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My CPU is Intel core i7 4770K
My discrete GPU is : AMD R9-290X
Both CPU and GPU are watercooled.
Dragon Age : Inquisition :
Software encoding : lib x264 (4 threads) : 30fps (approx load of cpu is 80%)
Hardware encoding : D3D11 async + AMF H264 : 60fps
Sims 4 :
Software encoding : lib x264 (4 threads) : 60fps
Hardware encoding : D3D9 + Intel Quicksync !!! : 60fps
World of Tanks :
Software encoding : lib x264 (4 threads) : 60fps
Hardware encoding : D3D9Ex + AMF H264 : 15fps!!! (not working fine)
Well, Steam in-Home is directly choosing which material encoder to use..AMD or Intel...however, choice is not really good for some games (world of tanks, The Evil Within, Dragon age Origins)
AMF H264, when working is really efficient...butmain issue that AMF H264 is not working with many games.
It would be great from Valve/Steam to allow manual change on material encoder, depending of application, or at least in Steam parameters (iGPU or discrete GPU)
Edit: for a permanent approach, to avoid steam file regeneration you can just create an empty amf folder and set "Deny" "Full Control" on an "Authenticated users" group on it.
I've been looking for a way to force QSV ever since hardware encoding for AMD was added to IHS. AMF does work for me, but I get lots of microstutter. Radeon 7950.
BIG THUMBS UP!
Thank you for this tip!
Now all games are working with low cpu usage, using intel Quicksync!
Thank you again!
Yes, same for me with a R290, i guess VCE even in 2.0 version isn't fast enough to keep up encoding 1080p@60fps in some cases (i'm guessing AMD is not using a totally dedicated unit like nVidia or Intel), the same goes on decoding for earlier version of UVD (tested up to 2.0 not sure about 3.0 to 4.2)
Thank you again Makoto!
Thanks man!
Any chance we could get an eta?
But without quicksync I am lucky to get 20 to 40 with the same settting. Usually have to change resolution from 1080 and switch to balanced....
https://developer.valvesoftware.com/wiki/Betas