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Még senki sem ítélte hasznosnak ezt az értékelést
13.3 óra a nyilvántartásban
An Underrated beat em up game with lots of flaws that are yet still overweighted by its positives.

I would like to first address the fact that the game was not made with longevity in mind, it comes with lots of bad sound and visual designs, it makes me wonder if the game was meant only for old hardware. I had to perform lots of tweaks in order to make the game accessible/playable on those terms, which really sucks considering that this piece of niche software has barely any documentation to back things up. All I could find were the screams of other players mentioning the same issues I faced.

Concerning the story, it was humbly speaking bare-bone. Not to say that it is bad, but it tried to build up some suspense and led me straight to the conclusion without guiding me through any clues or whatsoever. To put it simply, the story goes as follows: The protagonist meets the bad guys, the protagonist knocks them out, end. There is no real depth, but then it's fine considering the gameplay.

For a beat em up, it has great gravity physics that charge up your dopamine and make you want to punch some more and cause more juggling. I liked that it has a skilling system that challenged my creativity by limiting the amount of special attacks that I could choose for the next stage. Despite that, I had difficulties trying to enjoy the leveling up system so much so that I ended up ignoring that it exists, as no amount of numerical changes had any impact on the flow of my gameplay. The game comes with 2 modes, a story mode and a challenge mode, which is basically the former but with more extra lengths. I played both modes in every difficulty settings and noticed little to no difference, but then, speaking of which:

The game's design kind of feels cheap in terms of defensive options, sometimes I wish if the hyper armor was already a built-in function that does not sacrifice a skill slot, as without it, I would not survive that game.
Dodging has full i-frames in all animation stages and blocking feels less favourable in boss fights. Against the minor enemies, the strategy is to just spam attacks, but the bigger they become the harder it becomes to dodge, which encouraged me to seek cheesy ways to finish the fights.


The soundtrack felt nostalgic, some of the tracks were memorable to say the least, while the rest had me mute the game and focus on the punching.

Alas, with that full price, I would still recommend the game. It offers a nice and unique experience despite the clunkiness.
Közzétéve: augusztus 12.
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2 személy találta hasznosnak ezt az értékelést
31.1 óra a nyilvántartásban (7.6 óra az értékeléskor)
I saw the word "Ultimate" on the title and had higher expectations.

The game delivers the same experience we had back when it was released for the Wii with some minor tweaks to its gameplay, though every core element is left untouched so you will still get the same fresh experience.. However, even after all the fixes that people talk about, I had to deal with lots of crashes and issues since the first minute I fired this game up. People mentioned that the game is fine currently but through out my experience, I am here to deny this fact. This port feels low effort with all the querks that I had to deal with.

Visually, knowing that the game received a new engine, the cutscenes have some awful sharpness shenanigans which hints to me that the bare minimum was done in this area. The controls were sluggish and were not modernized, they still kept the same Wii controls philosophy, which led me to spend some effort in order to get used to them. One issue however that I don't see people bring up is the weak mouse support that the game has, although it may seem functional, attempting to use the mouse to navigate the planets results in the said mouse being locked to the middle of the screen.

Overall, I can't recommend this at its current state and at this current price. If you are a fan sure you might enjoy it if you ignore the negatives that I mentioned. Get it on a sale: 4/10. I highly appreciate the port but I am positive that we deserve something better.
Közzétéve: július 20. Legutóbb szerkesztve: július 23.
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1 személy találta hasznosnak ezt az értékelést
6.5 óra a nyilvántartásban (5.4 óra az értékeléskor)
There is not much that I want to say in regards to this product. I am super glad that WayForward did their touch here, which you can feel in the soundtrack, visuals and even the tiny little detail that every Disney fan would totally love. The remaster does a really good job at reviving the nostalgia from the same game I played as a kid.
Everything stays faithful to the original game and I loved the sound remixes, dialogues, new stage designs and the additional voice acting, though I have a couple of technical issues with it; the first of which is the lack of volume control and lack of button configuration support, as the settings menu is super minimalistic and does not offer much, though the former is honestly something that is a basic need in my opinion. The second caveat that I want to address is the unskippable credits section as well as the forced pausing upon using the steam overlay, I dislike having interruptions when I use the steam overlay, if I ever want to pause the game, I have the button for it.

Either way, if the negatives that I mentioned are not a big deal then I would certainly recommend this game for the nostalgia and the challenging level design that Capcom is known for. Though I would honestly still refrain from paying a full price for that, I would say -25% is the max I'd pay for it.
Közzétéve: június 28. Legutóbb szerkesztve: július 4.
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1 személy találta hasznosnak ezt az értékelést
48.9 óra a nyilvántartásban (27.0 óra az értékeléskor)
As much as I appreciate ATLUS porting Catherine to PC, I still feel that I have been scammed given that the much upgraded version landed on other platforms at just about a couple of weeks later.
Other than that, it's honestly worth its price. It is a nice port that takes benefit of all things that make playing video games on PC a top choice with its support for higher resolution, better controls and faster loading. Still, it sucks that we could've gotten the upgrade with its new quality of life features, or at least some form of netcode for multiplaying with friends.

