post again to attach those]
That being said, shortly after drafting this up I actually jumped back in to quickly do that second run. While I could skip through some things, I couldn’t really skip through the dialogue that much. And yes I know, I was being impatient, because no matter how much I loved this little gem, I absolutely hate playing games back-to-back if they’re story related. So, with trying to skip through, I gave the flag and pressed B and kind of, you know, broke the game. The shipper wouldn’t bring me to the other island anymore. Whoops. Thankfully I wasn’t that far in yet and it’s nothing new game isn’t able to fix. But maybe food for thought for the lovely devs for the feature if they implant missable cheevo’s again.
I’m also now thinking I have no clue how I’m going to rearrange my review when I’m back with my screenshots… Eh, worries for later!



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Posted May 15.
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12 people found this review helpful
11.2 hrs on record
Ever since this one landed in our IndieGems curator, and having had the privilege to play this one pre-release, I’ve been counting down, buzzing with excitement, to drop my review and thoughts about this cozy little gem with the cutest, lovely, and fluffiest friends ever. It’s alpaca time bébéy!
While the main storyline took me about 10ish hours to complete, with a fair share of side quests left and the will to complete every logbook entry, I’m guaranteed many more hours to go. So don’t think it’s a short, quick sim; it’s beefy! Very beefy. And I’m all here for it. So, let’s dive right into the review:

Alpaca Ranger puts you in the shoes of—well, as you can guess—a starting newbie ranger. Your mission? To build a thriving ranch! Tame and breed alpacas, grow crops and fish, explore and fulfil quests with a core loop that is super approachable.
Spending your days feeding, brushing, and shearing your alpacas and keeping their wool top-notch felt a little like a priority initially, and I may have made the mistake of taking on too many alpacas at once. Still, I can’t judge the game for me making that mistake, if I can even call it a mistake, since it was worth it, and I was having fun. So eeeh.
This way, I learned that if you neglect (accidentally by exploring too long!), the wool’s quality tanked—yikes! But it is nice to have a ‘system’ like this to balance it out; otherwise, it would be too easy and have become boring far too fast.
It wasn’t all that long before I started to find some balance, and later in the game, I got help through some automation so I could focus even on exploring and quests.
After all, this cool little world has several lovely areas to discover and many fun NPCS to meet.

I also would like to take a moment to say how much I loved its vibrant, whimsical, storybook-like look and visuals. It feels like pure magic: the alpacas prancing around, or the sparkly stones on the beach when it's dark. There are so many details and little things to see and admire.
It is all simple yet very effective, making it an enjoyable eye-pleaser.
The lovely, relaxing, mellow music lasted way longer than some other games, since we all know I’m notorious for swapping any game music out for podcasts, etc.

So, in short, the balance between simplicity and complexity, finding the balance, etc., nothing being excessively complicated but rather a warm blanket that hugs you, made me binge-play this game as much as I could. It made me happy, mellow, and relaxed. It made me go with the flow and forget everything else, like a warm cup of tea on a rainy day. Just cozy and chill. It’s a delightful game with heart, humour, charm, and, above all, the cutest fluffiest alpacas! And I’m already longing to see more from this incredible dev duo after they presented me with such a gem!

And if you’re still in doubt, think about how awesome your in-game character will look and how cool you’ll feel while riding an alpaca, or in my case, an owlpaca! I mean, if that doesn’t sweeten the deal, then my last and final argument is that this game doesn’t force you to go to sleep. Yeah, you read that right. You can stay up for days on end if you wish. And I thought that was amazing for a change in this genre; frankly, I love it!

Owlpacas VS some nice cozy fishing <3
https://steamcommunity.com/sharedfiles/filedetails/?id=3474508704
https://steamcommunity.com/sharedfiles/filedetails/?id=3474508313


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Posted May 2.
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13 people found this review helpful
7.0 hrs on record
What a purr-fect gem to have a relaxing time in. I would almost say little gem, but the game wasn’t as short as I thought. In the end, I spent a good seven hours there, give or take. I may have a tiny amount of idle time here and there from running afk for a hot second.

