STEAM GROUP
W40K Dawn of War: Ultimate Apocalypse Mod Group U.A.M.G.
STEAM GROUP
W40K Dawn of War: Ultimate Apocalypse Mod Group U.A.M.G.
165
IN-GAME
1,245
ONLINE
Founded
May 11, 2011
Language
English
ABOUT W40K Dawn of War: Ultimate Apocalypse Mod Group

An Ultimate Apocalypse Mod group on STEAM

This Group is the mod devs plattform for releasing news and updates for the Ultimate Apocalypse Mod for DoW: Soulstorm.

If you'd like to find people to play with visit our game-group as well. This one has public events ENABLED!

JOIN THE GROUP HERE

Ultimate Apocalypse on MODDB
POPULAR DISCUSSIONS
VIEW ALL (47)
RECENT ANNOUNCEMENTS
UA THB v1.88.731 released!
DISCLAIMER
Thanks to jONES1979 for the original Objective Points Mod and to Kekoulis who continued the development, so that we can use his latest version in UA. Praise the Objective Points mod as UA and many other mods would not be possible without it!The Quality Of Life (QoL) and Mini Tau Update! (1.88.73)Hello everyone! This upload is the release of the next version, version 1.88.73 Full! Including quality of life fixes, extremely bad gamebreaking bugs fixed, and more!

The hotfix Update! (1.88.731)
Hello everyone! This upload is the release of the next version, version 1.88.731 Full! It fixes some critical issues, that were introduces in 1.88.73 and makes some balance changes! Many thanks to Kekoulis, Demi, Herald of Tzeentch, Aslan and Dontask for their contribution to this patch! See the full changelog below.

UA Installation and Hype Videos
https://www.youtube.com/watch?v=zJ1PO5fKucY
https://www.youtube.com/watch?v=8-e_Q1I9iTM

Downloads
This time we have two downloads. A full installer that is used to install UA from scratch and a patch. The patch brings both 1.88.72 and 1.88.73 up to the latest version 1.88.731 and has the advantage of being small in size.



1.88.731 CHANGELOG
------------------------
Known issues:
------------------------

- Meanwhile some crashes were fixed, crashes will forever exist for DOW depending on your settings due to the performance of the old engine.
- UCS (tooltips and names of units and/or weapons/abilities/research)
- Some maps. Due to some fan made maps implemented, some may cause scar errors, lack critical locations, or fog. We hope to fix these issues or remove them.
- Some AI issues like the Sisters tiering/crashing.

------------------------
AI Changes:
------------------------

------------------------
SCAR (Winconditions) Changes:
------------------------

* Legio Titanicus Addon no longer activated by default.

------------------------
Global:
------------------------

* Removed "Tell yo momma" description.
* All nukes are global cool down.
* all tier 3 turrets and heavily fortified walls are limited to 3 per hq.

------------------------
Chaos Daemons:
------------------------

* listening post global abilities require Tier 1.
* Keeper of secret ability no longer affects commanders, has shorter range and 80% activation chance every 2 seconds.

------------------------
Chaos Marines:
------------------------

* New sound effects for bile thrower.
* new FX and meshes/models for Plague marine Bile Thrower and Plasma Gun.

------------------------
Dark Eldar:
------------------------

------------------------
Eldar:
------------------------

------------------------
Imperial Guard:
------------------------

* Legio Titanicus imperator speed fix
* Decreased hp of heavily fortified walls
* Nerfed demolisher stun lock ability from 100% chance down to 50%.

------------------------
Inquisition:
------------------------

* Prayer of miracles range set to 50 meters

------------------------
Necrons:
------------------------

* Necron wall hp decreased so that it has 7k hp after all addons and slightly decreased its damage, especially vs commanders.
* Amp gens power amp change from multiplicitive to percentile
* Decreased hp increase of amp gens.

------------------------
Orks:
------------------------

* Nuddyfist and zagdakka only effect infantry
* Decreased the damage increase from titan dakka researches, so gargants are not too cost effective.

------------------------
Sisters Of Battle:
------------------------

* Increased hp of shrine of the living saint from 1500 to 4000.

------------------------
Space Marines:
------------------------

* New footfall sounds.
* New Bolter and Heavy Bolter sounds.

------------------------
Tau:
------------------------

* Breacher team idle animations weights tweaked so that more different animations are played now.
* Fixed pink icon for Firewarriors when upgrading to pulse carbines.
* Fixed Breacher teams $no range errors in non english game languages.
* Fixed Breacher teams having no water FX in shallow water.
* Added proper tooltip description for Breacher and Breacher Shas'Ui.
* Restored helmetless Breacher Shas'Ui.

------------------------
Tyranids:
------------------------

Full Update - UA THB v1.88.73 Released!
DISCLAIMER
Thanks to jONES1979 for the original Objective Points Mod and to Kekoulis who continued the development, so that we can use his latest version in UA. Praise the Objective Points mod as UA and many other mods would not be possible without it!The Quality Of Life (QoL) and Mini Tau Update! (1.88.73)Hello everyone! This upload is the release of the next version, version 1.88.73 Full! Including quality of life fixes, extremely bad gamebreaking bugs fixed, and more!

