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The Arena of Absolute Stupidity ₧₨₪₫
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STEAM GROUP
The Arena of Absolute Stupidity ₧₨₪₫
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August 22, 2017
ABOUT The Arena of Absolute Stupidity

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RECENT ANNOUNCEMENTS
Argh.
  • General Grievous
    • ( )Droids have a flat 200 health

  • Johnny Bravo
    • Updated Sounds
    • (+)66% damage bonus vs. buildings (127 -> 192)
    • (-)Decreased knockback resistance (80% -> 70%)

  • King Bob-Omb
    • (+)Increased Bob-Omb health (90 -> 140)

  • Spy?
    • (-)Teleported players are now Ubercharged for 3 seconds
    • (-)Decreased time in which teleported players are stunned (2s -> 1s)
    • (-)There is now a 40 second delay until the teleport can be used when the round starts
    • (-)Decreased melee damage (372 -> 202)
    • (-)Decreased falling damage (50 -> 1)

Download[drive.google.com]

Hello yes here is update
  • FF2
    • General
      • Added 7 New Bosses
        • Bowser
        • Ganondorf
        • Jotaro Kujo
        • Mario 64
        • Steve (Minecraft)
        • Spy?
        • Yu Narukami
          • The total boss count is now up to 61
      • Added 3 New Maps
        • vsh_RatsSaxy
        • vsh_portside_rc1
        • vsh_orange_fort_v7
  • Bosses
    • Albert Wesker
      • Added new lines for teleporting and on-kill

      • Banjo-Kazooie
        • Updated Model
        • Eggs are modeled (both normal and grenade)
        • Updated Sounds
        • (-)Reduced damage on Breegull Blaster

      • Doom Guy
        • Updated Model
        • Updated Sounds

      • Inkling
        • ( )Changed Rage:
          • Transform into the Kraken. Deals damage on contact for 3.5s.

      • Joker
        • Added new lines for losing a life and being backstabbed
        • Music no longer changes when a life is lost

      • Simon Belmont
        • Last patch took so long, I ended up rigging Simon's model twice. When I was ready to upload the files, I accidentally put in the older rig. The newer one is in this patch

      • Solid Snake
        • Snake got a long, long overdue rework.
          • Updated Model
          • Updated Sounds
          • Added new weapons:
            • Tranquilzer
              • Revolver
              • (+)Slows enemies at 270hu/s for 5.5 seconds, meaning:
                • Base Heavies and Soldiers are not affected.
                • Any weapons that increase speed become ineffective.
                • Demomen with shields cannot charge.
              • (+)100% accurate
              • (-)Very little damage
              • (-)1 shot in the clip
            • Stealth Camo
              • Invis Watch
              • (+)Stays cloaked for much longer
              • (+)Decloaking takes slightly less time
              • (+)Decloaking is quieter
              • (-)Slower charge rate
              • (-)Unable to pick up ammo packs while cloaked
              • ( )Melee kills give 25% cloak
          • ( )Changed Rage:
            • Snake gets a rocket launcher, 3 shots, lots of damage.
          • (-)Reduced damage on melee (190 -> 123)

      • Phoenix Wright
        • Also got an overdue rework
          • Updated Sounds
          • ( )When an enemy is killed, you get 34 "pieces of evidence."
          • Changed Rage:
            • When enough "evidence" is gathered, you are able to go into Turnabout mode. In Turnabout Mode, you gain crits and a hefty damage resistance (complete damage resistance against fire) for 30 seconds.
            • After Turnabout is used, it cannot be used again for 40 seconds.
          • (-)Reduced damage on melee (190 -> 130)
          • (-)Damage needed to fill rage is significantly increased to the point where it is impossible to fill before dying without killing anybody.

        • Thanos
          • Charge ability now reads "Space Stone."
    • Players
      • Engie
        • The Gunslinger
          • (+)+25% faster build speed
          • (+)+100% sentry range
          • (+)+25% sentry firing speed
          • (+)+50% dispenser range
          • (+)+18.7% faster move speed (300hu/s -> 356hu/s)
          • (+)+50% building health (up from 30%)
            • Minis: 150
            • Level 1: 225
            • Level 2: 270
            • Level 3: 324
          • (-)-25% metal cost for buildings (down from 45%)
            • Mini Sentries and Dispensers: 75
            • Teleporters: 38

      • Medic
        • The Overdose
          • (+)While Active: Regen health to up to 220 HP
          • ( )Health over 150 is converted to overheal after holstering
          • (-)No Uber on hit
          • (-)No speed increase from Ubercharge
          • (-)Holsters 18% slower

    Download[drive.google.com]

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    Founded
    August 22, 2017