The only "bug" that I did encounter so far has something to do with the Japanese dub of the game where the audio output is locked to mono and that there was nothing that I could do about it.

If you like horror with a mixture of romance then this title is the right choice for you, it offers aprox. 40 hours of gameplay if you aim for 100% completion. If you want a legitimate way of playing this game on PC then go for it, it's a solid port... Or wait for Full body.
Közzétéve: május 22. Legutóbb szerkesztve: május 25.
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1 személy találta hasznosnak ezt az értékelést
116.3 óra a nyilvántartásban (116.0 óra az értékeléskor)
Dark souls 3 is a new entry that extends upon what we had in Dark souls 1 instead of majoring over the elements of the second game, heck it barely borrows anything from the latter, making it seem as if Dark souls 2 was more of a spin-off so to speak.

I liked how it brings up lots of quality of life features that act as a fix to many of the least desirable mechanics of the first games, you can now freely enter and exit covenants without suffering any consequences, stats-respec is now even easier and so is multiplaying, though I still wish it took some of the new gameplay elements from Dark souls 2, like the Bonfire Ascetic and power stancing. Overall it comes with new remixes to the gameplay which are highly appreciated, like the weapon arts and the FP bar.

It capitalizes more on the medieval aspects of the franchise's aesthetics, it offers lots of beautiful looking corners that make every new playthrough feel fresh and stunning. I like how it sometimes utilizes the environment to tell its many stories without any dialogues or whatsoever.

With the addition of new weapons, spells and armor skills..etc.. One has access to many potential builds with all the crazy combinations. I however disliked how Dark souls 3 dishes out the idea of having armor pieces with special buffs/debuffs, as it reduces the complexity by a dimension, as Dark souls 2 had more of these, which added a new flavour to character builds. I just wish if these returned to the new game, as it only offers 4 armor pieces only that come with a combat changes.

Speaking of which, with the new FP mechanic and new movesets, the combat jumps to even higher levels of fluidity. It is fast and smooth, and I loved that they made it so that pretty much 90% of the physical attacks can be parried, something which rewards skilled players.


I can't speak much about the soundtrack, some tracks were nice and memorable but these were just a small rarity. I feel as if the majority of the soundtrack want to deliver the feeling of being in a menacing environment rather than making me feel the flow of combat.

It comes with 2 more DLCs, one of which was too short and felt unworthy of its price while the other being super good that it knows how to deliver good content that pleases the Dark souls fans, I am talking here about the Ringed City DLC, which has a good story and a plethora of new areas and weapons to explore.

I highly recommend it, that's it, whether you are a newcomer or an old fan. It is worth the full price.
Közzétéve: május 19. Legutóbb szerkesztve: május 19.
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Még senki sem ítélte hasznosnak ezt az értékelést
22.7 óra a nyilvántartásban (1.3 óra az értékeléskor)
First time Inti sells something worth its price since years.

For a puzzle game, I wish it offered a tutorial and the ability to randomize songs. Speaking of which, the songs aren't in their full versions sadly, also, not every song sung by Mayu Mineda is there, so Stratosphere is to be stuck on youtube.
The RoRo AI is just there doing nothing, she has no dialogues. Would be nice if she was better drawn as her 3D model kinda feels dead. Other than that, the menus and visuals look neat. I wish Lola would act as an avatar that encourages the player and congratulates them.

I wish the leaderboards were easily navigable, these do not compare my scores with my friends' sadly.

Honestly quite addictive as a time killer, worth its price despite the bad marks I left. Most of its assets were reused, at least they didn't charge a high price for it.
Közzétéve: május 2. Legutóbb szerkesztve: május 3.
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Még senki sem ítélte hasznosnak ezt az értékelést
12.4 óra a nyilvántartásban (3.6 óra az értékeléskor)
To avoid bloating the text, refer to my review where I discuss the elements present in the Prequel.

Rosenkreuzstilette Fredenstachel takes all the craziness Rosenkreuzstilette had and does more remixing, not just from the classic Mega man games but also takes elements from Mega man X as well as add more enhancements. One such upgrade concerns the password system where every progression has its own code, unlike back when you would have to redo the entire Wily stages instead.


The level gimmicks are, of course, remanescent of many games from the Mega man franchise, heck even the plot is a remix of the series. I didn't honestly expect the weapons to be monochromatic, which is a cool attention to detail.
Visually it uses new techniques to look much more stunning. The soundtracks are even fiery than before, it makes you wish to have more of it, I don't recall disliking any of the tracks present in the game.
It also offers another campaign, just like the prequel, where you play as a zero character with a slightly balanced gameplay.

Sadly, this game has no subtitles to offer, unlike the previous entry, where dialogues had subtitles for those short moments. But, if that's something you can sleep on and if you really like some Mega man brainrotting, then go for it! it's short, just like the prequel but it knows how to target its audience!
Közzétéve: április 29. Legutóbb szerkesztve: május 2.
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Még senki sem ítélte hasznosnak ezt az értékelést
2.5 óra a nyilvántartásban (0.4 óra az értékeléskor)
MEGA SUGOIIIIIIIIIIIIII!!!!!!!!!!!!!!!!!

