19 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 89.0 hrs on record (62.5 hrs at review time)
Posted: Feb 12, 2019 @ 2:54pm
Updated: Feb 12, 2019 @ 3:11pm

Immortal Redneck is an excellent addition to the FPS Rogue-lite series, and a solid game all around. Having been interested in this game since it's announcement, but sadly I was never able to buy it right at launch. Years later, I got it from a Humble Bundle Monthly bundle, and jumped right into the game without hesitation. I can safely say that I'm part of that small percentage that has completed everything this game has to offer (minus beating the game with the plague medallion, RNG just hasn't been kind enough to me for that,) My Achievement Stats . I didn't really plan on writing a review for it, as it was more less just me wanting to jump in and have fun playing through the game. But now I figured what the hell, I'll make up a short one, so I can mark this game off my list, and set it beside my other favorite games.

The gameplay is simple enough, you pick a class that gives you certain weapons, a usable powerup, and a passive ability, then you're on your way through the pyramid, clearing room by room to defeat enemies for money, weapons, and upgrades. The closest game I can compare this to is Ziggurat, another great game to the FPS Rogue-lite. With Ziggurat being more magic focuses, Immortal Redneck is more weapon based, and has level that have much more vertically. The rooms in Immortal Redneck offer tons of interesting designs, and allow for a much greater form of exploration, which help keep the game fast paced and more hectic. Obviously after awhile you will start seeing the same room designs over and over, such is the nature of these randomized games, but I didn't have any issues, and made it easier to play. You could start to memorizes what kind of enemies you will be expecting to see just from the door opening, and then plan out your move, like maybe you wanted to wait and go to a different room in hopes you find a better weapon or upgrade before you took on that other room. This idea is much needed when you are trying to do the harder modes, like the one weapon medallion, or the plague medallion.

One idea that really helps the player feel like they are progressing, is how even when you die, all the gold you collected can be used to purchase upgrades. You can purchase the basic upgrades like health, attack power, defense power, crit damage and so on, but you can also unlock other "God Powers" to change up what starting weapons you have, your starting stats, and the skill/power you have. This form of upgrading system I can compare best to is Rogue Legacy, with the exact same perma death mechanic and upgrade system. The red scroll upgrade system is also very close to the same, with both games having a chance to give you good or bad powerups. People complain that there is no possible way to know what you will get, but that is the nature of Rogue-lite games. You are at the mercy of RNG. I will say that the odds of getting bad scrolls is pretty low, as most of the time you will get something useful, most of the time. Nothing that will ruin a run completely, they just make you adjust your playstyle. Good example I can think of is when I got a bad scroll that made me take fall damage. I just made sure I didn't fall down anything high (unless I jumped last second to prevent it.)

The game consists of 3 pyramids to travel through, killing all the enemies in your path. Fighting your way to the stairs to scale higher up them till you fight the mid boss and final boss, to unlock the next pyramid. I will say, as I beat the game (all 3 pyramids) I found the bosses to be extremely easy, even the final boss. Providing I had decent weapons and upgrades, I didn't have any issues with taking them out first try. The only time I had an issue was very early on when I was still learning how to play the game, otherwise after about 4 runs, I quickly learned how the game worked, and tanked through the entire game in less than 20 deaths. I only ended up dying 4 times, and did 13 complete runs before I took on the final pyramid and beat the game. Then I just worked on getting the rest of the upgrades, unlock the rest of the medallions, and worked on beating the game with all the god favors. I have tried to complete the plague medallion (1 hit KO) but was never able to get any good RNG for weapons or upgrades, and at this point I was just getting bored of the game.

Besides the main game, you can also partake in Daily Runs or Weekly Runs, which have a specific loadout, and you have to try your best to complete the run, with your run results logged onto a leaderboard. I've done a few of them, and have been fairly high in the leaderboards every time. They don't do anything in the base game, they are just there to give you an extra challenge.

With 60 hours with the game total (only 20 in the base game to complete it, 46 hours total,) I can say I enjoyed the game from start to finish. I wanted to try and complete the plague medallion run, but now at this point I'm just not having fun, and want to jump to other games to complete. In the end, I will always recommend this game! Even at full price it's worth every penny. If anything wait for a sale to check it out!

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