STEAM GROUP
Penguin Domination 🐧 Anti-Spyware
STEAM GROUP
Penguin Domination 🐧 Anti-Spyware
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IN-GAME
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Founded
June 8, 2017
Language
English
ペンギン Jan 1, 2021 @ 8:20am
[Batch] Löschen von Crashanalytics für Spiele & Steam
Vorgestellt wird eine Eigenkreation, die helfen soll, neugierige Dienste aus den Steam,- und Spieleverzeichnissen mit wenig Aufwand mit einem Schlag zu löschen.

Warum? Einige der genannten Firmen sammeln Nutzerdaten mit Hilfe von sogenannten Crashlytics. Oft versteckt und automatisiert, ohne den Benutzer zu informieren oder gar zu fragen. Weiterhin fehlt es meistens an Transparenz und es gibt nur in Ausnahmefällen Hinweise oder gar Erklärungen was genau warum versendet wird. Abgesehen davon ist solch ein lästiges Verhalten nicht notwendig, um ein Spiel zu spielen oder zu genießen zu können.

Zusätzlich wurden ein paar Funktionen für Wartungszwecke(Leeren des HTML Caches, Downloadcaches, Bibliothekscache) hinzugefügt und es ist möglich ein paar Einträge via hosts zu blockieren. (temporär deaktviert)

Information und Download

Dateiname/n: Del_U3A Batch Script
Version: 2.75
Datum: 06.12.2021
Download: DelU3A[gameindustry.eu]
Github: DelU3A Repository[github.com]
Hash: 98a469fa8a8240d80793abd48b34aa33c37e90f2b5b6ab7a41c0dce01f5b79ea
Bilder: s. Guide

Installation
Kopiere die del_u3a_de.bat in das jeweilige Steam oder "Bücherei"verzeichnis und starte die Datei. Das Script beendet Steam, sofern der Client im Hintergrund läuft.

Zusätzlich wird eine steam.cfg ins Hauptverzeichnis geschrieben, die verhindert, dass sich zu Steam-Start der Client selbst aktualisiert und die Änderungen rückgängig macht. Nutzer die sich mit eigenen Skins und Modifizierungen beschäftigen kennen das Verhalten schon.

Möchte man den Client wieder wie gehabt aktualisieren, muss die steam.cfg aus dem Verzeichnis (temporär) wieder gelöscht werden.

Von Valve Corporation werden folgende Dateien und Verzeichnisse entfernt

Verzeichnisse:
bin\cef\cef.win7\*.* dumps\*.*

Dateien:
bin\cef\cef.win7x64\crash_reporter.cfg bin\cef\cef.win7x64\debug.log .crash crashhandler.dll crashhandler64.dll crashhandler.dll.old steamerrorreporter.exe steamerrorreporter64.exe WriteMiniDump.exe

Von Drittanbietern

Firmen:
- Unity Technologies, ApS
- Microsoft Corporation
- Epic Games, Inc.
- Google, LLC
- CD Projekt Red
- Avalanche Studios/Fatalist Development AB/Expansive Worlds

Dateien:
*.log *.dmp CrashUploader.Base.Azure.dll CrashUploader.Base.dll CrashUploader.Base.UI.dll CrashUploader.Publish.exe CrashUploader.Publish.exe.config crashpad_handler.exe CrashSender1403.exe crashrpt_lang.ini CrashRpt1403.dll CrashRptProbe1403.dll CrashReporter.dll CrashReporter.exe CrashUploader.Publish.exe.config CrashReporter.exe.config CrashReportClient.exe CrashReportClient.pdb CrashReporter.resources.dll REDEngineErrorReporter.exe abbey_crash_reporter.exe crashmsg.exe output_log.txt UnityCrashHandler32.exe UnityCrashHandler64.exe Deaktiviert - Siehe Readme unter Mögliche Probleme GameCrashUploader.exe (GameCrashUploader.exe muss manuell gelöscht und anstelle dessen eine Dummy-Datei mit demselben Namen und 0KB Größe erstellt werden) UnityEngine.CrashReportingModule.dll UnityEngine.CrashReportingModule.dll.mdb UnityEngine.PerformanceReportingModule.dll Unity.MemoryProfiler.dll UnityEngine.UnityTestProtocolModule.dll System.Diagnostics.StackTrace.dll UnityEngine.SpatialTracking.dll

Systemordner
%USERPROFILE%\AppData\Local\CrashDumps\*.* %USERPROFILE%\AppData\LocalLow\Unity. %USERPROFILE%\AppData\LocalLow\*.log

Fehler?
In meiner Umgebung funktioniert alles soweit es nachvollziehbar war. Was allerdings nicht heißt dass dies überall sein muss. Von daher bitte ich um Rückmeldung wenn etwas nicht klappt
Last edited by ペンギン; Dec 6, 2021 @ 10:42am
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Showing 1-12 of 12 comments
ade Jan 8, 2021 @ 1:01pm 
Danke:chuchelcrazy:
BeTaleaEGG Jan 9, 2021 @ 7:37am 
Saubere Arbeit :)
und danke das du es direkt bei Git gehostet hast, yay..

:thumbsUP:
ペンギン Jan 10, 2021 @ 4:40am 
Gern ;]

Ich habe nochmal ein eigenständiges Github Repository[github.com] erstellt und im Guide, hier als auch in der Ankündigung nochmal ergänzt
Jan 11, 2021 @ 8:25am 
The script worked fine, thanks.
Also installed the Ui and wanted to ask if it's possible to block/remove all youtube videos via the webkit.css, since it always annoyed me that you would connect to youtube+google plus getting cookies, when you click on a game changelog with a video in it.
ペンギン Jan 11, 2021 @ 9:03am 
Hmm, should be possible to hide some more sections, as far as i can say for now.

