Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I dunno, given the amount of work still left in FF5 alone, I feel like the best outcome would be for Fuji's work to inspire someone else to handle FF6. I say this because on top of the time it would take for both to reach completion, I feel like anyone would get burnt out before finishing two games' sprite mods back to back, especially when the first one has job classes with unique sprites.
After I finish with the battle sprites and put out a solid release, I plan to work on an overworld patch for FF5. By that point I'm hoping someone else will have started working on FF6. There seemed like some good activity on the FF6 board, so I'm hoping that continues.
Well, when the time comes, if you ever need help with FF6, let me or Kafziel know. Sadly it's a lot more complex than FF5, since it doesn't use PNGs, but instead BMPs in Indexed Mode. Eitherway, it's easy once you have a gameplan. I listed the steps on the FF6 Original Sprites thread, if anyone is interested.
EDIT: Just tried the filter removal and it solved my ghosting issue. It was bizarre because sometimes a white border appeared in different places depending on which colors I used or if I had deleted the background and recolored the borders black. I was convinced it was something to do with the Photoshop, but nothing was making sense. As is typical, the simplest answer was the right one. Go figure.
EDIT2: I actually found the root of the problem. Photoshop defaults the alpha background color for PNGs as white and the bilinear filter was picking up that color and blending it with the border, which caused the white ghosting. What a horrible design, but whatever. I fixed the issue on my end by saving the PNGs for web with a black background color, which is what I'm using for my sprite borders. Just wanted to document the process here in case anybody comes across the same issue with their own mods.