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Maybe work with nVIDIA, to automatically download profiles for games for their cards, in return for some kind of "Powered by GeForce Experience" logo in the bottom whilst doing it.
Forgive my ignorance of AMD cards, but if AMD supply a similar sort of service, you could do the same, and credit them in the same way.
Or do some kind of community based thing, ala the controller settings for each app.
Controller mappings are an obvious fantastic thing for this. One hardware device, one API, Valve is in direct control of it. Auto-configing graphics options based on what the game offers you the ability to change vs. your specific PC build, that does not particularly sound like a good crowd-sourcing candidate.
Yes, but for every developer who has an autodetect, and knows exactly what settings should be on your specific graphics hardware, there's a developer who'll release something like Arkham Knight.
I can certainly see the issues for having crowd source based graphic settings, when people can't even agree whether 30fps vs 60fps is a valid thing (as opposed to the controller), but I think reaching out to AMD and nVIDIA, and getting access to their library of game tweaks for SteamOS is definitely worth looking into. Even if it requires branding, and homage to the great GPU brand gods or whatever. I think the improved user experience is worth the small price of having an ad for hardware you already own in the corner of the screen while it's optimising.
Yeah I wanted to write what you guys said in my post, reaching out to AMD (they have third party software doing this: it's called raptor.) or NVIDA would be the easier thing. I don't know how they are creating their database or how they are instantly detecting the correct g setup, but you don't have to forget it's not windows, it's debian, so that said: not the same performance. But they could definitly coping some of their software.
The most superior thing would be that every developer would implement a benchmark in their game with the most demanding scene that will detect wether or not the framerate drops below 60 (v-sync on) or not and then optimize the setting in the right order one up or down.
That wasn't the developer man, take a look at the rest of the game, that was the publisher basically saying f**k you, ship it now, we don't care if it's done or not - our PowerPoint slides from last year said this is the ship date - end discussion. They'll patch it.