42 people found this review helpful
Recommended
0.0 hrs last two weeks / 0.9 hrs on record
Posted: Apr 20, 2022 @ 8:21am

To put it simply: I am mixed on this release, but I know some can enjoy this. Surprisingly you are getting more than an emulated N64 game, but with some drawbacks.

When I initially launched the game, I found it very curious as to why there are two options to launch Glover. To my surprise, option 2 is the PS1 version, which I grew up with. I know the N64 and original PC version were different to what I had played.

The PS1 version is an emulated version of the game using PCSXR as the emulator. However, the controls are completely wrong and need correcting for this version to work properly. You need to right-click the screen to pull up a user interface for the emulator. If you click "Input" you can rebind the PS1's original, non-dual analog controls to your control choice. In this case, I bound everything to my PS5 Dual Sense controller and it worked. That should not be on the player to have to do and I strongly recommend the developer rethink this, as well as add DualShock support. I also recommend players turn off the border on the sides. No widescreen support on the PS1 emulation is very disappointing as many 16:9 hacks exist. Anti-Aliasing is completely absent from the PS1 emulator for whatever reason, and it is ugly to look at. But hey, it's a legal way to obtain the original BIN and CUE file to play on vastly superior emulators out there, right? This seems to be a clean copy ripped off of a disc or downloaded online, as the publisher is still referred to as Hasbro Interactive in the PS1 release.

Now, let's get into the first option the recompiled "N64 version" that has been recompiled for Modern PCs. It's... too faithful, unfortunately. When you have the source code and are taking a while to publish the game like this release did, I expect the game to be able to perform at least similar to the original PC release and have some PC options. Instead the game by default offers widescreen and some unknown resolution that is probably 1080p. You can go into options and fix some of the controls but you still have to wrap your mind around the N64's awkward controller which should have been addressed by the publisher and not on the burden of the player. You also cannot separate the Accept and Cancel buttons from the controller bind process which is really annoying, and I don't think the in-game text is built to dynamically update when controller changes have been made to the related buttons.

The higher internal resolution is alright, but the controls are still mapped to an N64 controller. The buttons prompts are usually changed to match an Xbox controller, which is fine, but I can't help but think playing on an N64 emulator would give better performance options. The biggest problem is the forced 20 FPS. I imagine every animation was tied to the game's frame rate which prevented the game from running at 60FPS but adjusting down to 20FPS when the source code is right in the files of the game is disappointing.

Now speaking of the files included, I find what's in Glover's folder fascinating. While digging in the files, it appears Glover 2, the prototype, is in there. It should run on an N64 emulator. Digging further, it appears the scripts and source code of the game are sitting in the folders. So maybe some REALLY dedicated fan can fix this version? I also find it strange that there is a .RAR file called "Final Fight", like Capcom's game, but it contains Glover for N64 for NTSC and PAL reggions and Glover 2 Prototype in the folder. This includes archival development versions of Glover 64 from May, July, August, and September builds of Glover for N64, which is fascinating to see how development progressed throughout the final months of development for the original game.

Overall, while I can say this is for the die-hard Glover lovers out there, the presentation is lackluster. It needs more polish. It even lacks a Quit to Desktop option, so you have to force quit the game. I appreciate the included extras not advertised at all. Get this if you simply want to play Glover with all its flaws but do not expect this to be even close to the quality I'd hope for from either a recompiled source code build or even how to emulate the PS1 version. I really hope PIKO fixes some of the points I made about the controls, PS1 emulation quality and MAYBE the frame rate.
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3 Comments
Nattie98 Apr 21, 2022 @ 8:33am 
What it has is potential I am hoping that within the week the problems troubling this port are worked on. In my eyes Piko are devs that are quite Naive and little over there head there not bad they got potential but they need some work. Personally what id do is pull a Doom and just provide the Roms so you have the choice of using your own emulation over the provided emulator. That way you can at least play an emulation legally while they work on the port.
The_Gmaer Apr 20, 2022 @ 12:10pm 
you can change the framerate in the config.ini file
KiddSisco Apr 20, 2022 @ 9:59am 
love this review so much i had to comment on it. this may be one of the best reviews i've seen on Steam with you going into the folders and finding these extra goodies. thank you for being detailed!