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https://dl.dropboxusercontent.com/u/51365502/streaming_log.txt
https://dl.dropboxusercontent.com/u/51365502/StreamVideoTrace.txt
https://dl.dropboxusercontent.com/u/51365502/StreamAudioTrace.txt
Where do i find the logs? I'll post mine. I looked under C:\Program Files (x86)\Steam\logs but cannot find any streaming logs under there.
I posted here --> http://steamcommunity.com/groups/homestream/discussions/0/540735426015343711/#c540735426062929574
That explains it, thanks. Here:
https://app.box.com/s/2c4qslxp4z2tijr221xs
Edit: I'm on wireless too, 5Ghz. Windows 7 x64. The host is connected to the router via gigabit ethernet, Windows 8.1 x64. I've also tried L4D2 and Far Cry Blood Dragon, exact same happens with these games.
[2014-03-10 08:21:12]
=====================================================================
Game: Portal 2 (620)
[2014-03-10 08:21:12] Detected 4 logical processors, using 2 threads
[2014-03-10 08:21:12] Recording on device: Speakers (Creative SB X-Fi)
[2014-03-10 08:21:12] Audio client mix format:
[2014-03-10 08:21:12] format: 65534
[2014-03-10 08:21:12] channels: 2
[2014-03-10 08:21:12] samples/sec: 48000
[2014-03-10 08:21:12] bytes/sec: 384000
[2014-03-10 08:21:12] alignment: 8
[2014-03-10 08:21:12] bits/sample: 32
[2014-03-10 08:21:12] channel mask: 0x3
[2014-03-10 08:21:12] data format: {00000003-0000-0010-8000-00AA00389B71}
[2014-03-10 08:21:12] Initializing audio with 2 channels and 48000 samples/sec
[2014-03-10 08:21:13] >>> Capture method set to Desktop BitBlt RGB + libyuv + libx264 (2 threads)
[2014-03-10 08:21:15] >>> Capture method set to Game D3D9 RGB + libyuv + libx264 (2 threads)
[2014-03-10 08:33:02] "SessionStats"
{
"TimeSubmitted" "1394440382"
"ResolutionX" "768"
"ResolutionY" "480"
"CaptureName" "Game D3D9 RGB + libyuv + libx264 (2 threads)"
"DecoderName" "libavcodec software decoding with 2 threads"
"BandwidthLimit" "15000"
"FramerateLimit" "60"
"SlowSeconds" "0"
"SlowGamePercent" "0"
"SlowCapturePercent" "0"
"SlowConvertPercent" "0"
"SlowEncodePercent" "0"
"SlowNetworkPercent" "0"
"SlowDecodePercent" "0"
"AvgClientBitrate" "98.378875732421875"
"StdDevClientBitrate" "396.57022094726562"
"AvgServerBitrate" "10216.7822265625"
"StdDevServerBitrate" "171256.25"
"AvgLinkBandwidth" "279473.59375"
"AvgPingMS" "0.5738556981086731"
"StdDevPingMS" "0.42703092098236084"
"AvgCaptureMS" "18.893831253051758"
"StdDevCaptureMS" "8.4867124557495117"
"AvgConvertMS" "0.23040731251239777"
"StdDevConvertMS" "0.093563735485076904"
"AvgEncodeMS" "5.9024443626403809"
"StdDevEncodeMS" "3.3617002964019775"
"AvgNetworkMS" "0.35817429423332214"
"StdDevNetworkMS" "1.7915593385696411"
"AvgDecodeMS" "14.351234436035156"
"StdDevDecodeMS" "6.6030664443969727"
"AvgDisplayMS" "6.4228272438049316"
"StdDevDisplayMS" "4.6125345230102539"
"AvgFrameMS" "56.607692718505859"
"StdDevFrameMS" "35.078910827636719"
"AvgFPS" "49.36773681640625"
"StdDevFPS" "18.631219863891602"
}
[2014-03-10 08:36:19]
=====================================================================
Game: DiRT 3 (44320)
[2014-03-10 08:36:19] Detected 4 logical processors, using 2 threads
[2014-03-10 08:36:19] Recording on device: Speakers (Creative SB X-Fi)
[2014-03-10 08:36:19] Audio client mix format:
[2014-03-10 08:36:19] format: 65534
[2014-03-10 08:36:19] channels: 2
[2014-03-10 08:36:19] samples/sec: 48000
[2014-03-10 08:36:19] bytes/sec: 384000
[2014-03-10 08:36:19] alignment: 8
[2014-03-10 08:36:19] bits/sample: 32
[2014-03-10 08:36:19] channel mask: 0x3
[2014-03-10 08:36:19] data format: {00000003-0000-0010-8000-00AA00389B71}
[2014-03-10 08:36:19] Initializing audio with 2 channels and 48000 samples/sec
[2014-03-10 08:36:23] >>> Capture method set to Desktop BitBlt RGB + libyuv + libx264 (2 threads)
[2014-03-10 08:36:34] >>> Capture method set to Game async D3D11 NV12 + libx264 (2 threads)
