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Among Us Kingdoms amongusaoe2
STEAM GROUP
Among Us Kingdoms amongusaoe2
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October 14, 2020
ABOUT Among Us Kingdoms

Two Traitors sit among the six...

Welcome to a game of betrayals and strategy

The Rules:

*Two Random players will be picked by the game as Traitors at the start, only the traitors know about each other, while the others do not know who the traitors are.

*There are 'Pilgrimage tasks' scattered across the map. If 60 of those tasks are completed after 1 hour and before 3 good kings die, the good players win. To complete a pilgrimage task; send your king to a shrine with a flag of a matching color to your nation. A new task will spawn then after.

*Every 10 minutes a gathering will occur, which will require a certain number of kings to meet at the center of the map. Units that aren't king or horse will get damaged over time by staying at the center. If the required amount of kings fail to gather within 5 minutes, or if one of the gathering kings was a traitor - the gathering fails. The last king to enter the gathering will not count as traitor even if he actually is a traitor. If 4 gatherings fail, the traitors will win.

* Traitors start with pyres around their TC and can see the entire map("Spies"). You can also look at the 2 flags surrounded by pyres at the south of the map, which indicate who the 2 traitors are.

* Kings generate resources when they remain inside their starting base. Those resources increase according to the Age of your civilization.

Special Roles
The Prophet: One random good king will start as "Prophet", the prophet can see everything including who the traitors are. However he must keep his identity secret from the traitors, if they find out who he is the good kings lose automatically.
The Ninja: After 9 minutes, one random traitor gains a special "Ninja" unit at the south end of the map. Once per game he can use the ninja unit by bringing it to one of the colored player flags at the south. If the colored flag belonged to a king who was also the prophet, the good kings lose the game immediately. If not, the traitors lose immediately

You can activate more special roles by setting the AI(p7) to one of the following civilizations:
Incas: https://steamcommunity.com/groups/amongusaoe/discussions/0/5262978521357811353/
Franks: https://steamcommunity.com/groups/amongusaoe/discussions/0/3011179244478212686/
Goths:

IMPORTANT

*Pause the game in gatherings and when someone dies to discuss. It is not allowed for the players to send private messages to each other by any means, that is considered cheating. All messages must be visible(or audible) to everyone at all times

* If your king dies - You are out of the game, you are no longer allowed to speak or say who killed you.

Lobby Settings
* Open diplomacy
* No shared exploration
* No portugese

Inspired by: among us,& Avalon
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Founded
October 14, 2020