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For shared game files, like savestates, models, maps and etc, it's actually a very good thing.
But keep in mind that Windows and Linux binaries are not compiled the same way.
Maybe on a Ouya or on rapsberry pi ?? :p
I don't thnik dual-boot is the answer to keep win games list :/
Maybe i'm wrong ..
To be honest, this really depends on how each game was developed. If the game developers were smart, it should be as simple as downloading the Linux binary for the game (which shouldn't be too large), but like I said, it really depends on how the game was developed.
I don't think it's impossible, but I don't think it would be easy to implement either.
If the above is true, then that's good. ... But long term I'd like to get away from Windows, the versions of the Windows OS's that these games use won't be supported forever. I wouldn't want to buy all these games outright again ( if there were Linux ported versions ). But I would consider paying a sum of money for a bundle of my games to be 'shifted' to Steam on Linux.
I have both the Windows and Linux versions on my Linux box and they do not talk to each other except for SteamCloud.
I'm not really sure, but I think even the partition type (normally EXT2) on Linux have influence on how the Linux binaries run.
Fortunately, SteamOS is Valve actually saying what everyone refuses to admit: you can't have control of Windows like you have of Linux; therefore, Windows cannot be optimised for games in legal ways i.e. by modding the kernel to run less unecessary processes.