GRUPO STEAM
Final Fantasy - Modding FF-Modding
GRUPO STEAM
Final Fantasy - Modding FF-Modding
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Todas as discussões > Final Fantasy IX > Detalhes do tópico
Albeoris 25/abr./2016 às 8:43
Memoria - Engine modifications
The new version is available: (18.01.2021)
Sources (for developers): https://github.com/Albeoris/Memoria
Release (for players): https://github.com/Albeoris/Memoria/releases
Mirror: https://ff9.ffrtt.ru/rus/Memoria.zip
NexusMods: https://www.nexusmods.com/finalfantasy9/mods/3

Old versions:
https://www.nexusmods.com/finalfantasy9/mods/3?tab=files

Features:
  • Widescreen support
  • Disable/Enable cheats
  • Fast battle (Custom FPS, skip waiting or turn-based)
  • Save/Load anywhere (Alt+F5 / Alt+F9)
  • Edit game data
  • All of characters available
  • Easy rope jumping, frog catching, hippaul racing
  • Change the game font
  • Export/Import game resources
  • Volume adjustment for sound FX and music
  • Many other tweeks

Important:
Update the game to the last version first!

Command line interface:
  • Memoria.Patcher.exe - will patch game files using current directory or path from the windows registry
  • Memoria.Patcher.exe <gameDirectory> - will patch game files using a provided path

First run:
  • Run game.
  • If there is no error you will see "Memoria.ini" file in the game directory.
  • If something went wrong you will see error in the "Memoria.log"
  • If you not see "Memoria.log" try to run game with administrator rights
  • If you see "Sharing violation on path" then close applications that hold this file
  • If you see "at Memoria.CsvReader.Read" then fix files in the StreamingAssets\Data directory or delete them and patch again.
  • If the error persists see "\FINAL FANTASY IX\x64(or x86)\FF9_Data\output_log.txt"

Configuration:
  • Close the game
  • Open Memoria.ini via any text editor (notepad for example)
  • Change "Enable" value from 0 to 1.
  • Specify other params
  • Save Memoria.ini
  • Run the game
Some settings are available in the in-game menu: Ctrl+Alt+Shift + M

Feedback, pull requests and issues are welcome.

Widescreen support
Alt+Space at runtime
https://i.imgur.com/FziaWiV.jpg
https://i.imgur.com/68VdC59.jpg
https://i.imgur.com/9uhVWzW.jpg
https://i.imgur.com/uB9ZYBs.png
https://i.imgur.com/a7v0uIM.jpg

Beatrix:
https://i.imgur.com/uW0BXuI.jpg
https://i.imgur.com/VIXNYuY.jpg

Rope jumping:
https://i.imgur.com/fesXXVn.png

Fast battles:
Custom FPS: https://youtu.be/mD6UmA-BH5M
Skip waiting: https://youtu.be/EqDkhKLHwT0
Turn-based: https://youtu.be/UqY3bhSnKAo

Scripting:
https://youtu.be/cU4T3GSIjxs

Reduce random in the Tetra Master
http://steamcommunity.com/groups/ff-modding/discussions/13/357284131804133221/?ctp=22#c133257636769239161

Auto discard in the Tetra Master
https://github.com/Albeoris/Memoria/wiki/Tetra-Master

Manually turn on the trance mode
https://github.com/Albeoris/Memoria/issues/33

Volume adjustment for sound FX and music
https://github.com/Albeoris/Memoria/issues/36

