Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
X:\Program Files (x86)\Steam\logs
Can you paste the streaming_log.txt here? It might give a clue.
[2014-02-06 17:05:43]
=====================================================================
Game: Crysis 2 Maximum Edition (108800)
[2014-02-06 17:05:43] Recording on device: Speakers (ASUS Xonar DGX Audio Device)
[2014-02-06 17:05:44] Audio client mix format:
[2014-02-06 17:05:44] format: 65534
[2014-02-06 17:05:44] channels: 2
[2014-02-06 17:05:44] samples/sec: 48000
[2014-02-06 17:05:44] bytes/sec: 384000
[2014-02-06 17:05:44] alignment: 8
[2014-02-06 17:05:44] bits/sample: 32
[2014-02-06 17:05:44] channel mask: 0x3
[2014-02-06 17:05:44] data format: {00000003-0000-0010-8000-00AA00389B71}
[2014-02-06 17:05:44] Initializing audio with 2 channels and 48000 samples/sec
[2014-02-06 17:05:50] Detected 4 logical processors, using 2 threads
[2014-02-06 17:05:50] Capture method set to Desktop BitBlt RGB
[2014-02-06 17:05:55] Capture method set to Game async D3D11 NV12
[2014-02-06 17:06:56] "SessionStats"
{
"TimeSubmitted" "1391706416"
"ResolutionX" "1280"
"ResolutionY" "720"
"DecoderName" "libavcodec software decoding with 3 threads"
"BandwidthLimit" "30000"
"FramerateLimit" "30"
"SlowSeconds" "29.121536254882813"
"SlowGamePercent" "0"
"SlowEncodePercent" "0"
"SlowNetworkPercent" "49.331756591796875"
"SlowDecodePercent" "10.335555076599121"
"AvgClientBitrate" "68.607917785644531"
"StdDevClientBitrate" "16.047595977783203"
"AvgServerBitrate" "8511.8232421875"
"StdDevServerBitrate" "6719.0068359375"
"AvgLinkBandwidth" "14440.634765625"
"AvgPingMS" "50.324264526367187"
"StdDevPingMS" "44.418411254882813"
"AvgCaptureMS" "1.6959536075592041"
"StdDevCaptureMS" "9.8920488357543945"
"AvgEncodeMS" "10.228656768798828"
"StdDevEncodeMS" "6.799138069152832"
"AvgNetworkMS" "24.037883758544922"
"StdDevNetworkMS" "41.737648010253906"
"AvgDecodeMS" "19.789684295654297"
"StdDevDecodeMS" "19.6748046875"
"AvgDisplayMS" "6.7648849487304687"
"StdDevDisplayMS" "3.2355990409851074"
"AvgFrameMS" "278.94161987304687"
"StdDevFrameMS" "772.92535400390625"
"AvgFPS" "29.802606582641602"
"StdDevFPS" "12.105241775512695"
}
[2014-02-06 17:13:22]
=====================================================================
Game: Crysis 2 Maximum Edition (108800)
[2014-02-06 17:13:22] Recording on device: Speakers (ASUS Xonar DGX Audio Device)
[2014-02-06 17:13:22] Audio client mix format:
[2014-02-06 17:13:22] format: 65534
[2014-02-06 17:13:22] channels: 2
[2014-02-06 17:13:22] samples/sec: 48000
[2014-02-06 17:13:22] bytes/sec: 384000
[2014-02-06 17:13:22] alignment: 8
[2014-02-06 17:13:23] bits/sample: 32
[2014-02-06 17:13:23] channel mask: 0x3
[2014-02-06 17:13:23] data format: {00000003-0000-0010-8000-00AA00389B71}
[2014-02-06 17:13:23] Initializing audio with 2 channels and 48000 samples/sec
[2014-02-06 17:13:25] Detected 4 logical processors, using 2 threads
[2014-02-06 17:13:25] Capture method set to Desktop BitBlt RGB
[2014-02-06 17:13:26] Capture method set to Game async D3D11 NV12
