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All Discussions > Final Fantasy V > Topic Details
 This topic has been pinned, so it's probably important
Krisan Thyme Sep 25, 2015 @ 4:00pm
FF V: Krisan's Mod Releases (Subscribe for Notifications!)
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>> View Patreon Page[www.patreon.com] <<

Description:
Above you will find a complete listing of all mods I have created! My aim is to create a centralized database of my mods, so that the public as a whole has easy access to everything that I've put out there. While the Patreon page may be an ever work-in-progress, I hope to continue to update it over time with newer and cooler releases! Thank you all for your support here at the Final Fantasy Modding Community, and if you like what you see here, please consider subscribing to my Patreon!

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Last edited by Krisan Thyme; Mar 18, 2018 @ 12:02am
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Showing 1-15 of 69 comments
Harleyidhra Sep 27, 2015 @ 10:56am 
My number one most wanted mod is cleaning up of the menus in battle, similar to the FF3 mod. It's distracting trying to look in areas that I'm not used to looking in for commands that I'm entering.

The png-to-dat stuff is going to create a plethora of cool stuff, one of which I'm considering working on myself, but I'm lacking in image editing software at the moment.
Fragolina Sep 27, 2015 @ 12:42pm 
I can't make the extracted sprites to work, i did everything in the .txt but when i launch the game the graphic is still the iOS one
Krisan Thyme Sep 27, 2015 @ 3:01pm 
Originally posted by Sir Fappington:
I can't make the extracted sprites to work, i did everything in the .txt but when i launch the game the graphic is still the iOS one
Sounds like you're moving the DAT's to the wrong place, or you're attempting to modify a resource that doesn't have a *.DAT extension to begin with, such as the opening SE logo. In cases such as that one, you can simply change the extension from *.DAT to *.PNG and it will work fine.

Edit: I've updated the script to output a *.PNG extension for the 15 files that require it.
Last edited by Krisan Thyme; Sep 27, 2015 @ 3:17pm
Fragolina Sep 27, 2015 @ 3:16pm 
I modified everything to be sure but nothing has changed... i moved all the 188* files in the resources in FFV but nothing happens :/
Krisan Thyme Sep 27, 2015 @ 3:19pm 
Originally posted by Sir Fappington:
I modified everything to be sure but nothing has changed... i moved all the 188* files in the resources in FFV but nothing happens :/
What are you trying to change, exactly? Plus if the process failed to work, the graphics wouldn't load at all, you wouldn't simply see the original ones. Also there are 1861 graphic files, not 188.
Last edited by Krisan Thyme; Sep 27, 2015 @ 3:25pm
Fragolina Sep 27, 2015 @ 3:36pm 
Yeah i meant 1861 files, i changed every file, i just put the "png-to-dat" files in the sprites folder and then make the programm to work... after all i take all the 1861 dat file in the DAT folder in resources FFV but nothing happens :c
Krisan Thyme Sep 27, 2015 @ 3:44pm 
Originally posted by Sir Fappington:
Yeah i meant 1861 files, i changed every file, i just put the "png-to-dat" files in the sprites folder and then make the programm to work... after all i take all the 1861 dat file in the DAT folder in resources FFV but nothing happens :c
Again, what sprites are you trying to change? You're not just running the program on the sprite sheets as-is, are you? Because that obviously won't change anything, besides making it load slightly faster.
Fragolina Sep 27, 2015 @ 3:48pm 
How am i supposed to run the program? I trying to change every sprites... this is how i made until now:
Extract all the files, png-to-dat and the other files in the sprites folder and then run the png-to-dat... then i take the files in the dat folder a move then in the resources ff v, replacing the original
Yon-Nos Sep 28, 2015 @ 9:41pm 
A friend requested a mod to remove the face masks from the Blue Mage class, so I figured I'd release it publicly since I was already doing the work to create it. Here's the link:

http://s000.tinyupload.com/?file_id=01693163084944667215

Some screenshots:

http://steamcommunity.com/sharedfiles/filedetails/?id=526708947
http://steamcommunity.com/sharedfiles/filedetails/?id=526709299

EDIT: Alternate version with gray shoulders:

http://s000.tinyupload.com/?file_id=93581242534891510104

Screenshot:

http://steamcommunity.com/sharedfiles/filedetails/?id=526724796

Krile Preview of both versions:

http://imgur.com/lv2U0Kj


EDIT 2: Gray shoulders with mask intact version, as per requested:

http://s000.tinyupload.com/?file_id=00426916097663446363

Screenshot:

http://steamcommunity.com/sharedfiles/filedetails/?id=527206666
Last edited by Yon-Nos; Sep 29, 2015 @ 10:38pm
Scarlet Crusade Sep 28, 2015 @ 11:04pm 
I kinda like the way that looks without the red and adding the grey, but I do like the masks, so how about a full-circle where you've got the color swap and leave the masks on? That'd be cool.
Yon-Nos Sep 29, 2015 @ 10:39pm 
Originally posted by Scarlet Crusade:
I kinda like the way that looks without the red and adding the grey, but I do like the masks, so how about a full-circle where you've got the color swap and leave the masks on? That'd be cool.

Added, updated.
So is there no fix for the clearly visible tile overlay issue? Or are the tiles actually just made that way?
Fragolina Oct 4, 2015 @ 3:54am 
Can someone explain to me the exact way to change the sprite please?
Yon-Nos Oct 4, 2015 @ 7:04pm 
Originally posted by Niah Lockwood:
So is there no fix for the clearly visible tile overlay issue? Or are the tiles actually just made that way?

Its not actually the tiles that are broken. They look fine when opened in an editor. The tiling error is actually caused by a rendering error in the way the game scales the screen.

So unfortuntely the tiling issue can't be fixed by editing artwork :(
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