Bypass the Launcher
https://github.com/Albeoris/Memoria/issues/70

Replacing Vivi's regular attack with basic magic
https://github.com/Albeoris/Memoria/wiki/Battle-modifications#viviautoattack
Última edição por Albeoris; 18/jan./2021 às 9:42
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Exibindo comentários 106120 de 867
:o That's exciting. :FFXIII2cactuar:
WarpedEdge 5/jun./2016 às 14:07 
Hey idk if you will read my reply on the comment about the characters, but is there a way or can anyone who has this mod working, make a how to video? I got unity and visual studio but after that I had no idea what to do...Videos are much easier to follow sorry..
Albeoris 5/jun./2016 às 14:20 
Escrito originalmente por Sefie1999AD:
Go to the yadi [dot] sk/d/FVB-1Qs3rJwnz address mentioned in the original post, download the zip file, extract the contents somewhere, and then run Memoria.Patcher.exe. That should do it. Run and quit the game once to get a file called Memoria.ini in the steamapps\common\FINAL FANTASY IX\ folder. Open the ini file with a text editor to tweak the game's settings. Did this work for you? :)
WarpedEdge 5/jun./2016 às 14:36 
I'm sorry I can't even find this Yadi thing...original post..? isnt that the first page on here? I don't even see yadi whatever its called...and okay so I downloaded unity and visual...but whats this memoria.exe/ini I am on the github thing and dont see that....I am just confused about this all and im a tech for shit sake..
EDIT: Found Yadi....trying now.
"Set a correct path to the Unity library folder in the Memoria.csproj (Notepad) C:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity</FrameworkPathOverride>
Create the "\References" folder in the root solution directory.
Copy "Assembly-CSharp.dll", "UnityEngine.dll" and "XInputDotNetPure.dll" from "\FINAL FANTASY IX\x64\FF9_Data\Managed" to "\References"
Download "Mono.Cecil" package manualy or enable automaticaly package downloads." This is what confuses me now
EDIT EDIT: Lol sorry..another stupid question...i got the memoria.exe and it just pops a window open and if i press any key it'll close it...Is it too much to ask for a video or step by step explanation...your steps are meant for people who actually know what they are doing :/ sorry....
Última edição por WarpedEdge; 5/jun./2016 às 15:07
Serafie1999AD 5/jun./2016 às 15:34 
No no, don't go to the GitHub, you won't need Unity, Visual Studio, Mono.Cecil and whatnot, they're only there if you want to work as a developer. The first post on this topic currently says:

"A new version is available: (05.06.2016)
Git: https://github.com/Albeoris/Memoria
Build: yadi [dot] sk/d/FVB-1Qs3rJwnz"

You want the "build" link, not the "git" link. Here's some more detailed instructions:

1) type the following to your browser's address bar:
yadi[dot]sk/d/FVB-1Qs3rJwnz
replace [dot] with a dot, i.e. this: .
then press Enter. (I don't know why the URL isn't given here directly, but I'll respect the modder's wish not to give out a direct link.)

2) After pressing Enter, you're taken to a page with a downloadable file called Memoria.zip. Press "Download", and save it somewhere, for example, your Desktop.

3) Open the zip file with any program that can open it, such as WinZip, WinRAR, 7zip etc.

4) Extract all files inside the zip file somewhere, for example, create a folder called Memoria on your Desktop and extract all the files there.

5) Open the Memoria folder you just created, and double click on the file called Memoria.Patcher.exe. The mod will install itself to your Final Fantasy IX folder.

6) Run Final Fantasy IX, and then quit it. This will create a file called Memoria.ini inside the Final Fantasy IX folder.

7) Open Memoria.ini with WordPad, NotePad, Word or some other text editor. Edit the settings to whatever you like (I should write a more detailed explanation, but this post is already way too long), then save the edited file.

8) Run and enjoy your modded version of Final Fantasy IX.

If these instructions weren't clear enough to get the mod installed, I give up. :'D
Albeoris 5/jun./2016 às 16:12 
Sefie1999AD, thank you! D:
@Sefie1999AD yes thanks a bunch. I had a similar question and hadn't gotten around to asking.
WarpedEdge 5/jun./2016 às 19:34 
Sorry one last quick question...I have my Final fantasy IX in my A: not C: so it cant find it :/ any ideas?
Edit: I tried just copying the Game itself to the C: the right UNC path and everything it said it patched but when i opened FFIX and closed it again then checked there was no Memoria.ini
Última edição por WarpedEdge; 5/jun./2016 às 20:27
So I started messing with it today in a new game and I like it, however when I got to the scripted battle during the Canary play (where Zidane, Cinna, Blank and Marcus fight their boss on stage) when it starts it shows everyone's HP, MP, ATB and Trance maxed out and no battle menu shows up. I'll get atacked a few times and then the damage number starts glitching out and I have to restart. Any ideas? I tried disabling cheats and everything but it still happens.

