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https://github.com/Bartz24/FF13Randomizer/releases
1) Are you playing the English or Japanese version of the game?
2) The track you want to use (Chocobos of Cocoon, Japanese version) already exists in the game in the Chocobo section of Nautilus, correct?
3) You would like to use this track in the early part of Nautilus rather than what they are currently using for the version of the game specified in question #1? or do you mean somewhere else?
2) The japanese version of the track is not in the game. Even the japanese files (white_imgc.win32.bin) contain the same music as the english white_imgu.
3) I simply want to replace this track with japanese version of the song (with japanese lyrics). It was like this in the japanese PS3 release of the game.
However I have no idea how to do that. TGE posted some script he made there on the forum, but the link was unfortunately removed. :(
Any chance someone knows how to change the serial number of .ogg file?
oggenc2.exe -s 0 -c "LoopStart=1017856" -c "LoopEnd=4471709" "%~n1.wav"
copy /b scd.header + "%~n1.ogg" "%~n1.scd"
del "%~n1.ogg"
pause
but I don't know what to do with it. when I put this into batch file it says oggenc2.exe not recognized or something... do I need something else to use alongside with this?
world wide web dot mediafire dot com /download/065x5yy35ozg3sb/oggenc2.87-1.3.4-generic.7z
But I want to thank you nontheless, MJB. Even though we did not find out what is the problem in my files, you provided great support and advice
Update, so I was able to get a new track to play in the game although my looping values were a bit off. I think I probably did pretty much what you tried, I have no idea why it worked though. So I took a .wav file of what I wanted (I did use the Chocobos of Cocoon with the Japanese lyrics in it). Ran it through the oggenc2.exe file using the batch file with a much bigger end_loop value (although it wasn't large enough I'm guessing since it cut it short in-game) which converted it into the .scd file. I then just used the ff13tools to insert the file (music_62nati_f.win32.scd) back into the game (english version - white_imgu.win32.bin). I specifically chose the english version as I was pretty sure there wouldn't be Japanese words in it. I then started up a game with a save from the beginning of Nautilus and the new music played.
The original song was an mp3, I used Audicity to convert it to a .wav (44100, 16 bit)
At the end I did not learn what was the problem. I just used the batch script that came with the .rar. Before I was using one I created based on what you provided. I must have made a mistake somewhere. XD
Loop is messed up for me as well. I will try to fix it with hex editor. Maybe puting in the same loop info as the original file has will help... I don't know. Right now I am just soooo happy it finally worked.
Thank you, fiend. Honestly thank you.
I will inform you if I manage to do something about the loop if you'd like.
Update: Wait... I just noticed in your screenshots. You are the guy responsible for the HD patches as well? O_O