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Not Recommended
0.0 hrs last two weeks / 12.3 hrs on record (6.0 hrs at review time)
Posted: Apr 10 @ 6:27pm
Updated: Apr 11 @ 6:09am

I unfortunately cannot recommend this game.

I bought it after seeing some very high praise from acquaintances and some very flattering comparisons to Outer Wilds, which is my favorite game of all time. I really enjoy the 'meta-knowledge puzzle game' genre more generally, which includes games like Lingo, The Witness and to a lesser extent Return of the Obra Dinn - games that you can really only experience once because they're about learning the overarching rules with which you can solve the puzzles moreso than the moment-to-moment puzzles themselves. Blue Prince also belongs to this category; each run is different because you draft a random collection of rooms that fit together in random places, but the real game is about discovering meta-knowledge from one run that you can use to actually progress towards the end goal in the next run.

Where Blue Prince fails compared to its aforementioned genre-colleagues, in my opinion, is in the RNG inherent in the roguelike genre. You will *frequently* learn something new and be unable to use that knowledge for a dozen, two dozen runs because you just don't draft the right combination of rooms. You will discover items, know *exactly* what to do with those items, and then end the run with a tired and frustrated sigh because you never drafted the room you needed to use that item in. You will discover those items again, and fail to draft the right room again. And again. And again. You will have runs end three rooms in because your draft pool consisted exclusively of dead end rooms and gem-cost rooms you can't afford because you failed to draft a gem-providing room. You will have a run that *almost* gets you into the final room and then fails because you got unlucky and only drafted rooms with exits that were turned away from it. You will be on the verge of reaching a long-awaited puzzle solution and get shafted in the last minute because you ran out of "movement points" two rooms too early, or have a promising run die because you ran out of keys, or because you never ran into the (for some reason absurdly rare) keycard that is the only way to open the (for some reason fairly common) keycard doors. [Edit: People have been fixating on this point, so I would like to clarify that I *am* aware of several alternative methods to open keycard doors... probably. I think. I don't actually know if any of those methods work as I think they do because RNGesus has never seen fit to let me test those theories.]

I could go on, but I think I've made my point.

The beauty of games like these is in making discoveries, and then testing what you've learned to make progress. Blue Prince will happily let you discover things, but testing your discoveries is firmly in the hands of RNGesus, and sometimes he just says "No. No you do not get to make any progress. Go do another six runs of nothing but repeat dead ends, the same puzzles and the same notes, and *maybe* on run 7 you can have a tiny crumb of forward progress." And maybe in run 7 you'll learn that your theory was wrong and you don't get to make any progress after all.

My time with Blue Prince has been dull, repetitive and deeply frustrating, and while I don't plan to give up quite yet, I don't think I'll ever be able to recommend this to my friends.
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59 Comments
BradicalRadical May 6 @ 3:27pm 
This. This is the most accurate review to exactly how I feel about this game. Outer Wilds is also my favorite game of all time, so the comparisons of the lore rich and story driven Outer Wilds to Blue Prince is wild to me. I understand the sentiment, but Blue Prince really is just... lesser.
greifer Apr 20 @ 8:14am 
I'm a big fun of Outer Wilds and Return of the Obra Dinn but this game is not similar in the experience at all. Terrible comparisons.
bexler774 Apr 17 @ 3:46pm 
There should be a permanent upgrade that gives you a dice or two in the beginning. Insane how rare those have been.
shegedep Apr 16 @ 12:58pm 
When I see people mention the RNG but not mention the strategies they employ, I realize they didn't really get what game they were buying.
Hasky620 Apr 15 @ 6:24pm 
Doing well in this game requires balancing resource acquisition with ensuring you can access more rooms when you place your blueprints. It also genuinely requires taking notes to keep track of things you've learned. if you think the keycards are rare, its because you werent making sure to keep enough available doors to continue expanding.
Arza Apr 13 @ 8:42am 
This game is like an onion, it has a lot of layers which you peel one after another, if you're actually playing the game - reading texts, solving puzzles and think. Game has tons of help guides too, you just have to find them. Btw, I hate puzzle games, I could never get into Outer Wilds, but this one hooked me for 3 days straights. It took me 20 hours and 16 days to see the credits. And I had dozens of "oh, shit" moments, when I solved something or realized something. Game is great. To all the haters - we'll see you in november and december when this game will be nominated for GOTY and you will try it again. Same way it was with Balatro last year (btw, RNG in Balatro is much worse and noone complained about that).
Paycho Apr 12 @ 9:36pm 
lol even after the edit: the alternate means to open the keycard doors are *incredibly* common, you're out of your mind man
ZeroCool Apr 12 @ 9:33pm 
Skill issue
ChristopherAG Apr 12 @ 5:27pm 
This is probably the fairest and most helpful negative review that I've read thus far.

I'm still interested in the game, and I love the visual aesthetics of it all, but I'll probably hold off on buying it until it's either discounted or a demo is available. Some of the issues you listed likely wouldn't bother me as much as they bothered you, but I still need to give it some real consideration before committing to a purchase, even given Steam's fairly forgiving refund policy.
Failure Kiwi Apr 12 @ 4:58pm 
6 hours of playtime and dozens of runs?!?!?! Nah, bro - somethings fishy and doesnt add up! It sounds like a blatant lie and if its not, then you are rushing through the game aimlessly and missing every permanent upgrade- after 20 runs with super bad luck, you should have plenty of steps, coins and gems. way more than u actually would ever need