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rayshud ray shud
STEAM GROUP
rayshud ray shud
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ABOUT rayshud

The official group for updates to my hud.

HUD info can be found here:
http://teamfortress.tv/forum/thread/981-rayshud/1

A link to all of the version downloads, including the most recent, can be found here:
https://github.com/raysfire/rayshud/downloads
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
rayshud Installer v4.2
  • Added the option to select the main menu background; modern, classic or TF2 default.
  • Fixed an incorrect Ubercharge style being set from the one selected.
  • Fixed the logger not logging when the user provides an invalid tf/custom directory.
  • Fixed the transparent viewmodels option not working if there's no cfg folder
  • Updated the GUI; increased app size, spacing out controls and adding a status bar.
  • Picking certain Ubercharge styles will now disable non-applicable color options.
  • Updated the app to work with the new crosshair pack that has been added to rayshud.
  • Updated default values to match those of the current version of rayshud.
Installer: https://github.com/CriticalFlaw/rayshud-Installer/releases
Issue Tracker: https://github.com/CriticalFlaw/rayshud-Installer/issues

I've also released a small update to rayshud to restore navigating the server welcome windows with the E and Q keys as well as few other small bugs.

- CriticalFlaw

v2020.0808
DOWNLOAD THE LATEST RAYSHUD HERE[huds.tf]
After months of work, the biggest rayshud update is here! There are new features, visual tweaks, bug fixes and performance improvements across the board. Hope you all enjoy.
  • Added a Filter button to the in-game chat.
  • Added a button for reloading the HUD if there are visual glitches present.
  • Added a dropshadow to the Ubercharge percentage, updated the Vaccinator UI.
  • Added casual and competitive stats to the matchmaking dashboard.
  • Backend changes to improve performance and loading times.
  • Fixed item descriptions overlapping in the Mann Co. Catalogue.
  • Fixed reserve ammo being cutoff if the value is high enough.
  • Fixed the Overtime label overlapping with the server time label.
  • Fixed the Phlog and Thermal Thruster meters in minmode.
  • Fixed the item effect meters not being properly centered in minmode.
  • Fixed the position of the count of players on the payload.
  • Fixed the size of the badge seen on the post-match screen.
  • Fixed visual issues related to the custom control point icons.
  • Implemented Hypnootize's crosshair pack, which includes popular crosshairs including those previously packed with rayshud.
  • Improved macOS compatibility, it still does not like Cerbetica but it's better.
  • Increased the size of the item names in the loadout screen.
  • Minor visual tweaks to the PDA and Taunt menus, scoreboard, team/class select, freezecam, item test, main menu pages, store, tournament and building panels.
  • Removed unused files, images, fonts.
  • Updated the look of the TargetID and the Friends list.
  • Updated the main menu to use the recently updated Mute Player panel.
  • Updated the position of the achievement tracker, buildings and player status effects.
- CriticalFlaw

Thank you to Revan for contributing to this update.

If you're using the rayshud Installer, please wait for the release of version 4.2 which should be coming out next week. The current versions are technically compatible but your mileage may vary. Thank you for your patience and continued support.

764 Comments
KBhammer Oct 5 @ 1:46pm 
Numbers and some of the text don't appear in the game if I have the font cerbetica installed. It sucks, I use the font quite often and I always have to delete it before playing tf2. Any way you could look into it, criticalflaw?
WAR HOG (OUT OF HEDGE) Sep 16 @ 11:46pm 
Is anyone else having problems with HUD crosshairs in the last 2 versions? They sort of work, but they look messed up and don't scale
warum Sep 5 @ 1:06am 
Is it just me or the latest update makes the engie hud (buildings health) overlap the chat in the upper left corner? (btw, thanks for setting the space bar smashable when we connect on servers, so that we could reach the class selection screen, you've listenned my request, I've noticed :) , so thank you)...
MangyCoder7 Aug 23 @ 8:06pm 
Take back everything I said there, it's Mann VS. Machine messing with the animations. I will tell the creator. Sorry for the misunderstanding.
criticalflaw Aug 21 @ 2:03pm 
A HUD does not have any effect on animations.
MangyCoder7 Aug 21 @ 11:40am 
The Toon ones and the medi beam one aren't compatible in pure, but with the animations, if you go into maps itemtest then any server, they will work anywhere. This hud kind of breaks it, such as the scout holding the clip out of his pistol.
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