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The reason it was never updated was because it (evidently) continued to work, and because updating it would make for even more confusion for players when setting up a multiplayer game.
Imagine for example: Player A has the first release of the NTCore-modified .exe, and player B has an updated one. They try playing online, with no success, despite they "both have NTCore". I don't want to even imagine the fustercluck (take that, steam censorship!) of "NTCore doesn't work online" threads that would emerge.
The only solution I find for this is *attaching the relevant Soulstorm build number* to any updated versions, this way should at least theoretically work, but I've seen people to be able to mess up the simplest of setups.
Edit: Also edited your post with a neat bit in order to *not* have a tidal wave of extra free work coming at me, in the form of explaining everyone how this works and why you can't mix the old NTCore and your updated solution.
Having the TAU, Necrons, and IG locked is a massive problem, and should be resolved, but it is your call, and this is my opinion, regardless of how people react, true leadership is being able to handle hard decisions and proceed with them which I'm sure you have.
The 2nd possibility sounds much, much more likely to me.
The races are LOCKED in MULTIPLAYER as long as the old NTCORE is used (the one in the moddb page).
Please, confirm it yourself, hell I'll even stream it for you through Steam if you don't believe me!