1 person found this review helpful
Recommended
0.0 hrs last two weeks / 31.0 hrs on record (28.5 hrs at review time)
Posted: Feb 27 @ 1:30am
Updated: Feb 28 @ 7:13am
Product received for free

I’ve sunk 18 hours into this demo so far. Yes, I realize it’s just a demo, and most people could probably wrap it up in a couple of hours—but I’m hooked! I’m absolutely loving it already.

I’m usually the first to tell people not to compare this game to other titles from Saber Games. Sure, plenty of folks are stacking it up against Snowrunner, but I’m not one of them. This game carves out its own unique niche—it’s not a follow-up or sequel to Snowrunner by any stretch. And honestly, I’m a fan of the fresh direction the developers have taken here. What can I say? I’m sold!

The vibe of this game is so much more laid-back and relaxing. No vehicle damage, no fuel shortages—it’s forgiving in all the right ways. You can zero in on the objectives without stressing about getting stranded or hitting a wall of difficulty. It’s a refreshing change of pace. For players craving a tougher challenge—think vehicle damage or fuel management like in other games—why not add a gameplay option? Let people choose if they want that extra layer of difficulty or prefer to keep it chill.
(Edit: the codex is explaining something about Field Service Vehicles. Those will function as a mothership, and you'll need fuel tokens to spawn you vehicle at that location.)

Usually, I’d play a game like this with my steering wheel, shifter, and button box setup, but I can’t get my Moza Racing wheel to work. That’s a bummer, and it’s the one real downside I’ve hit. I switched to an Xbox controller instead, and honestly, it’s been a smooth, fun, and relaxing experience. I’d love for the devs to add compatibility for Moza Racing (and other Direct Drive setups), but I’m not holding my breath. Expeditions had the same issue—Steam promised more wheel support over a year ago, and we’re still waiting.

Back to the demo: the vehicles and equipment are awesome. I’m having a blast with them! The controls are streamlined compared to past games from these devs, and that simplicity is what makes it so enjoyable. You don’t have to overthink it—just focus on the task and have fun. For anyone craving a hardcore simulation with mud-crawling, gear-shifting, and vehicle management, check the first Developer Diaries. The devs made it clear that off-roading takes a backseat here. If that’s your thing, Snowrunner or Expeditions are the way to go.

Bottom line: I need this game in my collection. It’s still a demo, so I’m sure there’ll be some tweaks—probably more bug fixes than big changes like adding a damage system or custom controls. But honestly? If the full release is just like this demo, I’d still be thrilled—Moza Racing wheel issue aside—and I’d happily pour hours into it.
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