I came here for the Mega man tropes. As expected, it's a short Mega man game themed with Kemono Friends. I am sure people who are deep into the media might enjoy it more than I did since the developer threw some references here and there. It overall feels as if they aimed to make a classic Mega man game minus all the bad elements it had, like the password system and lack of checkpoints...etc..

Gameplaywise it feels like a modern Mega man game with some funny platforming mechanics that are not true to the original games like damage boosting through a ladder. The levels honestly feel like your average Mega man game in terms of difficulty. Still, on default settings, the game feels a bit more forgiving, I am super glad that this is an option and not enforced by the devs. One thing that I find lacking was how the game forces the "Energy balancer" mechanic from Mega man 6; if you pick up an energy crystal with your Mega buster, it picks an arbitrary weapon and fills its gauge. This does not hurt but you can't do much about it in the settings menu at least.

The custom weapons are great, none of which were overpowered, the game is somehow designed around the idea that you really don't need them, except for the third Wily stage.
The soundtrack is great, memorable and free as well! It is coupled with some nice 8-bit tunes that really mirror a typical Mega man soundtrack, matching the boss fights and the stages quite well.

Finally, there is a speedrun mode with a leaderboard to climb, I haven't tried it yet but it looks promising if you want an extra challenge.

I am surprised this game is free, I highly appreciate it. It's worth the time with everything it comes with. It is made for both Mega man and Kemono fans.
Közzétéve: április 14. Legutóbb szerkesztve: április 20.
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2 személy találta hasznosnak ezt az értékelést
17.1 óra a nyilvántartásban (16.3 óra az értékeléskor)
Rosenkreuzstilette is a dougin that was released back in 2007 and got its way unto steam with some extra free updates.

Everything you love and hate about Mega man is packed in Rosenkreuzstilette: The barebone password system, the tight platforming, the evil enemy placement, no weapon refilling mid the "wily" stages....etc...

Although it heavily takes inspiration from MM2, some of its elements and easter eggs stem from other games in and out of the franchise.

The game has gothic and anime aesthetics, which were really nicely implemented.

Its story telling and dialogues are not too spectacular but it capitalizes further on the gameplay rather than the former, I am glad that they chose to render these completely optional.

The controls are purposefully reminiscent of how clunky the sliding and jumping was in the classic MM games. Couple that with the devilish hard level design and you've got yourself a game for the masochists.

Speaking of level design, I disliked how some level gimmicks were present only in fewer screens sadly, making these levels a bit less fun in those terms.

The weapons were great, I ended up using every weapon in the game, which is a sign that shows how good their selection of weapon design was.

The difficulty of the bosses is non linear. After 16 hours, I can safely say that at least 3 bosses hard attacks that were impossibe/hard for me to consistently dodge.

The music is so great that I thought about acquiring the OST, it matches the atmosphere and feel of the levels.

I recommend this game at the full price honestly, I don't think it has replay value, but the gameplay can be extended with the second playable character. It has clunky implementations, though I believe this was all intended with a focus on delivering the original Mega man experience, so if you are a new comer, you might dislike it if you are unaware of these mechanics. This is however, funnily enough, a good starting point to get into the Mega man franchise. I give it a 10/10
Közzétéve: március 20.
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Még senki sem ítélte hasznosnak ezt az értékelést
13.1 óra a nyilvántartásban (3.9 óra az értékeléskor)
Yet another piece of a emulation hidden behind a cute main menu, Dotemu once again delivers a bad port with introduced input lag that does not allow me to press on reaction, in a shmup game if I may add where bombing and bombing are crucial to your survival. Instead of getting the Sega saturn port, which ran at 60 fps and had more eye candy to enjoy, we received the mobile port on PC.
Other than that, you get TWINKLE STAR SPRITES, an old versus-shmup from the NEOGEO library, which despite its genre, does serve us some chunks of single player hours thanks to its replay value, which is even enhanced with the added online leaderboard. Each play session would cost you aprox. 15 minutes, provided you don't lose a life. Still, this arcade port does not come with the tutorial and turbo shooting, both of which were part of the arcade experience if you care about it.

Another core option that is badly implemented is the difficulty modifier. Even though this game is a port of the MVS version of the game, which had a difficulty modifier in its BIOS, the configurations will always lock it to normal mode.

And don't even get me started on the multiplayer experience, the already base input lag gets even laggier even in local multiplayer, making my multiplayer experience totally unplayable.

Still, I would highly recommend against this version of the game and instead forward you to the GOG version. This product suffers from lazy port shenanigans and comes with extra bugs that haven't been fixed as of yet. 4/10 This port sucks for a 10/10 game, I only bought it because I like shmups and wanted to get some nostalgia fuel, if you are a new player: just GOG it and pray that SNK considers reworking this with the efforts CodeMystics, as they are known for doing a good homework.
Közzétéve: január 2. Legutóbb szerkesztve: január 3.
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