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Not Recommended
18.7 hrs last two weeks / 129.6 hrs on record (123.7 hrs at review time)
Posted: Mar 10 @ 1:49pm
Updated: May 29 @ 6:07am

Sony Drama Aside;

Wow even after I take a hiatus and come back, My favorite weapon has been slightly nerfed, now it must double tap enemies when it already has about no ammo. No idea why!

Did you like the ERUPTOR gun? Was it COOL that the ERUPTOR Would blow up and KILL THINGS??? Nah, doesn't do that. Now it's just a god awful bolt action sniper rifle! The shrapnel promised in its description? No longer exists!

How about the Explosive Crossbow? Unconventional, but how good is it? Surely it'll be really unique, right? The Explosive Crossbow got a nerf, and after using it for one whole match, I never want to use it again. What is the point, of all these guns when you nerf them to uselessness?

Seriously, If I rewrite this review that is my primary complaint, it feels like whoever is balancing the game is in a progressive "left right" game to decide what gets balanced, and things that are fine tuned enough to be fair, get walked back, meanwhile every time something new releases it sucks.

The P-113 Verdict, a new favorite of mine, almost perfect, almost great, however, instead of giving it medium pen, something to make it truly stand out (So it'd shoot more bullets but do less damage than the Revolver) instead, it is light penetration! The Verdict, has no difference from it, and the default variant besides damage and sounding cooler when firing! Very cool! I didn't want fun on the menu anyways!

If the developers had simply play tested any of their balance changes before pushing these updates, then I may not whine like everyone else does about balance. But if you walk away from this review, let me highlight the only important thing about it.

The balancing in Helldivers sucks. The balancing is the single most problematic thing, with this game, spare the sony drama.

We get the Emancipator exo, that sounds really cool right? 4 autocannons- oh wait! It cannot reload it's main guns, it's fragile like the last one, and it has no ammo! On top of that, it's shooting autocannon sentry rounds, so instead of having any limb damage, it has none! That's terrible!!! Paired with a 12 minute cooldown timer,, it's no wonder no-one EVER Uses the exosuits! I have, absolutely 0 idea what the devs are doing, or what the appeal of half the things they add are if they just nerf them and ruin them like this!

Overall, Helldivers 2 is a great game, however seemingly the same people that put it together, and the company overseeing the chain on the developers leash, both suck at their single most job of making me a player have an enjoyable time. It feels like the same grind from War Thunder, but unlike War Thunder, my progressive end game currently culminates into the same meta everyone else uses because the guns are so severely nerfed to a point of uselessness.
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