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Steam Remote Play homestream
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Steam Remote Play homestream
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November 7, 2013
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Niklas Jul 28, 2014 @ 1:28pm
Mouse jumps around...
... makes it very difficult to play games, and especially annoying in games where you hold right mouse button to look around, and it just goes all over the place in 1/4 second.

At first I thought it was my old mouse starting to show it's age so I bought a new one, but same problem there, so I guess it's steam streaming causing it. Thought it could be my bandwith setting so I changed that from 20mb/s to automatic, but the problem persists.

Tried the search function on here but only found old posts. I'm using the current stable release of Steam on both my host and client. Any suggestions?
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Showing 1-15 of 52 comments
damajor4linux Jul 28, 2014 @ 3:31pm 
I am using both beta versions of Steam on host (Windows 7) and client (Linux) and I also have the issue you describe.
slouken Jul 28, 2014 @ 5:04pm 
I haven't seen this. Do you have wired networks?
Niklas Jul 28, 2014 @ 8:25pm 
Yes, wired. Game looks great streamed, I rarely get any slow encode/decodes (when I do it's mostly slow encode).
yayuuu Jul 29, 2014 @ 7:05am 
I know what are you talking about. I have similar thing happening in Wildstar, but I'm playing with Combat Mode, so it's not a problem for me because I rarely hold right mouse button to look around.

The situation looks like this:
- I hold the right mouse button and run around a bit, turning my camera here and there.
- I release RMB.
- I try to hold it again after few seconds, but as soon as I press it, My camera instantly teleports to the top of my character so I'm looking at my character directly from the top. While still holding the RMB I set my camera behind the character and release RMB
- I then again hold RMB after few seconds, this time it's fine, so I release it.
- I then try to hold RMB again and the camera teleports to the top instantly.

Currently it happens only in Wildstar, other games works fine.
It doesn't bother me that much because I'm using combat mode, so my camera is locked all the time without holding RMB.
damajor4linux Jul 29, 2014 @ 6:36pm 
For me it happens in 7 Days to die and in Sparkle 2 EVO.

The behavior I noticed is that the client seems to hang and send the same last recorded key strokes and mouse position for a certain amount of time. It result in 7dtd in a screen freeze on the client for some seconds (mostly 1 to 4 max) then I teleport to the place where I should be if I have kept the key pushed as I was before the hang.

NB: I have wired network (Gigabit network using SGE2000).
Last edited by damajor4linux; Jul 29, 2014 @ 6:38pm
Niklas Jul 31, 2014 @ 9:10am 
I tried using the steam beta client but the problem was still there. Such shame =(
Niklas Aug 2, 2014 @ 1:20am 
The issue is still there in the latest beta client, just saying.
VoodooDE Sep 1, 2014 @ 8:00am 
I have this problem in every game where you have to click+hold the mouse to look around. For example its nearly impossible to play World of Warcraft via Streaming, as the mouse jumps around. I have wired 1 Gbit Network at home.
Niklas Sep 1, 2014 @ 8:57am 
Originally posted by VoodooDE:
I have this problem in every game where you have to click+hold the mouse to look around. For example its nearly impossible to play World of Warcraft via Streaming, as the mouse jumps around. I have wired 1 Gbit Network at home.
That's a great observation VoodooDE, click+holding is the culprit. I play alot of Elder Scrolls Online and don't have the same problem (except when blocking of course..)
VoodooDE Sep 1, 2014 @ 9:01am 
I wonder why Valve doesnt fix this since I cant really play games like WoW or ESO with this...

If I click and hold the button (more than a half second) I dont have the problem, but If I just want want to move the camera a little bit with a "touch of a mouse-click", then the mouse/camera jumps to a completely wrong direction
Morgan Sep 21, 2014 @ 11:41am 
Click holding is the problem, I made a thread regarding WOW but this affects everything where click and holding to look around is in effect.
Dempf May 3, 2015 @ 1:24am 
NOTE: If you don't wanna read to the bottom...I found a workaround for FFXIV: enabling the software cursor makes this issue go away for me.

I'm resurrecting this thread because it has the latest Valve response to this issue and I'm hoping to get some kind of update. This is still an issue as of the latest stable release (4/13/2015). I'm experiencing this issue with Final Fantasy XIV, but after reviewing the other threads it seems it affects all MMOs.

Personally I'm experiencing this streaming from Windows 8.1 host to Windows 8.1 client with a wireless mouse attached to the client. However, after reviewing other threads the issue does not seem to be related to OS or mouse hardware.

My setup works fine without jitters in FPS games (I've tested w/ Borderlands).

Other threads discussing this issue (not comprehensive):
http://steamcommunity.com/groups/homestream/discussions/0/540731691258032700/
http://steamcommunity.com/groups/homestream/discussions/1/540734792951929042/
http://steamcommunity.com/groups/homestream/discussions/0/613938693171971956/
http://steamcommunity.com/groups/homestream/discussions/1/540732347386006064/

Edit: I did a little bit more testing with FFXIV and it appears that:

-Jumpiness only occurs for me when I depress LMB or RMB while the cursor is already moving (even very slightly)
-If the cursor is stationary when LMB/RMB is pressed then things are fine.
-If I release LMB/RMB while the cursor is moving then things are fine.

These results are in alignment with the poster in the 3rd thread that I linked.

Edit2: Also note that the camera jump always goes in the direction that the mouse was moving. Here's an example situation:
The camera angle is parallel to the ground facing my character, and I'm moving my cursor top to bottom. I click LMB halfway through the movement. Instantly the camera will jump to a top down view of my character.

If I were moving the cursor bottom to top then I would get an up-close view of my character's chest looking up from the floor.

Edit3: Something else I noticed: There is a cursor trail in FFXIV. When this issues happens, the position that the cursor appears at after letting go of LMB is NOT as far along the cursor trail as the last visible location of the cursor was.

Edit4: Found a workaround: FFXIV introduced a software cursor at some point recently. Enabling the software cursor eliminates this issue. It's a rather unfortunate workaround though because the software cursor is *really* slow.
Last edited by Dempf; May 3, 2015 @ 2:02am
VoodooDE May 3, 2015 @ 10:11pm 
I hope Valve will react to this now, its a long time ago since this problem is discussed here...
Last edited by VoodooDE; Oct 29, 2015 @ 2:08pm
VoodooDE Oct 29, 2015 @ 2:07pm 
Problem still exists, even with the new Steam Link!!! Valve? Do you care about it at all?
WarlockUK Jan 4, 2016 @ 4:04pm 
Still here... any fix for it yet?
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