STEAM GROUP
Final Fantasy - Modding FF-Modding
STEAM GROUP
Final Fantasy - Modding FF-Modding
311
IN-GAME
2,286
ONLINE
Founded
July 26, 2015
Language
English
Location
United States 
vavrinko(SK) Oct 25, 2020 @ 4:24am
[SOLVED ]Custom music HELP!
I am trying to add custom music to the game. Replace the background music in certain levels.
Any advice on how to convert the music into .scd so the game would recognize it.

I have my music in .ogg and I converted them to .ogg.scd using FFXIV Explorer then deleted the .ogg extention and packed it using ff13 tool, but the game does not play them. It stays silent.

I know some people were able to add custom music into the game and I know that was 6 years ago.
Still, can anyone help?
Last edited by vavrinko(SK); Oct 27, 2020 @ 9:48pm
Originally posted by MJB:
Let me see if I can post the link in a format that will stay. So obviously you will need to fix the host name but the download I think you want is at

world wide web dot mediafire dot com /download/065x5yy35ozg3sb/oggenc2.87-1.3.4-generic.7z
< >
Showing 1-15 of 15 comments
MJB Oct 25, 2020 @ 5:29am 
I haven't done it myself, but I did look into it a while back and have a couple links to some information. I'm not sure if you've seen these or not.
link 1
link 2
link 3
vavrinko(SK) Oct 25, 2020 @ 5:46am 
I wisited those sites before. 'Tis from these sites I figured out how to use the tools, but the game still does not play the new music. Don't you know someone who already did a mod like this? Someone who could give an advice on the process?
Last edited by vavrinko(SK); Oct 25, 2020 @ 7:28am
Melodia Oct 25, 2020 @ 6:36am 
In Bartz24's randomizer he includes an option to randomize music.
https://github.com/Bartz24/FF13Randomizer/releases
MJB Oct 25, 2020 @ 6:55am 
Nothing with sound, specifically inserting new tracks for background music, special effects or voices. I would have to play with it some to try to understand how it all works.
Last edited by MJB; Oct 25, 2020 @ 6:57am
vavrinko(SK) Oct 25, 2020 @ 7:36am 
My goal is to add original japanese version of Chocobos of Cocoon to the theme park level, so I am affraid music shuffle won't help here. I have a feeling that the guys from the link 1 figured something out, but I don't understand it at all. :/
MJB Oct 25, 2020 @ 4:19pm 
I think I misunderstood what you wanted. Based on your post above, I have a couple of questions.

1) Are you playing the English or Japanese version of the game?
2) The track you want to use (Chocobos of Cocoon, Japanese version) already exists in the game in the Chocobo section of Nautilus, correct?
3) You would like to use this track in the early part of Nautilus rather than what they are currently using for the version of the game specified in question #1? or do you mean somewhere else?
Last edited by MJB; Oct 25, 2020 @ 4:45pm
vavrinko(SK) Oct 26, 2020 @ 1:40am 
1) I play Japanese version of the game.
2) The japanese version of the track is not in the game. Even the japanese files (white_imgc.win32.bin) contain the same music as the english white_imgu.
3) I simply want to replace this track with japanese version of the song (with japanese lyrics). It was like this in the japanese PS3 release of the game.
Last edited by vavrinko(SK); Oct 26, 2020 @ 1:40am
vavrinko(SK) Oct 26, 2020 @ 2:20pm 
Originally posted by MJB:
I haven't done it myself, but I did look into it a while back and have a couple links to some information. I'm not sure if you've seen these or not.
link 1
link 2
link 3
Frome these threads it seems that I just need to convert my music files to .ogg with serial number 0, before converting them to .scd. Or at least I think that's what I am missing.:BL3Shrug:
However I have no idea how to do that. TGE posted some script he made there on the forum, but the link was unfortunately removed. :(
Any chance someone knows how to change the serial number of .ogg file?
Last edited by vavrinko(SK); Oct 26, 2020 @ 2:22pm
MJB Oct 26, 2020 @ 4:42pm 
I think this is what you are looking for (batch script for using OggEnc2). The original file was called wav2scd.bat It was referenced in the 1st link. It also came with a generic SCD header. The original link was to a media fire file which Steam blocks.

oggenc2.exe -s 0 -c "LoopStart=1017856" -c "LoopEnd=4471709" "%~n1.wav"
copy /b scd.header + "%~n1.ogg" "%~n1.scd"
del "%~n1.ogg"
pause
Last edited by MJB; Oct 26, 2020 @ 4:43pm
vavrinko(SK) Oct 27, 2020 @ 1:18am 
thanks man :)
but I don't know what to do with it. when I put this into batch file it says oggenc2.exe not recognized or something... do I need something else to use alongside with this?
The author of this thread has indicated that this post answers the original topic.
MJB Oct 27, 2020 @ 4:19am 
Let me see if I can post the link in a format that will stay. So obviously you will need to fix the host name but the download I think you want is at

world wide web dot mediafire dot com /download/065x5yy35ozg3sb/oggenc2.87-1.3.4-generic.7z
vavrinko(SK) Oct 27, 2020 @ 10:46am 
nope... I still get silence. I guess it will never work. Maybe if I contact TGE somehow...
But I want to thank you nontheless, MJB. Even though we did not find out what is the problem in my files, you provided great support and advice :KneelingBow:
MJB Oct 27, 2020 @ 1:06pm 
I'll take a shot at it. Who knows, maybe I'll get lucky.

Update, so I was able to get a new track to play in the game although my looping values were a bit off. I think I probably did pretty much what you tried, I have no idea why it worked though. So I took a .wav file of what I wanted (I did use the Chocobos of Cocoon with the Japanese lyrics in it). Ran it through the oggenc2.exe file using the batch file with a much bigger end_loop value (although it wasn't large enough I'm guessing since it cut it short in-game) which converted it into the .scd file. I then just used the ff13tools to insert the file (music_62nati_f.win32.scd) back into the game (english version - white_imgu.win32.bin). I specifically chose the english version as I was pretty sure there wouldn't be Japanese words in it. I then started up a game with a save from the beginning of Nautilus and the new music played.

The original song was an mp3, I used Audicity to convert it to a .wav (44100, 16 bit)
Last edited by MJB; Oct 27, 2020 @ 2:05pm
vavrinko(SK) Oct 27, 2020 @ 9:47pm 
O my God, it works.
At the end I did not learn what was the problem. I just used the batch script that came with the .rar. Before I was using one I created based on what you provided. I must have made a mistake somewhere. XD
Loop is messed up for me as well. I will try to fix it with hex editor. Maybe puting in the same loop info as the original file has will help... I don't know. Right now I am just soooo happy it finally worked.

Thank you, fiend. Honestly thank you.
I will inform you if I manage to do something about the loop if you'd like.

Update: Wait... I just noticed in your screenshots. You are the guy responsible for the HD patches as well? O_O
Last edited by vavrinko(SK); Oct 27, 2020 @ 9:51pm
MJB Oct 28, 2020 @ 6:38am 
¯\_(ツ)_/¯
< >
Showing 1-15 of 15 comments
Per page: 1530 50