The Quality Of Life (QoL) and Mini Tau Update! (1.88.73)
Hello everyone! This upload is the release of the next version, version 1.88.73 Full! Including quality of life fixes, extremely bad gamebreaking bugs fixed, and more!

UA Installation and Hype Videos
https://www.youtube.com/watch?v=zJ1PO5fKucY
https://www.youtube.com/watch?v=8-e_Q1I9iTM


1.88.73 CHANGELOG
Hint:
!!- = Must be done! (Most wanted)
* = Fixes.
- = Ideas not taken to effect yet.
> = To be included next version.
>> = To be included in future versions.

------------------------
Known issues:
------------------------

- Meanwhile some crashes were fixed, crashes will forever exist for DOW depending on your settings due to the performance of the old engine.
- UCS (tooltips and names of units and/or weapons/abilities/research)
- Some maps. Due to some fan made maps implemented, some may cause scar errors, lack critical locations, or fog. We hope to fix these issues or remove them.
- Some AI issues like the Sisters tiering/crashing.

------------------------
AI Changes:
------------------------
* Imperial Guard will field less Taurox
* AI resource rates were changed, Easy: 0.5x , Standard: 0.9x , Hard: 1.0x, Harder: 1.1x, Insane: 1.5x.
* Fixed bug with Orks AI when using increase army cap win condition.
------------------------
SCAR (Winconditions) Changes:
------------------------

* Added XV104 Riptide to the restrict titans wincondition list.

------------------------
Global:
------------------------

* Decreased the HP of all wall sections for all races. Also decreased the requisition cost.
* Again removed infiltration from all tank traps.
* Removed Tank Trap resistance against ranged damage on spawn. Ability apply to all surrounding structures still applies.
* Fixed Plasma Canons "explode on miss" event on projectile, which allowed projectiles to even shoot across the map.

------------------------
Chaos Daemons:
------------------------

* Increased damage of all horror squads (and commanders) against aircraft.
* Increased damage of all Daemonclaw Obelisks against aircraft.
* Decreased morale damage of all daemon minions as it was reported too much morale damage, especially from flying units and Furies.
* Decreased damage of minions by 5-10%, especially for Screamers which dealt 200 damage. Considerably decreased damage for screamers.
* Slightly increased requisition price of reinforcing daemons. This should make every one less click happy after deepstriking also.* Decreased price of Hellspawn by 250 relic points. 1,200 > 950 relic cost.
* Greatly increased the cost of mini warp storms surrounding Daemonclaw Obelisks. Cost increased from 220 power to 460 power, due to also relic resource increase.
* Reduced ranged damage protection from Daemonclaw Obelisks as they are more protective than standard UA base shields.
* Decreased FX useage for all structures controlled by the Chaos Daemons. Especially the Daemon Claw Obelisks.
* Decreased relic resource sacrifice rate for greater daemons choice from 6.5x to 5x rate.
* Increased relic resource sacrifice rate for minions choice from 1.5x to 2x rate.

------------------------
Chaos Marines:
------------------------

* Fixed a crash related to the Lord Of Change's ritual of the Sorceror. Decreased instant ability recharge to almost instant, 0.01x instead of 0x.
* Decreased the damage of Chaos Lord Terminator Reaper Canon.
* Cultists Worship ability recharge has been made global to alleviate a game breaking bug. Infinite stacking.
* Cultist worship ability modifiers doubled! (except for slaanesh movement speed)
* Increased Noise Marine squad loadout (max) by 1.
* Tactical Marine ranged damage increased by 20%.
* All banner bearer auras were changed so it can affect monsters as well.
* Raptors no longer can upgrade with plasma pistols

------------------------
Dark Eldar:
------------------------

* Removed infiltration from Tormentor Titans.
* Decreased the health of Void Raven Bombers and Fighters by 50%, making them the only stealthed infiltrated titans (to our knowledge).
* Decreased the cooldown and range of Instigator Titan teleportation
* Haemonculus Laboratory is now affected by the "Cities of Kommorah" endgame research.
* Fixed the Tier 2 listening post garrisson (requisition) resource rates.
* Heavily armored vehicles are now unaffected by Rekindle Rage, preventing huge balance issues with the Dais of Destruction.

------------------------
Eldar:
------------------------

* Removed Wraithguard Wraithcannon global range attack on attack ground.
* Fixed Titans being stealthed by normal Webway Gates
* Increased the cost of Webway infiltration research considerably.
* Removed ability for Eldritch Webways to infiltrate titans. Increased range of infiltration instead.
* Greatly reduced Eldar's Resource Matrix income when selecting Listening Posts whether enemy or ally, making it more balanced.
* Changed the Eldar's Resource Matrix from multiplicative to percentile. This helps make the income increase instead of exponentially increase.
* Decreased the health of the Revenant Titan by 3000 hp.
* Decreased the damage radius of the Revenant Titan's weapon upgrade by 7m from 17m.
* Decreased the damage of Falcon Grav Tank Brightlance.
* Storm Guardian Fusion Gun now requires Tier 2.

