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it ignores the second template line
RandomChoice
{
TFBot
{
Template T_TFBot_Somename
}
TFBot
{
Template T_TFBot_Ignore_Bomb
}
}
Template
{
T_TFBot_Ignore_Bomb
{
Attributes IgnoreFlag
CharacterAttributes
{
"cannot pick up intelligence" 1
}
}
}
which he could attach to any old bot to make them ignore the bomb. eg.
TFBot
{
Template T_TFBot_Giant_Scout_Jumping_Sandman
Template T_TFBot_Ignore_Bomb
}
That is what I ended up doing. I was hoping to be able to roll common lines together to save space similar to how 'Attributes MiniBoss' is several different lines in one. My goal was to have something easy to paste into an existing mission so that I could fight the bots without worrying about the bomb to practice my robot dm a bit. I wound up just having the bomb kill robots on contact since I only wanted it for single player anyway.
I encountered that problem while testing. Having them just kinda orbit the bomb rather than just stand stationary at the hatch seems way better. Thanks!