[2014-02-06 17:15:57] "SessionStats"
{
"TimeSubmitted" "1391706957"
"ResolutionX" "1280"
"ResolutionY" "720"
"DecoderName" "libavcodec software decoding with 3 threads"
"BandwidthLimit" "30000"
"FramerateLimit" "30"
"SlowSeconds" "11.044403076171875"
"SlowGamePercent" "54.501621246337891"
"SlowEncodePercent" "0"
"SlowNetworkPercent" "0"
"SlowDecodePercent" "0"
"AvgClientBitrate" "28.471406936645508"
"StdDevClientBitrate" "26.405517578125"
"AvgServerBitrate" "16324.31640625"
"StdDevServerBitrate" "2511706"
"AvgLinkBandwidth" "627744.4375"
"AvgPingMS" "0.56099086999893188"
"StdDevPingMS" "0.22255608439445496"
"AvgCaptureMS" "2.0725827217102051"
"StdDevCaptureMS" "10.65556812286377"
"AvgEncodeMS" "18.340904235839844"
"StdDevEncodeMS" "12.337479591369629"
"AvgNetworkMS" "0.58707016706466675"
"StdDevNetworkMS" "1.7759280204772949"
"AvgDecodeMS" "11.566235542297363"
"StdDevDecodeMS" "9.5729246139526367"
"AvgDisplayMS" "3.8885045051574707"
"StdDevDisplayMS" "2.9086322784423828"
"AvgFrameMS" "704.3372802734375"
"StdDevFrameMS" "2534.079833984375"
"AvgFPS" "27.551021575927734"
"StdDevFPS" "7.8526082038879395"
}
[2014-02-06 17:41:49]
=====================================================================
Game: FEZ (224760)
[2014-02-06 17:41:49] Recording on device: Speakers (ASUS Xonar DGX Audio Device)
[2014-02-06 17:41:50] Audio client mix format:
[2014-02-06 17:41:50] format: 65534
[2014-02-06 17:41:50] channels: 2
[2014-02-06 17:41:51] samples/sec: 44100
[2014-02-06 17:41:51] bytes/sec: 352800
[2014-02-06 17:41:51] alignment: 8
[2014-02-06 17:41:51] bits/sample: 32
[2014-02-06 17:41:51] channel mask: 0x3
[2014-02-06 17:41:51] data format: {00000003-0000-0010-8000-00AA00389B71}
[2014-02-06 17:41:51] Initializing audio with 2 channels and 44100 samples/sec
[2014-02-06 17:41:56] Detected 4 logical processors, using 2 threads
[2014-02-06 17:41:56] Capture method set to Desktop BitBlt RGB
[2014-02-06 17:41:57] Capture method set to Game async OpenGL NV12
[2014-02-06 17:44:53] "SessionStats"
{
"TimeSubmitted" "1391708693"
"ResolutionX" "1920"
"ResolutionY" "1080"
"DecoderName" "libavcodec software decoding with 3 threads"
"BandwidthLimit" "30000"
"FramerateLimit" "30"
"SlowSeconds" "0.88307195901870728"
"SlowGamePercent" "0"
"SlowEncodePercent" "0"
"SlowNetworkPercent" "0"
"SlowDecodePercent" "0"
"AvgClientBitrate" "52.326126098632812"
"StdDevClientBitrate" "16.187759399414063"
"AvgServerBitrate" "8638.2607421875"
"StdDevServerBitrate" "55099.57421875"
"AvgLinkBandwidth" "132412.046875"
"AvgPingMS" "0.45951476693153381"
"StdDevPingMS" "0.13353124260902405"
"AvgCaptureMS" "16.867374420166016"
"StdDevCaptureMS" "2.6411662101745605"
"AvgEncodeMS" "14.169391632080078"
"StdDevEncodeMS" "5.2980756759643555"
"AvgNetworkMS" "0.48299768567085266"
"StdDevNetworkMS" "0.11197814345359802"
"AvgDecodeMS" "7.8832168579101562"
"StdDevDecodeMS" "4.3783955574035645"
"AvgDisplayMS" "7.3749289512634277"
"StdDevDisplayMS" "1.3907123804092407"
"AvgFrameMS" "45.190013885498047"