The more problem is it's useless to hide them via webkit.css only, because the connections are still made. In addition the only way is to block Youtube or similar embed stuff in Steam with with firewall/hosts/pi e.g... Which means block the whole Google platform itself... systemwide.

And it's not only Youtube. One YT video includes Doubleclick, Youtube Stats, Google Adsense, ReCaptcha, several Cookies and so one which were sideloading >.<

Even if you don't press the play button. Pretty annoying story in Steam

Well, i can test what's possible for the UI but i don't promise anything.

Unfortunately, CSS only addresses the classes of the respective of the appearance. The elements themselves are controlled via Javascript/Ajax.

Because most of it happens on the server side and are also prevented by Valve itself, I don't see much chance of this happening. But i guess there are people who know more.
Last edited by ペンギン; Jan 11, 2021 @ 2:01pm
Jan 11, 2021 @ 2:48pm 
Right, makes sense, bummer you can't install extensions on here(or knowing Valve, probably for the best), systemwide it is then for now.
ペンギン May 30, 2021 @ 2:34pm 
Update 2.74 - 30.05.2021:

english:
The files Unity.MemoryProfiler.dll, UnityEngine.CrashReportingModule.dll, UnityEngine.PerformanceReportingModule.dll, UnityEngine.UnityConnectModule.dll and UnityEngine.UnityTestProtocolModule.dll have been deactivated from the list of deleted files, because it differs depending on the product whether after removing the files the game itself still works or not. If anyone want, test this out yourself.

The help files have also been rewritten.

german:
Die Dateien Unity.MemoryProfiler.dll, UnityEngine.CrashReportingModule.dll, UnityEngine.PerformanceReportingModule.dll, UnityEngine.UnityConnectModule.dll und UnityEngine.UnityTestProtocolModule.dll wurden aus der Liste der zu löschenden Dateien deaktiviert, da es je nach Produkt unterschiedlich ist ob nach dem Entfernen der Dateien das Spiel selbst noch funktioniert oder nicht. Wer will, kann dies weiterhin selbst austesten.

Zudem wurden die Hilfedateien überarbeitet.
Last edited by ペンギン; May 30, 2021 @ 2:37pm
ペンギン Aug 1, 2021 @ 12:09am 
Yes correct. The "steam.cfg" will block Steam from doing updates and automatic changes.

Just re/move/rename the steam.cfg, update the Steam-Client and run the batch again with option 1 (Clean Crashhandler....), the cfg will be written again and newly written Crashlytics will be deleted again.

The batch file itself stay untouched.

---

Attention, don't forget. If other customizations have been made for own skins that are OUTSIDE the skins folder, these will of course also be reset when launching Steam. Own client modifications that fall under this point should also be saved beforehand. However, this is not the task of my script.
Last edited by ペンギン; Aug 1, 2021 @ 12:25am
Awesome :cozyspaceengineersc: Thanks for all your hard work.
The InhibitAll command in the config file, blocks the client from loading any pages including offline ones such as the library: they just appear black.
ペンギン Aug 5, 2021 @ 8:54pm 
Would be new but thanks for bring this to topic.

So far i know, it's a housemade problem from Valve/Steam itself since beginning of the new library and has nothing to do with the batch/cfg.

As example i had this problem with black pages/library long before i created the file. The entries are just there to block the forced automatic updates. For nothing more.

The commands still exist since 2011 and longer. There would be a third command as well to force an offline mode "ForceOfflineMode=enable" but this was of course omitted.

From 2019 with possible fix
https://steamcommunity.com/discussions/forum/1/1640927348821473977/
Reddit
https://www.reddit.com/r/Steam/comments/denha8/steam_library_sometimes_shows_only_black_screen/

There are countless other entries on the net about the problem

If you have cleaned the html cache you have to update the whole client again without cfg file.

Tips:
- The Client should be up to date
- Disable hardware acceleration
- Verify and repair corrupted files (the deleted crashlytics from batch command do not matter)
- Use alternate launch parameter (-no-browser steam://open/minigameslist)
Last edited by ペンギン; Aug 5, 2021 @ 9:33pm
76561198034531618 Aug 19, 2021 @ 9:19am 
After making sure that my GPU drivers were up to date and there were no corrupted Steam files, I tried the following steps thirty-two times, once for every possible permutation of GPU acceleration enabled/disabled, ForceOfflineMode enabled/disabled, and steam://open/minigameslist, steam://open/largegameslist, steam://open/games and steam://open/friends both with and without -no-browser:
  1. flushing webcache,
  2. updating Steam client,
  3. deleting crashlytics
  4. flushing download, library, image and shader caches,
  5. deleting custom css files
  6. deleting the directories steamui, clientui and AppData/Local/Steam,
  7. launching client

What I found, is that the only way the client will launch to anything other than an empty black screen while BootStrapperInhibitAll is enabled, is using steam://open/minigameslist regardless of any of the other variables. And it all breaks down the instant the client reverts to normal view (e.g. clicking anything from the View menu). This means you are unable to access any part of the client other than Library (in mini format).
Last edited by 76561198034531618; Aug 19, 2021 @ 9:27am
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