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Análises recentes de Pickle

A apresentar 1-3 de 3 entradas
1 pessoa achou esta análise útil
1 pessoa achou esta análise engraçada
2.7 hrs em registo
Occasionally, an RPGMaker title doesn't make me want to cringe from looking at it.

This one doesn't use the grid movement. premade tiles. or any of that. It's more visual novel with a small element of RPG -- and it works. Cute premise, and it doesn't stick around too long to get annoying.

Not much replay value, just different lines to be said, and one choice at the end for the final cutscene.
Overall a pleasant three hours.

I got it free, but you make your own judgement if a buck an hour is worth it, or wait for a sale.
Publicado a 4 de Novembro de 2017.
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7 pessoas acharam esta análise útil
2.6 hrs em registo
I wouldn't recommend this game for it's story or gameplay value. After playing through the game - I've settled on the opinion this game is simply a glorified paid tech demo and advertisement for the Clickteam Fusion engine -- in the sense of "ok, but I could make a better game than this".

I only used potions twice - once because I was rushing through a trap section because i stopped giving a crap, and another during the final boss fight.

The game makes a point that certain enemies can poison you, but I was never poisoned once -- Antidotes are wasted.

The first armor you find is in the shop right after the tutorial area, and if you are like me, you grind a bit for first-shop gear before you get into the game much -- which means I had the best armor in the game very quickly in, a let down when I found the other stuff.

When you attack just as you land from a jump it cancels out the attack, which should be polished out of a final product.

I could find more flaws fairly easily, but I will stop here. It's cheap, and you get what you pay for.
Publicado a 10 de Agosto de 2017.
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Ainda ninguém achou esta análise útil
53.6 hrs em registo
Definitely the game in my library with the most replay value. I know the story. I've beaten it several times. The charm comes in the execution of the levels, and the simple joy of having enemies fall for your traps, and the up-close visuals of melee combat.
Publicado a 27 de Novembro de 2016.
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A apresentar 1-3 de 3 entradas