"StdDevFrameMS" "9.1695117950439453"
"AvgFPS" "29.649076461791992"
"StdDevFPS" "4.8275747299194336"
}
[2014-02-06 17:45:29]
=====================================================================
Game: Sleeping Dogs™ (202170)
[2014-02-06 17:45:29] Recording on device: Speakers (ASUS Xonar DGX Audio Device)
[2014-02-06 17:45:30] Audio client mix format:
[2014-02-06 17:45:30] format: 65534
[2014-02-06 17:45:30] channels: 2
[2014-02-06 17:45:30] samples/sec: 44100
[2014-02-06 17:45:30] bytes/sec: 352800
[2014-02-06 17:45:30] alignment: 8
[2014-02-06 17:45:30] bits/sample: 32
[2014-02-06 17:45:30] channel mask: 0x3
[2014-02-06 17:45:30] data format: {00000003-0000-0010-8000-00AA00389B71}
[2014-02-06 17:45:30] Initializing audio with 2 channels and 44100 samples/sec
[2014-02-06 17:45:32] Detected 4 logical processors, using 2 threads
[2014-02-06 17:45:32] Capture method set to Desktop BitBlt RGB
[2014-02-06 17:46:39] Capture method set to Game async D3D11 NV12
[2014-02-06 17:47:45] "SessionStats"
{
"TimeSubmitted" "1391708865"
"ResolutionX" "1280"
"ResolutionY" "720"
"DecoderName" "libavcodec software decoding with 3 threads"
"BandwidthLimit" "30000"
"FramerateLimit" "30"
"SlowSeconds" "3.0111083984375"
"SlowGamePercent" "0"
"SlowEncodePercent" "0"
"SlowNetworkPercent" "0"
"SlowDecodePercent" "0"
"AvgClientBitrate" "2.264423131942749"
"StdDevClientBitrate" "0.066183581948280334"
"AvgServerBitrate" "11314.6279296875"
"StdDevServerBitrate" "123752.2421875"
"AvgLinkBandwidth" "213937.53125"
"AvgPingMS" "0.56142646074295044"
"StdDevPingMS" "0.1442158967256546"
"AvgCaptureMS" "2.6495838165283203"
"StdDevCaptureMS" "2.8237504959106445"
"AvgEncodeMS" "12.081777572631836"
"StdDevEncodeMS" "25.64378547668457"
"AvgNetworkMS" "0.47770532965660095"
"StdDevNetworkMS" "0.1198723316192627"
"AvgDecodeMS" "6.8596401214599609"
"StdDevDecodeMS" "3.4450376033782959"
"AvgDisplayMS" "2.3602712154388428"
"StdDevDisplayMS" "1.3207931518554687"
"AvgFrameMS" "59.0135498046875"
"StdDevFrameMS" "41.465385437011719"
"AvgFPS" "29.952032089233398"
"StdDevFPS" "6.4071993827819824"
}
[2014-02-06 17:48:34]
=====================================================================
Game: FEZ (224760)
[2014-02-06 17:48:34] Recording on device: Speakers (ASUS Xonar DGX Audio Device)
[2014-02-06 17:48:34] Audio client mix format:
[2014-02-06 17:48:35] format: 65534
[2014-02-06 17:48:35] channels: 2
[2014-02-06 17:48:35] samples/sec: 44100
[2014-02-06 17:48:35] bytes/sec: 352800
[2014-02-06 17:48:35] alignment: 8
[2014-02-06 17:48:35] bits/sample: 32
[2014-02-06 17:48:35] channel mask: 0x3
[2014-02-06 17:48:35] data format: {00000003-0000-0010-8000-00AA00389B71}
[2014-02-06 17:48:35] Initializing audio with 2 channels and 44100 samples/sec
[2014-02-06 17:48:37] Detected 4 logical processors, using 2 threads
[2014-02-06 17:48:37] Capture method set to Desktop BitBlt RGB
[2014-02-06 17:48:37] Capture method set to Game async OpenGL NV12
[2014-02-06 17:50:04] "SessionStats"
{
"TimeSubmitted" "1391709004"
"ResolutionX" "1280"