The gameplay is straightforward, with 10 unique pictures, each with its own sports theme. You can click on any of the shadows in the picture to complete. Once they’re all finished, the whole picture (and sport) will reveal itself. From swimmers to fencers, human or animal, you colour them pixel by pixel. It’s not overwhelming, there is no time pressure, you don’t even have to finish a picture if you don’t feel like it or must go afk or something.
This was one of the things I liked a lot, it saves your progress, even if you choose to do another instead of continuing the one you were working on. It saves it all. Nice!

You can colour it in as you wish with two handy features along your side: the eye and the lock. While the eye shows a grey area of your selected number, the lock prevents you from accidentally wiping out a coloured-in square of a different number.
Whatever your playstyle is in this colour-by-pixel game, whether it’s thread carefully and clean or go on a rampage and rage colour, the choice is yours with those two handy settings.

The music was nice to listen to, but after a while, I turned it off and popped on a podcast. Surely, no one who has read my prior reviews is surprised by this since that’s how I roll.
As for the colouring sound, it was satisfying and an incredible moment; it had different ones. But at the same time, it's also a little bit of a shame, a shame that I couldn’t select one of those that tickled my ears the most and stick with that one. I would love to see that as a feature/option in the future!

While most of my gameplay went smoothly, I did encounter two minor points I would like to post about, too, so the developers are aware.
~* 1) If the music number skips to the next song, there is a tiny moment of lag—not much, but just a little bit. This has caused a pixel to get hurt in the colouring process and suddenly become a colour that wasn’t meant to be, heh. Whoops! Thankfully, an easy fix is to colour it back to its colour. So, all in all, no harm done there! + You can pause the player, preventing the hot second of lag.
~* 2) When you leave your freshly completed image too fast and go straight into the next one, your achievement for the next one pops, sometimes not for the previous one.
Going back into the completed one solved the achievement popping, thankfully.
Besides those two, I didn’t encounter any issues, so all good on that one.

So yeah, I recommend this one, big time, if you’re looking for a cozy, low-stress colour pixel-by-pixel game. For a zen moment of brainless colouring and just going with the flow without a care in the world.
I must admit I’ve found myself checking if they've released any others of this ‘colouring’ game since it left me craving more. So, I wouldn’t mind seeing one or a few of these charming pixel-by-pixel colouring games pop up in the future with all kinds of different themes, and I’ll keep an eye out for that!



Super handy tip VS excellent save system ~ love it!
https://steamcommunity.com/sharedfiles/filedetails/?id=3473962808
https://steamcommunity.com/sharedfiles/filedetails/?id=3473962125


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Thank you!



Posted May 1.
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11 people found this review helpful
1 person found this review funny
107.9 hrs on record (17.0 hrs at review time)
I'm quickly popping in here to show my love for this cute little screen banner ‘game’, which is like a cozy nook for my brain. The blend of soothing Lo-Fi tunes, or others when I feel like it, and the joy of decorating my adorable workspace. Chef’s kiss!
I absolutely love the pixelated art and the options to customise my avatar and make the whole room to my taste, which, in my case, is pink. Very, very pink. Hah.
To be honest, for someone who always has her head in the clouds—and probably beyond—it’s kind of handy to have my little banner where I can set a timer, create a to-do list, or draft up a quick note (mainly to myself) not to forget stuff.

I also like the system of just letting it open. Whether you have the sound on or muted, you just slowly level up. So far, I’m at 55, and at every level, I’ve been getting a parcel with a goodie or some note coins to buy goodies. I think it’s genius they stack, so I don’t have to go check every level that it’s not stuck. I can ideally leave it alone and running while doing something else.
It doesn’t have to be in ‘full banner’ since this little game has a pocket-sized option, and ohmeeeehgoooosssh, it’s adorbs. I’m currently keeping the little pocket version near my little froggy, who’s endlessly cutting grass. Which is funny because at some point, they teamed up to make a super cute buy both bundle. It's kind of stupid, but it makes me smile.

