Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Bahasa Indonesia (Indonesian)
Bahasa Melayu (Malay) BETA
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem


Begin Level
Begin Actor Class=/Game/FirstPerson/Blueprints/enemies/BP_BaseEnemy.BP_BaseEnemy_C Name=BP_BaseEnemy_C_UAID_A8A159681DB0B27702_1230243487 Archetype=
End Object
Begin Object Name="eye1" ExportPath="/Script/Engine.StaticMeshComponent'/Game/FirstPerson/Lvl_FirstPerson.Lvl_FirstPerson:PersistentLevel.BP_BaseEnemy_C_UAID_A8A159681DB0B27702_1230243487.eye1'"
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="DefaultSceneRoot"
UCSSerializationIndex=0
bNetAddressable=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Surface
End Surface
End Map