83
Products
reviewed
804
Products
in account

Recent reviews by Ratchet Lombax

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Showing 1-10 of 83 entries
1 person found this review helpful
102.8 hrs on record
Yes
Posted May 7.
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No one has rated this review as helpful yet
30.0 hrs on record
If you can't join a friend, try syncing your graphics settings

I'm gonna be crucified but I like this more than Dead Rising 2, gameplay wise, I played Off The Record a few months prior and yeah, this one is so much more buttery smooth; wish they didn't recycle half the weapon and item models from DR2 though, for a title that is a generation ahead of DR2 and 1.
Posted May 7. Last edited May 23.
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3 people found this review helpful
1 person found this review funny
0.0 hrs on record
While I don't like the contents of this pack, I believe they are subjective, and I don't think pre-order bonuses should be FOMO
Posted May 6.
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1 person found this review helpful
0.4 hrs on record
Early Access Review
Ignore, friend's power extension review
Posted April 17.
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25 people found this review helpful
1 person found this review funny
5
137.2 hrs on record (119.2 hrs at review time)
03/05/24: Why will I have to use a PlayStation account to play this soon?
Before anyone asks I had this as negative before today's situation

06/05/24 Good! Can't wait until they try a sneakier approach! My review's staying negative for the other issues though, as it already was

16/05/24 So when is it getting unlocked for the other countries?

I really like this game but I have pet peeves that are mounting up, making higher difficulties unfun, especially because Reinforcements are limited in this one compared to the previous game.

Seriously why don't we have loadouts? What the hell? The first game had them years down the line, but still.

Related, the more Stratagems you obtain, the more bloated that menu is, i'd really appreciate a Blacklist or Favorites feature, even more since half these things are unbalanced.

I really wanna love the Spear (Think the Javelin from Modern Warfare) but the lock-on is too inconsistent for me to bring it along.
EDIT: I think having distance and height from the enemy (The Spear is restricted to stuff as big as Chargers, Bile Titans, Automaton Factories and similar size for Automatons) helps, and you can at least hold the button for as soon as the lock-on is ready so it doesn't get to disengage.

I really wanna love the Spear Jump-Pack (Which lets you climb whatever you touch!) but shooting while using it is clearly bugged or V E R Y inaccurate, I feel like I could have a lot of fun with it if it was changed.
EDIT: Found out that with the Jump-Pack you can at least:

• Reload
• Use the Stratagem Menu
• Board a Walker mid jump
• Throw Grenades (Can't aim them unless you hold aim and shoot at the same time, that might be patched out)
• Reload heavy weapons (It's just the stationary reload animation so this has to be a glitch or a placeholder)
• Use it just before grabbing a SEAF Artillery Shell (No way this isn't getting patched)

Sliding is a very wasted mechanic, you can shoot while doing so but you slide for like one or two meters, and I don't think you can slide down slopes.

I understand the syringes give a bit of invulnerability so you gotta balance them, but the jab is cancelled whenever I get damaged, I spam when under stress and still don't get to do it sometimes; can you make it so I can just hold the button so i'm sure the Helldiver will do it as soon as possible? I KNOW the Spear can shoot as soon as the lock-on is complete if you hold the button, so why not this?

Syringes also restore your stamina, so it's dumb that you can't use them when you're at 100% health. Speaking of this, teammates can heal you with one only IF you're at 50% health or less; a friend of mine who loves playing Medic can't live out that little fantasy if i'm at 51% or more :l

Hellbombs sometimes just don't have an effect, like Rogue Stations or Gunship Factories, when I put the Hellbomb in the middle of the factory or the middle of the Rogue area.
EDIT: Hellbombs work on Rogue stations, they have to be next to the antenna building, Eagle Airstrikes don't, feels to me like Rogue Stations are durable as hell for no reason.
I've seen a x100 killstreak with a Hellbomb on Youtube so alright, good for enemies

Speaking of no effect, the biggest Eagle ordnance, the 500kg Bomb, looks amazing but doesn't do much sometimes, today I launched one with a Charger in ground zero but it left him in the bleedout state.

When Reinforcing, about 80% of the time you don't kill whatever enemy you land on, except Automaton Factories, I can reliably break those, I imagined that was the main advantage of the "Improve Hellpod steering" upgrade. Could it be because my Draw Distance settings are at minimum? I'm running a modified .cfg file for performance's sake

The last Erradicate mission (Difficulty 6) I did just cheesed on top of a stone pillar, even with this we were down to zero Reinforcements when the extraction arrived. I don't think the game is balanced for the amount of players in the mission

Heavy armor sucks, I struggle to catch up to my team for no difference in survivability, even with the Explosive Damage resistance. I've been running Light Armor for a couple of missions now against Terminids and yeah, I don't want to go back, though I do miss my Engineering Kit's 30% recoil reduction

Both Guard Dogs shouldn't do friendly fire, especially to yourself, it's the drone's problem if it can't stay 3 meters away from you at all times

Compared to the first game, the soundtrack is kinda lacking in variety, not that the existing music isn't great. I wish you could port the first game's music over.

Please let us mix and match our armor and armor effects, or at least paint them; I like my Medium Engineering Kit armor but as far as i'm aware it's the only one in the entire game and i'm stuck with orange. I looked it up and all three Medium ones that fit the description are in the Superstore or are in a premium battlepass

REAL MINOR THING but Civilians Killed by a Fire Tornado deduct your Requisition Slip (Yellow credits) amount when it should only be due to friendly fire
Posted April 16. Last edited May 15.
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2 people found this review helpful
2.8 hrs on record (0.2 hrs at review time)
If it's like the first one, it deserves this Positive Review without me playing it (Which I will soon!)

As good as the first one, really! With a bit of added gameplay; know that if you get this it will probably never get a sequel, though you will be helping its chances
Posted April 16. Last edited April 17.
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No one has rated this review as helpful yet
0.5 hrs on record
You have to beat it in one sitting, just so you know, it will take you about 15 - 20 minutes to beat, but the not-screw up windows are tight so it might take you longer.

Tip if you're stuck: There's a few lights you can fit in-between their corners.
Posted April 8.
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2 people found this review helpful
12.2 hrs on record
Fun, but limited in content.

I played the Agent 90% of the time, though.
Posted March 29.
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11 people found this review helpful
42.5 hrs on record
Alien Swarm with Workshop support and a decent amount of custom campaigns already included

Description also says 8 player limit, PvP, and a few new weapons and enemies
Posted February 21. Last edited February 21.
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6 people found this review helpful
1 person found this review funny
0.0 hrs on record
The boots should be free
Posted February 19.
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Showing 1-10 of 83 entries