"ResolutionY" "720"
"DecoderName" "libavcodec software decoding with 3 threads"
"BandwidthLimit" "30000"
"FramerateLimit" "60"
"SlowSeconds" "0"
"SlowGamePercent" "0"
"SlowEncodePercent" "0"
"SlowNetworkPercent" "0"
"SlowDecodePercent" "0"
"AvgClientBitrate" "14.248579025268555"
"StdDevClientBitrate" "23.906661987304687"
"AvgServerBitrate" "11135.970703125"
"StdDevServerBitrate" "73062.9609375"
"AvgLinkBandwidth" "181266.0625"
"AvgPingMS" "0.48003321886062622"
"StdDevPingMS" "0.15417313575744629"
"AvgCaptureMS" "8.9887294769287109"
"StdDevCaptureMS" "4.3589129447937012"
"AvgEncodeMS" "7.7259879112243652"
"StdDevEncodeMS" "4.2115011215209961"
"AvgNetworkMS" "0.47919267416000366"
"StdDevNetworkMS" "0.21552325785160065"
"AvgDecodeMS" "4.0709061622619629"
"StdDevDecodeMS" "3.0297584533691406"
"AvgDisplayMS" "7.1920642852783203"
"StdDevDisplayMS" "4.9592123031616211"
"AvgFrameMS" "28.557399749755859"
"StdDevFrameMS" "10.13701057434082"
"AvgFPS" "57.251167297363281"
"StdDevFPS" "8.4688329696655273"
}
[2014-02-06 17:50:19]
=====================================================================
Game: UNKNOWN (0)
[2014-02-06 17:50:19] Recording on device: Speakers (ASUS Xonar DGX Audio Device)
[2014-02-06 17:50:19] Detected 4 logical processors, using 2 threads
[2014-02-06 17:50:19] Audio client mix format:
[2014-02-06 17:50:20] Capture method set to Desktop BitBlt RGB
[2014-02-06 17:50:20] format: 65534
[2014-02-06 17:50:20] channels: 2
[2014-02-06 17:50:20] samples/sec: 44100
[2014-02-06 17:50:20] bytes/sec: 352800
[2014-02-06 17:50:20] alignment: 8
[2014-02-06 17:50:21] bits/sample: 32
[2014-02-06 17:50:21] channel mask: 0x3
[2014-02-06 17:50:21] data format: {00000003-0000-0010-8000-00AA00389B71}
[2014-02-06 17:50:21] Initializing audio with 2 channels and 44100 samples/sec
[2014-02-06 17:50:26] "SessionStats"
{
"TimeSubmitted" "1391709026"
"ResolutionX" "0"
"ResolutionY" "0"
"DecoderName" "libavcodec software decoding with 3 threads"
"BandwidthLimit" "30000"
"FramerateLimit" "60"
"SlowSeconds" "2.0278167724609375"
"SlowGamePercent" "0"
"SlowEncodePercent" "0"
"SlowNetworkPercent" "0"
"SlowDecodePercent" "0"
"AvgClientBitrate" "2.124000072479248"
"StdDevClientBitrate" "0.24701881408691406"
"AvgServerBitrate" "53.596004486083984"
"StdDevServerBitrate" "70178336"
"AvgLinkBandwidth" "39436856"
"AvgPingMS" "0.4603067934513092"
"StdDevPingMS" "0.087610788643360138"
"AvgCaptureMS" "1.6301795244216919"
"StdDevCaptureMS" "0.47627389430999756"
"AvgEncodeMS" "3.6138222217559814"
"StdDevEncodeMS" "14.333054542541504"
"AvgNetworkMS" "0.90258628129959106"
"StdDevNetworkMS" "4.9165587425231934"
"AvgDecodeMS" "0.57481211423873901"
"StdDevDecodeMS" "0.35655820369720459"
"AvgDisplayMS" "3.4320123195648193"
"StdDevDisplayMS" "7.9069557189941406"
"AvgFrameMS" "12.166318893432617"
"StdDevFrameMS" "32.260189056396484"
"AvgFPS" "54.787654876708984"
"StdDevFPS" "15.621880531311035"
}
[2014-02-06 17:50:33]
=====================================================================
Game: The Elder Scrolls V: Skyrim (72850)
