STEAM CSOPORT
Steam Music SteamMu
STEAM CSOPORT
Steam Music SteamMu
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2014. január 30.
Összes téma > General Discussions > Téma részletei
Features you would like to see?
Thought I'd hit this up as a "one stop shop" for feature ideas as atm there just all over the place.

For me the things i would like to see are:

Music "override" - as in if i play music, the games ost (but not sfx and ambient) sounds are disabled so we don't have to turn in game music down and up every time.

Spotify - simply play from Spotify, Deezer and any other streaming sites that we all use

Action/Location based playlist - one I used to use in WoW (I know, I know. Don't worry I don't play any more lol), it let you set up certain music to play at different points so that if you went to a zone (e.g. world map in FFVII) it would auto play a certain file (I like to use the orchestra versions) on loop as a replacement.

Custom "lyrics" files - give you the option to add in lyric files so that it can display in game (not something id use but I know ppl who would)

well that's all I can think of, what are your desires?
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As for your music override, that would technically be difficult, since a game plays sound and steam can't technically figure out what type of sound it is (game music, sounds, ambient, etc etc). This would require more integration with steam. Would be awesome though.

What I'd like to see: Some sort of slider mechanism that enables you to change the volume of your game and your music independently, e.g.: you disable in game music and replace it with your own, and keep the other game sounds. This is easier to do than the thing above, and would work with a lot more games.
Legutóbb szerkesztette: DrHaXX; 2014. febr. 4., 2:17
I envision 'Steam Music' to be something akin to Google Music without the cloud storage BS: You log into Steam on your desktop and select one or more directories containing your music files, then you log into Steam on your phone or tablet. From there, you should be able to browse your collection, remotely, and stream music to your mobile device, locally or over the internet.

This should also work for other desktop clients--you should be able to log into multiple locations at once and play music from any one of them, but the Steam DRM would still be enforced (you would not be able to play games on both boxes at the same time).
1. Controls for varying volumes of different music (replaygain support, please?),
2. Hotkeys to change the music volume independent of the game volume.
3. Use of keyboard shortcuts and media buttons on the keyboard is a must!
4. Music API for developers (mute/soften the music during cutscenes/scary moments). The use should be able to turn this on/off
WMA and FLAC support to at least 1141kbps please!:wrench:
A wonderous wizard that can tell me what part of the game's soundtrack I'm currently listening to ingame, with an option to add that track to my library.

Would save me the trouble of looking through the entire OST on YouTube. Tho I guess to make such a feature reasonable performance-wise the game would need to be programmed in such a way that it lets Steam know which sound files it's currently accessing.
I'm not in the beta, but it would be neat if it integrated some royalty-free music at the touch of a button. Whether it's internet radio or built-in, it's be really useful for streaming and such.
1. Customly bindable keys (music volume adjustment, replacement of media keys on lower-end keyboards, etc.) similarly to how you can set your screenshot key
2. Source engine integration: so that when music is playing, the in-game music is muted
3. 3rd party plugin support, this could make the player very versatile while saving most users from features they don't need. For example, users who like listening to old-school chiptune could use a .dll plugin to play .sid files.
How about 'loop' feature? Play the music over and over again automatticaly. (I know it's basic, but sometimes you never know)
That's epic, I agree with all the points, but, music override and location thing.. those can be only done with bigger steamworks integration, by developers themselves.
A convenience feature.

Loudness normalization scan and playback, if it isn't already part of Steam. Since music will not be played at full volume anyway during gaming, overloading the DA converters of most systems, it is necessary to keep the loudness between tracks consistent.

This is precisely what the entire broadcast industry is now doing with television, which means the ads are just as loud as most of the program content.

Use a standard loudness measurement method, such as EBU R128, which incidentally Foobar2000 ( foobar2000.org )uses for its Replaygain scanner. All broadcast loudness measurements are made using the underlying loudness measurement standard ITU-R BS.1770.

Don't roll your own. There are free R128 libraries, in particular the libebur128 library that is MIT-licensed and can be procured here: https://github.com/jiixyj/libebur128

The result is music that is consistent in its loudness, without any compressors or other tools that mess with the music. This is simply a volume change of an entire track, so each track is overall just as loud as the other.

To that end, please support the Replaygain tags. A lot of music enthusiasts already have their entire collection tagged this way.
Legutóbb szerkesztette: Airon; 2014. febr. 4., 14:08
I definitely want playlist. Mainly a recently played playlist that saves whatever songs were in my queue last time I started Steam Music. This way I don't have to make a queue all over again
1. Last.FM scrobbling
2. "Play all" button.
3. Playlists?
I think the override would be a great feature, the 360 did it years ago, so why not?
Man, everyone already said everything I was thinking. So I just wanted to say ditto on the things I would really like to see.

Def agree with keyboard shortcuts and the media keyboard buttons.

Love the playlists idea. Import playlists from Windows Media Player? Or Spotify (If Spotify ever happens)?

I also think the plugin idea mentioned is genius. Let other people do the work, and Steam just approves them.

I want a setting in Music to let me signify a % volume for in game music and music I play as well as SFX in game. That way I can set it once in the Steam Music settings and it gets applied when I start playing music. I like the music at around 75%, in game music at 0%, and SFX a little quieter than usual, at around 50%. But when playing the game with the in game music it is all 100%, and I turn down my speakers.
ThrashingFury eredeti hozzászólása:
I think the override would be a great feature, the 360 did it years ago, so why not?
The 360 is designed for that, and Microsoft's API is probably able to detect and split game streams from music streams, but on PC you can't really do that without creating a lot of issues. Perhaps add this feature to the Steamworks API and let developers implement it if they want, but I don't think adding it to every game on Steam is doable.


Those were probably already brought up, but that should count as +1 vote:
-Support for Deezer/Spotify/other online platforms, if possible. Not a high priority, but it would be very convenient.

-Automatically add game OSTs available on Steam (from collector's editions or separate DLCs) to the Steam Music player. Perhaps change some stuff so downloaded soundtracks are put in Steam\music and not Steam\SteamApps\common\game\random_folder_name_for_the_OST.

-Dedicated volume hotkeys for the Steam Music player, at least a mute button to easily mute it at some critical point in game.

-Perhaps support on the regular client (at least controls in the overlay), not only the Big Picture mode?
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Összes téma > General Discussions > Téma részletei
Közzétéve: 2014. febr. 4., 1:13
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