I’m looking forward to and am rooting for more customisation soon because you will never have enough of them, in my opinion. I know a few features are on the way, like an additional room, new outfits, furniture, the ability to stream YouTube/Spotify instead of the playlists, and even local music file support—frek yeah! There may be some other things I forgot about after reading the post. But the point is the same: the developer is working super hard to make it more enjoyable for us and to give us that little extra, and they’re doing an amazing job while at it. For that, they should be super proud of themselves, because I know I am.
If you see a bug, have a suggestion, or have an issue, don’t hesitate to contact the dev. I went to talk about a very small bug I spotted and learned they’re a super sweet, kind person.
So, selfishly, it makes me feel even better that I’m supporting them and their cute little game. I’m glad I grabbed it and look forward to seeing it grow (and maybe conquer, heh!).
Ps: Sphynx cat in-game when? I have three irl, but I really need one in game too hehe.


Must make everything pink! VS cutest pocket-size player ever. Like hello?!
https://steamcommunity.com/sharedfiles/filedetails/?id=3461887618
https://steamcommunity.com/sharedfiles/filedetails/?id=3461899874


I would be super grateful if you could consider giving a follow over at the following places for more first looks, reviews, recommendations, etc:
Thank you!


Posted April 11. Last edited April 11.
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10 people found this review helpful
2 people found this review funny
3.2 hrs on record (2.9 hrs at review time)
It’s pretty straightforward for me; I love it. Like, love, love it.
It’s like stepping into a zen warehouse where chaos meets clarity because you can sort everything, and it gives me that oddly satisfying feeling. I’m so here for it.

Don’t get me wrong, there is another popular sorting game around here on Steam—one I very much love, too—but that’s more of a puzzle than this one. This one is far more minimalistic, not having to put things in the right spots so they all fit or have jars put in a specific order or colour. None of that. You just basic sort. My top screenshot is a good example of this. You sort all the big yellow Lego bricks in one box and the small ones in another. You do this for every colour and shape. All neatly organised. Perfect-o! Feels so, so good.
Every few levels or number of items sorted also opens a new desk you can use; it functions a little as your background, which is nice—not super special, but still just nice.

The music is pretty chill, though for me, it got repetitive after a while, and you all know me if you’ve read a few of my reviews already. I’m not shy about turning any game music and sounds off and tuning in with my favourite music, podcast, or series. And the visuals are simple, which I genuinely don’t mind since I’m here for the sorting. My stamp doesn’t have to be 4K high definition—it just has to function and let me sort it.

Now, here are a few key points I personally was a little less satisfied with, but nothing major or game-breaking:
*~ Sometimes at the conveyor belt, I felt like the game was a little iffy, a little laggy. My mouse occasionally went into a blue loading circle during these moments. My rig isn’t old or outdated, so I assume it’s not a me issue. But yeah, it’s something I noticed.
*~ I noticed sometimes, at random times, items would be a little stubborn in stacking, but it was so random I can’t really pin out where or why. So I just ignored it and sorted through a little slower; no biggy, tbh.
*~ I’m not fond of two achievements: the conveyor level without missing a single coin and completing a level within two minutes. I’m no spring chicken anymore, my reflexes aren’t what they used to be, and I can’t be bothered with it. It is a shame because I still have that little spark of completionist in me that likes to feel the satisfaction of having 100% in a game.

As for my final point and maybe the most important one:
*~ Where’s the rest? Lol. No, seriously, I don’t think you (dev) understand how frekking satisfying this is for some of us. And then you cut us off, like this, after getting us super hooked. Aaaah na-na-na. You (dev) need to give us more. Pretty, please, with a cherry on top, two cherries even! Hey, I’ll even throw in some free whipped cream if you like.

But yeah, all that being said, or well typed and probably as usual not proofread…
It’s not perfect—it's maybe a little too short—but it’s so satisfying and worth picking up and playing. Toes crossed—don’t judge me, I need my fingers to game and type!—we see more soon where we don’t have to brain, don’t have to puzzle and just can lay back and sort and enjoy that sweet, sweet dopamine or whatever my brain releases, come in.


Satisfying sorting VS wait, that ain’t a raise—aaah!
https://steamcommunity.com/sharedfiles/filedetails/?id=3461834111
https://steamcommunity.com/sharedfiles/filedetails/?id=3461834359


I would be super grateful if you could consider giving a follow over at the following places for more first looks, reviews, recommendations, etc:
Thank you!


Posted April 11.
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