Steam telepítése
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Fordítási probléma jelentése
What I'd like to see: Some sort of slider mechanism that enables you to change the volume of your game and your music independently, e.g.: you disable in game music and replace it with your own, and keep the other game sounds. This is easier to do than the thing above, and would work with a lot more games.
This should also work for other desktop clients--you should be able to log into multiple locations at once and play music from any one of them, but the Steam DRM would still be enforced (you would not be able to play games on both boxes at the same time).
2. Hotkeys to change the music volume independent of the game volume.
3. Use of keyboard shortcuts and media buttons on the keyboard is a must!
4. Music API for developers (mute/soften the music during cutscenes/scary moments). The use should be able to turn this on/off
Would save me the trouble of looking through the entire OST on YouTube. Tho I guess to make such a feature reasonable performance-wise the game would need to be programmed in such a way that it lets Steam know which sound files it's currently accessing.
2. Source engine integration: so that when music is playing, the in-game music is muted
3. 3rd party plugin support, this could make the player very versatile while saving most users from features they don't need. For example, users who like listening to old-school chiptune could use a .dll plugin to play .sid files.
Loudness normalization scan and playback, if it isn't already part of Steam. Since music will not be played at full volume anyway during gaming, overloading the DA converters of most systems, it is necessary to keep the loudness between tracks consistent.
This is precisely what the entire broadcast industry is now doing with television, which means the ads are just as loud as most of the program content.
Use a standard loudness measurement method, such as EBU R128, which incidentally Foobar2000 ( foobar2000.org )uses for its Replaygain scanner. All broadcast loudness measurements are made using the underlying loudness measurement standard ITU-R BS.1770.
Don't roll your own. There are free R128 libraries, in particular the libebur128 library that is MIT-licensed and can be procured here: https://github.com/jiixyj/libebur128
The result is music that is consistent in its loudness, without any compressors or other tools that mess with the music. This is simply a volume change of an entire track, so each track is overall just as loud as the other.
To that end, please support the Replaygain tags. A lot of music enthusiasts already have their entire collection tagged this way.
2. "Play all" button.
3. Playlists?
Def agree with keyboard shortcuts and the media keyboard buttons.
Love the playlists idea. Import playlists from Windows Media Player? Or Spotify (If Spotify ever happens)?
I also think the plugin idea mentioned is genius. Let other people do the work, and Steam just approves them.
I want a setting in Music to let me signify a % volume for in game music and music I play as well as SFX in game. That way I can set it once in the Steam Music settings and it gets applied when I start playing music. I like the music at around 75%, in game music at 0%, and SFX a little quieter than usual, at around 50%. But when playing the game with the in game music it is all 100%, and I turn down my speakers.
Those were probably already brought up, but that should count as +1 vote:
-Support for Deezer/Spotify/other online platforms, if possible. Not a high priority, but it would be very convenient.
-Automatically add game OSTs available on Steam (from collector's editions or separate DLCs) to the Steam Music player. Perhaps change some stuff so downloaded soundtracks are put in Steam\music and not Steam\SteamApps\common\game\random_folder_name_for_the_OST.
-Dedicated volume hotkeys for the Steam Music player, at least a mute button to easily mute it at some critical point in game.
-Perhaps support on the regular client (at least controls in the overlay), not only the Big Picture mode?