[2014-03-10 08:41:06] >>> Capture method set to Desktop BitBlt RGB + libyuv + libx264 (2 threads)
[2014-03-10 08:41:06] "SessionStats"
{
"TimeSubmitted" "1394440866"
"ResolutionX" "768"
"ResolutionY" "480"
"CaptureName" "Desktop BitBlt RGB + libyuv + libx264 (2 threads)"
"DecoderName" "libavcodec software decoding with 2 threads"
"BandwidthLimit" "15000"
"FramerateLimit" "60"
"SlowSeconds" "0"
"SlowGamePercent" "0"
"SlowCapturePercent" "0"
"SlowConvertPercent" "0"
"SlowEncodePercent" "0"
"SlowNetworkPercent" "0"
"SlowDecodePercent" "0"
"AvgClientBitrate" "0"
"StdDevClientBitrate" "0"
"AvgServerBitrate" "0"
"StdDevServerBitrate" "0"
"AvgLinkBandwidth" "0"
"AvgPingMS" "0"
"StdDevPingMS" "0"
"AvgCaptureMS" "0"
"StdDevCaptureMS" "0"
"AvgConvertMS" "0"
"StdDevConvertMS" "0"
"AvgEncodeMS" "0"
"StdDevEncodeMS" "0"
"AvgNetworkMS" "0"
"StdDevNetworkMS" "0"
"AvgDecodeMS" "0"
"StdDevDecodeMS" "0"
"AvgDisplayMS" "0"
"StdDevDisplayMS" "0"
"AvgFrameMS" "0"
"StdDevFrameMS" "0"
"AvgFPS" "0"
"StdDevFPS" "0"
}
As you can see from the second log above, Dirt 3 was seamless, and both games very very playable.
So something is causing these massive lag spikes/packetloss over WiFi. I tried just using the 11n mode only (usually router is set to 11b,g,n mixed), but still had the spikes.
Can anyone please help and tell me what could be the cause?
The spikes are evident if the client is just a metre away from router, and I've tried many different combinations of the IHS settings to no avail. The only way I've gotten rid of the spikes is to wire the client directly to router. For the environment I'd like to use IHS in, (client down one floor from host), I really need to get rid of these spikes over WiFi. :(
Hi Slouken,
Thaks for your reply. I'm not saying you're wrong, just that it doesn't make complete sense for it to be my network. I've been using the same network and same host and client to Home Stream for weeks sucessfully and only suddenly in the last week am I having this problem. The only thing that has changed is an update to the beta client, all other factors have remained constant.
Ping:Packets sent 4, packets received, 4, 0% packet loss, minimum 1ms, maximum 1ms average 1ms. This is with Steam not running, how do I test this changing whilst a game is running?
Good suggestion on the bansdwith though, it's currently set to 15 mb/s. I'll try varying this ad see what happens and update this post shortly.
Beat you to it, saw the pop-up saying a new version available and downloaded it right away. Thanks :)
I noticed the 'ping' field in the F6 pop-up. Yes, when I get the spikes the ping also goes up massively, so it's hovering around 2ms normally then spikes up to well over 100ms for half a second then drops back down again.
Setting the game to 5mbps fixes the issue. 10, 15 and unlimited all end up with the game freezing. It's a workaround, but I'm still not convinced that this is normal.
Edit: screenshot https://app.box.com/s/mqr8h3svxlb9we6f2mld
We've seen lots of routers behave badly under the kind of load streaming puts on them.
So conjececture on my part, does this sound feasible? Previously I was only able to stream at ~20FPS. Steam client update now gives me a lovely 60FPS, but the router freaks out at 60FPS. Limiting the bandwith to 5mbps makes the router happy again. Sound about right to you?
FYI Virgin Home Hub (The Super Hub 2 they call it) in the UK. I've noticed it has very poor WiFi range. If it's the WiFi on this unit it wouldn't surprise me in the slightest.
In good news, your recent update that said about significantly improving streaming to older dual core stystems - 100% success. My laptop is an old Core 2 Duo, ignoring my WiFi problem, the streaming is vastly improved. Since the update the display latency went down by a factor of 3 and the FPS shot up from 20 to 60.