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2016 年 1 月 26 日
所有討論 > 綜合討論 > 主題細節
-Xe- Jedi(fla)master 2016 年 3 月 6 日 下午 6:12
Pyro bug that should probably be fixed for comp.
https://www.youtube.com/watch?v=7BFm82SFsYs
Ping fluctuation (not value) affecting the flamethrower range significantly.
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目前顯示第 31-45 則留言,共 55
Jaruis 2016 年 3 月 16 日 下午 7:59 
引用自 GEPH MLG_Derpy
lol and pyro mains feeling so pro with this buggy classXDDD pathetic
It's the opposite. The fact that my flames don't register on the scout despite the fact that I clearly hit him is pathetic to the point where I have to use my shotgun, and we all know the shotgun out DPS' the flamethrower.

With the recent nerf to pyro at the very least pyro should be fixed. After all, spies shouldn't be killed a mile away
-Xe- Jedi(fla)master 2016 年 3 月 16 日 下午 11:26 
引用自 G.E.W.H MLG_Derpy
lol and pyro mains feeling so pro with this buggy classXDDD pathetic
Speak for yourself, I feel like shit.
explosivedeer 2016 年 3 月 17 日 上午 1:36 
That Visualization video for the Airblast Projectile Detection Box confirmed what I've seen time and time again in pubs. I can't tell you how many times I've come across pyros that are airblasting teammates in the direction I am facing, and wind up blowing one of my rockets into them. In their back, out the front. It's like they BECOME the soldier. I don't even know if they can physically fix this issue either. Perhaps reduce the size of the hitbox?

"but it will make reflecting harder ;_;"

mk cool, next time I face a pyro I won't have to deal with the 50%+ chance of them airblasting a rocket before it even comes out my tube... Hell, maybe I can do a wall jump to get away without it doing a 180 into my face before it even hits the wall!

One other thing, it was quite a while back, maybe a year or two ago... But I do recall running into a certain hacker that managed to exploit this rather large reflect hitbox, and in doing so, centered the box around himself, and simply spammed airblast when someone shot a rocket his way. It was by no means perfect, but it was frightening as it had a very high chance of success, and at times it felt like it was truly impossible to hit him with a projectile of any sort.
-Xe- Jedi(fla)master 2016 年 3 月 17 日 上午 10:59 
That Visualization video for the Airblast Projectile Detection Box confirmed what I've seen time and time again in pubs. I can't tell you how many times I've come across pyros that are airblasting teammates in the direction I am facing, and wind up blowing one of my rockets into them. In their back, out the front. It's like they BECOME the soldier.
.

The rocket is redirected to wherever the pyro is aiming while airblasting.
miji 2016 年 3 月 17 日 下午 12:01 
Relevant and interesting information:
https://www.youtube.com/watch?v=ZwWoA6B9VfQ
explosivedeer 2016 年 3 月 17 日 下午 2:02 
引用自 Jedi(fla)master LFT

The rocket is redirected to wherever the pyro is aiming while airblasting.

That is not always the case, ever seen a pyro reflect and the rocket simply "refracts" its angle as if light entered water? I'd have to try and get a recording of this, but its happened plenty of times in normal pub play. Projectiles do not always obey the direction rule.

Edit:
The pyro would be facing me, and instead of the rocket flying directly back at me, it will do a 45 degree change, and continue traveling in the direction I fired it, except above and away from the pyro.
最後修改者:explosivedeer; 2016 年 3 月 22 日 下午 1:52
miji 2016 年 3 月 17 日 下午 2:19 
引用自 Jedi(fla)master LFT

The rocket is redirected to wherever the pyro is aiming while airblasting.

The pyro would be facing me, and instead of the rocket flying directly back at me, it will do a 45 degree change, and continue traveling in the direction I fired it, except above and away from the pyro.
Sounds totally possible, to be honest. Look more into projectiles if you still feel that it's impossible.
-Xe- Jedi(fla)master 2016 年 3 月 17 日 下午 2:41 
引用自 Jedi(fla)master LFT

The rocket is redirected to wherever the pyro is aiming while airblasting.

That is not always the case, ever seen a pyro reflect and the rocket simply "defracts" its angle as if light entered water? I'd have to try and get a recording of this, but its happened plenty of times in normal pub play. Projectiles do not always obey the direction rule.

Edit:
The pyro would be facing me, and instead of the rocket flying directly back at me, it will do a 45 degree change, and continue traveling in the direction I fired it, except above and away from the pyro.
Give me a video and I'll try to figure out what happens.
explosivedeer 2016 年 3 月 17 日 下午 3:12 
引用自 Jedi(fla)master LFT
Give me a video and I'll try to figure out what happens.