[2014-02-06 17:50:33] Recording on device: Speakers (ASUS Xonar DGX Audio Device)
[2014-02-06 17:50:33] Detected 4 logical processors, using 2 threads
[2014-02-06 17:50:34] Audio client mix format:
[2014-02-06 17:50:34] format: 65534
[2014-02-06 17:50:34] Capture method set to Game D3D9 RGB
[2014-02-06 17:50:34] channels: 2
[2014-02-06 17:50:34] samples/sec: 44100
[2014-02-06 17:50:34] bytes/sec: 352800
[2014-02-06 17:50:34] alignment: 8
[2014-02-06 17:50:34] bits/sample: 32
[2014-02-06 17:50:34] channel mask: 0x3
[2014-02-06 17:50:35] data format: {00000003-0000-0010-8000-00AA00389B71}
[2014-02-06 17:50:35] Initializing audio with 2 channels and 44100 samples/sec
[2014-02-06 17:54:16] "SessionStats"
{
"TimeSubmitted" "1391709256"
"ResolutionX" "0"
"ResolutionY" "0"
"DecoderName" "libavcodec software decoding with 3 threads"
"BandwidthLimit" "30000"
"FramerateLimit" "60"
"SlowSeconds" "2.0283050537109375"
"SlowGamePercent" "0"
"SlowEncodePercent" "0"
"SlowNetworkPercent" "0"
"SlowDecodePercent" "0"
"AvgClientBitrate" "2.3165042400360107"
"StdDevClientBitrate" "0.13660867512226105"
"AvgServerBitrate" "15332.1435546875"
"StdDevServerBitrate" "5124967.5"
"AvgLinkBandwidth" "638621.0625"
"AvgPingMS" "0.75998383760452271"
"StdDevPingMS" "0.34745198488235474"
"AvgCaptureMS" "10.589620590209961"
"StdDevCaptureMS" "4.4298286437988281"
"AvgEncodeMS" "16.509033203125"
"StdDevEncodeMS" "6.0090508460998535"
"AvgNetworkMS" "0.59146857261657715"
"StdDevNetworkMS" "0.66139328479766846"
"AvgDecodeMS" "8.7311305999755859"
"StdDevDecodeMS" "3.6237528324127197"
"AvgDisplayMS" "3.2512621879577637"
"StdDevDisplayMS" "2.6009798049926758"
"AvgFrameMS" "39.747314453125"
"StdDevFrameMS" "10.407034873962402"
"AvgFPS" "39.898159027099609"
"StdDevFPS" "11.350174903869629"
}
[2014-02-06 18:01:38]
=====================================================================
Game: Call of Duty 4: Modern Warfare (7940)
[2014-02-06 18:01:38] Recording on device: Speakers (ASUS Xonar DGX Audio Device)
[2014-02-06 18:01:38] Audio client mix format:
[2014-02-06 18:01:38] format: 65534
[2014-02-06 18:01:38] channels: 2
[2014-02-06 18:01:38] samples/sec: 44100
[2014-02-06 18:01:38] bytes/sec: 352800
[2014-02-06 18:01:38] alignment: 8
[2014-02-06 18:01:38] bits/sample: 32
[2014-02-06 18:01:39] channel mask: 0x3
[2014-02-06 18:01:39] data format: {00000003-0000-0010-8000-00AA00389B71}
[2014-02-06 18:01:39] Initializing audio with 2 channels and 44100 samples/sec
[2014-02-06 18:01:39] Detected 4 logical processors, using 2 threads
[2014-02-06 18:01:39] Capture method set to Desktop BitBlt RGB
[2014-02-06 18:02:43] "SessionStats"
{
"TimeSubmitted" "1391709763"
"ResolutionX" "1728"
"ResolutionY" "1080"
"DecoderName" "libavcodec software decoding with 3 threads"
"BandwidthLimit" "30000"
"FramerateLimit" "60"
"SlowSeconds" "13.999801635742188"
"SlowGamePercent" "0"
"SlowEncodePercent" "0"
"SlowNetworkPercent" "0"
"SlowDecodePercent" "0"
"AvgClientBitrate" "2.4344890117645264"
"StdDevClientBitrate" "0.29806476831436157"