------------------------
Imperial Guard:
------------------------

* Increased the cost of the Techpriest Enginseer research

------------------------
Inquisition:
------------------------
* Economy was nerfed. Mixture of both worker and requisition/power addons are still valid to keep the faction Urban Territories interesting still, but at the same time more balanced.
* Increased price of Civilian Workers from 20 requisition to 35 requisition per unit.
* Workers take 20 more seconds to build from 45 seconds. Use research to decrease the time in which workers are made.
* Decreased the overall requisition and power gain from dedicated addons from 40% resource increase to 30%.
* Increased the build time per Urban Territory by 400%. It now takes much longer to field them.
* Decreased Psycannon damage of Grey Knight Purgators as it was too strong. Decreased it further against vehicles.
* Decreased the overall damage of the Nemesis Dreadknight's melee weapon upgrade against titan units.
* Grand Master cost time to build increased by 100%.
* Grand Master now costs 16000 requisition and 6000 power from 8000 req 3000 power.
* Deathcult Assassins now require Tier 1
* Adjusted Deathcult Assassin special attacks to match and balance the special attacks of the Sisters.
* Decreased damage of melta weapons (the expensive ones) by 10%
* Added Dreadnought Meltas to the Inquisition's meltagun weaponry.
* Vulture Gunships now requires tier 3 instead of tier 2.

------------------------
Necrons:
------------------------

* Flayed Ones movement speed increased.
* Increased damage and range of Necron Warrior Gauss Flayers
* Reduced damage and radius of Heavy Thermo Generator explosions
* Added all structures to the list of amplification auras. Increased radius to affect some structures.
* Added all infantry to the list of amplification auras, like Deathmarks.
* Allowed 4 researches to be chosen from the Amplification Generators, instead of 3
* Increased Nightbringer keen sight radius from 0m to 4m
* Necron Amplification: Power resource gain per amplication decreased from 1% extra power to .08% power.

------------------------
Orks:
------------------------

* Greatly increased cost time of Waagh Banner population addons.
* Increased cost slightly of Waagh Banner population addons.
* Removed Bigger Generator's ability to increase health of all vehicles globally.
* Cost of the Generator decreased. Reimplemented description.
* Decreased regen rate of Great Gargant's repair ability.
* Increased price of Da Biggest Waaagh Research from 1000/1000 to 2500/2500
* Decreased the damage of Grot Kannons by 15%.
* Increased the damage of Grot Zzzap Karts by 5%.
* Klan Nuddyfist was changed so it doesn't increase the health of titans

------------------------
Sisters Of Battle:
------------------------

* Capitol Imperialis now produces Incarcerators
* Krak Capitol no longer longer requires control radiuses to construct

------------------------
Space Marines:
------------------------

* Emperor's Armory FOR NOW has a limit of 2 to fix a majorly CRITICAL game breaking issue with this faction. This may change in the future.
* Conversion Beam damage decreased by 25%.
* Inferno Grenades for Legion Of The Damned were greatly nerfed as it applied way too much damage.
* Tactical Marine ranged damage increased by 20%.
* Removed Assault Marine Plasma Pistol ranged weapon upgrade. Makes no sense to have. Other ranged weapons applied to melee units will also be considered for deletion in the future.

------------------------
Tau:
------------------------

* New Unit: Breachers
* Fire Warrior weapons were swapped. Pulse Carbine is an optional upgrade, uses for applying suppression and firing on the move. In case the option is needed.
* Pulse Rifle main default weapon damage decreased as it was a tier 1 weapon. Now T0.
* Broadside Battlesuit railgun damage increased by 115%.
* Great Ion Cannon will not be able to fire its cannon until the addon is complete.
* Fire Warrior Shasui squad limit was set to 1. Free squad cap useage.

------------------------
Tyranids:
------------------------

* Swarmlord cost increased from 11000 req to 16000 req
* Reclamation Pool name was changed in the GUI to what it should be called. Instead of "Produces the power resource at a faster rate than other factions, but more expensive", when it should be called "Reclamation Pool"

793 Comments
el_cek Mar 2 @ 12:04pm 
New update when?
Darkwalker 9000 lml Mar 11, 2021 @ 1:15pm 
hola :3
watahashi Jan 27, 2021 @ 2:58am 
Hi everyone :) If you like drama/horror stories, full of mystery and brutal twists - this may be something for you.

https://store.steampowered.com/app/1367460/Perseverance_Part_2/
Lancer Dudo Oct 27, 2020 @ 11:11pm 
can I get a link to the UA discord?
saxon22 Oct 18, 2020 @ 6:02pm 
hi
VIEW ALL (4,075)
GROUP MEMBERS
Group Player of the Week:
Administrators
165
IN-GAME
1,245
ONLINE
167 IN CHAT
Enter chat room
Founded
May 11, 2011
Language
English