I've got 6TBs of space to throw at this, I'll see what I can manage ;)
explosivedeer 2016 年 3 月 22 日 下午 1:43 
引用自 explosivedeer
引用自 Jedi(fla)master LFT

The rocket is redirected to wherever the pyro is aiming while airblasting.

That is not always the case, ever seen a pyro reflect and the rocket simply "refracts" its angle as if light entered water? I'd have to try and get a recording of this, but its happened plenty of times in normal pub play. Projectiles do not always obey the direction rule.

Edit:
The pyro would be facing me, and instead of the rocket flying directly back at me, it will do a 45 degree change, and continue traveling in the direction I fired it, except above and away from the pyro.


Here is some live footage. Still not sure how to completely replicate it in a more appropriate testing environment:
https://youtu.be/bDbJA6XksKg
最後修改者:explosivedeer; 2016 年 3 月 22 日 下午 1:52
miji 2016 年 3 月 22 日 下午 3:09 
引用自 explosivedeer


Here is some live footage. Still not sure how to completely replicate it in a more appropriate testing environment:
https://youtu.be/bDbJA6XksKg

It's very likely that the pyro's crosshair was over the friendly medic in front of him while the rocket was in front of the medic at the time of airblast, causing the rocket to change direction in the exact location in the world the crosshair landed on.

Unnecessary mspaint provided: http://i.imgur.com/GDczy7N.png
-Xe- Jedi(fla)master 2016 年 3 月 22 日 下午 4:06 
引用自 m_zzy
引用自 explosivedeer


Here is some live footage. Still not sure how to completely replicate it in a more appropriate testing environment:
https://youtu.be/bDbJA6XksKg

It's very likely that the pyro's crosshair was over the friendly medic in front of him while the rocket was in front of the medic at the time of airblast, causing the rocket to change direction in the exact location in the world the crosshair landed on.

Unnecessary mspaint provided: http://i.imgur.com/GDczy7N.png
What he said. I can try to get that kind of thing to happen in a controlled test scenario and make a video of it if you want.
explosivedeer 2016 年 3 月 22 日 下午 5:23 
Right, probably not needed but hell, this just goes to show how broken the mechanic is. We all know how hectic pubs can be, and I can easily see another situation where that rocket simply hits a teamate behind the pyro.
Knusperfrosch 2016 年 3 月 22 日 下午 10:09 
引用自 Kitt Stargazer
I love how the flamethrowers hitboxes go well past where the fire particles actually end.

Holy crap, that explains so much. I had often wondered why I was settting people on fire when I thought they'd be getting away.

引用自 Kitt Stargazer
I agree with someone that mentioned that they could change the flamethrower into a projectile weapon

How would that even work?
Wouldn't turning the fire from particles with floating hitboxes into a mass of projectiles mean that
a) flame thrower fire could suddenly be reflected by airblasts? (Unless they made it an exception like the Medic's syringe gun's syringes which can't be deflected and can destroy stickybombs despite being projectiles.)

b) that, apart from having a travel time and damage-over-range falloff (which the fire particles currently have, too), the projectile-particles would suddenly travel in an arc, unless you gave each particle its own propulsion (like a rocket). That would just be weird. I actually like the existing system just fine, because real life fire isn't a bullet or a projectile. It's plasma, it floats and spreads and dissolves. The mechanic Valve uses is probably the closest they got to simulating those physics.
Knusperfrosch 2016 年 3 月 22 日 下午 10:17 
引用自 explosivedeer
I can't tell you how many times I've come across pyros that are airblasting teammates in the direction I am facing, and wind up blowing one of my rockets into them.

So, how is that a problem for the teammate? The moment the Pyro reflects your rocket, the rocket changes team and becomes the Pyro's rocket, thus it can't hurt the Pyro's teammates, only the Pyro himself.

引用自 explosivedeer
引用自 Jedi(fla)master LFT

The rocket is redirected to wherever the pyro is aiming while airblasting.

That is not always the case, ever seen a pyro reflect and the rocket simply "refracts" its angle as if light entered water? I'd have to try and get a recording of this, but its happened plenty of times in normal pub play. Projectiles do not always obey the direction rule.

Edit:
The pyro would be facing me, and instead of the rocket flying directly back at me, it will do a 45 degree change, and continue traveling in the direction I fired it, except above and away from the pyro.

This has been known for ages and documented in many videos, so there is no need for you to try and get footage. It's caused by lag compensation as far as I know. The rocket does obey the deflect rule, it just doesn't like it in your client-view. Same as some Spies get backstabs on victims who seem to be *behind* the Spy, because the victim was walking backwards past the Spyand the Spy was moving forwards as he initiated the stab. Some Pyros are quite adept at matador-sidestepping a rocket and reflecting it behind them.
最後修改者:Knusperfrosch; 2016 年 3 月 22 日 下午 10:26
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