"AvgServerBitrate" "175.19358825683594"
"StdDevServerBitrate" "10009.701171875"
"AvgLinkBandwidth" "4126.14501953125"
"AvgPingMS" "0.73750811815261841"
"StdDevPingMS" "0.20248547196388245"
"AvgCaptureMS" "58.524150848388672"
"StdDevCaptureMS" "25.991056442260742"
"AvgEncodeMS" "8.8173484802246094"
"StdDevEncodeMS" "2.3310539722442627"
"AvgNetworkMS" "0.43293213844299316"
"StdDevNetworkMS" "0.096273593604564667"
"AvgDecodeMS" "2.954087495803833"
"StdDevDecodeMS" "1.3632808923721313"
"AvgDisplayMS" "3.5340650081634521"
"StdDevDisplayMS" "0.61870884895324707"
"AvgFrameMS" "74.891510009765625"
"StdDevFrameMS" "28.304800033569336"
"AvgFPS" "16.700078964233398"
"StdDevFPS" "11.149398803710937"
}
[2014-02-07 14:40:26] Recording on device: Speakers (2- Sennheiser USB Headset)
[2014-02-07 14:40:26] Audio client mix format:
[2014-02-07 14:40:26] format: 65534
[2014-02-07 14:40:26] channels: 2
[2014-02-07 14:40:26] samples/sec: 44100
[2014-02-07 14:40:26] bytes/sec: 352800
[2014-02-07 14:40:26] alignment: 8
[2014-02-07 14:40:26] bits/sample: 32
[2014-02-07 14:40:26] channel mask: 0x3
[2014-02-07 14:40:26] data format: {00000003-0000-0010-8000-00AA00389B71}
[2014-02-07 14:40:26] Initializing audio with 2 channels and 44100 samples/sec
If you search for 'error' in your StreamAudioTrace.txt log file does it come up with anything? That's usually a big file, so don't you might need notepad+ etc to open it and search.
Which game sound works and which one doesn't by the way (i.e. one out of the 70%)
Sleeping Dogs is the only one In that list I can name, there were more, such as Sonic 4 Episdoe 1, Scribblenauts Unlimited, Dead Island, Dead Rising 2 and Left 4 Dead 2.
Totally confused now.
control mmsys.cpl sounds
..and disable all but the Xonar?
The strangest part is, that all the games with issues, used to play sound through the PC until the update that muted it, So the sound is working, just isn't streaming to my client. Which points me toward an issue while either encoding the audio, or the client decoding it.
Are there any logs I can check on my client? as it could be a problem decoding
(I tried multiple clients like I said, but it's worth a shot right?)
(On a side note, ALL non-steam games/apps I tested, had full sound)
I have an ASUS Xonar DGX on the host PC and am not getting any audio in most games. Games like TF2 and CS:GO have no audio. I have been able to get audio streaming in various games, including DOTA 2.
The logs don't reveal any errors or failures of note.
I7 4770k
16 gb hiper x
gtx 690
Streamed to AMD Athon 620
4gb 1600
AMD 7750
I'm glad to hear you found something to fix your issue. Unfortunately, that method didn't change anything on my setup. Still not getting sound. I checked my task manager and mxmon.exe is running in the background now, but even if I relaunch steam no luck. Thanks for the idea though
Note that the Xonar HDAV center says "DSP Mode: None" regardess of whether or not it's actually processing anything - somewhat misleading.
Thanks!