Edit: I restarted a new game using default battle speed instead of fast battle and it fixed it. During the stage fight everyone's "Steal" option said "SFX" though...but it went back to normal with the Steiner fight. So a bug maybe?
Última edição por Duke Von Rollington; 6/jun./2016 às 2:24
Serafie1999AD 6/jun./2016 às 3:05 
The characters are supposed to have SFX instead of Steal during the stage play. The SFX skills are fake spells that deal 0 damage, but I still use them during the fight against Baku / King Leo, since it's all good stage drama and flashy effects. ^^

Here's the usual changes I do to Memoria.ini:

[Graphics]
BattleFPS=20
I think 30 makes the animations too fast, but the default 15 is too slow.

[Cheats]
I set every value to 1, except SpeedFactor = 5 (the default option). This won't activate the cheats automatically, but it gives you the option to use them, and I especially like having speedup, and maybe no encounters. Even if you never use the cheats, I don't see any harm in enabling the option to use them.

[Hacks]
Enabled = 1
BattleSpeed = 2
The other hacks keep their default values. For battle speed, Fast (value: 1) is alright, but I usually like to have my healer remain on standby (using the menu button to skip turns) in case someone needs to be healed. The fast charging only works if nobody has a turn ready, so there won't be any fast charging until I have my healer do something. I think the Turn-based system (value: 2) is great, though. It's essentially like FFX's CTB system. Unlike the Fast system, the Turn-based system lets you postpone a character's turn by pressing LT, which causes the next character or enemy to get a turn, while keeping the healer etc on standby.
Escrito originalmente por Sefie1999AD:
The characters are supposed to have SFX instead of Steal during the stage play. The SFX skills are fake spells that deal 0 damage, but I still use them during the fight against Baku / King Leo, since it's all good stage drama and flashy effects. ^^

Here's the usual changes I do to Memoria.ini:

[Graphics]
BattleFPS=20
I think 30 makes the animations too fast, but the default 15 is too slow.

[Cheats]
I set every value to 1, except SpeedFactor = 5 (the default option). This won't activate the cheats automatically, but it gives you the option to use them, and I especially like having speedup, and maybe no encounters. Even if you never use the cheats, I don't see any harm in enabling the option to use them.

[Hacks]
Enabled = 1
BattleSpeed = 2
The other hacks keep their default values. For battle speed, Fast (value: 1) is alright, but I usually like to have my healer remain on standby (using the menu button to skip turns) in case someone needs to be healed. The fast charging only works if nobody has a turn ready, so there won't be any fast charging until I have my healer do something. I think the Turn-based system (value: 2) is great, though. It's essentially like FFX's CTB system. Unlike the Fast system, the Turn-based system lets you postpone a character's turn by pressing LT, which causes the next character or enemy to get a turn, while keeping the healer etc on standby.
Ohh ok, I guess I didn't notice the SFX thing on my first playthrough lol. I think what might have caused the game to bug out is that I started a new game with Fast battle speed, fought the very first battle against Baku, and then changed it to Default before I faught him again on stage. Not really sure what happened but it fixed with a new game so...

My Memoria settings are pretty much identical, though I didn't realize it was possible to skip turns in Turn-based so I might try that out again.
Última edição por Duke Von Rollington; 6/jun./2016 às 10:15
Serafie1999AD 6/jun./2016 às 13:19 
Escrito originalmente por R0ll Call:
I think what might have caused the game to bug out is that I started a new game with Fast battle speed, fought the very first battle against Baku, and then changed it to Default before I faught him again on stage. Not really sure what happened but it fixed with a new game so...

It could be just a random bug. Anyway, I'd recommend editing the ini files only when the game is not running, just to be sure.
WarpedEdge 6/jun./2016 às 13:51 
Also adding on to the the all characters being in the party, when battles like the prison cage(the first boss battle) does steiner and zidane automatically join the battle? kicking out the others or can you script around that? I've scripted around it on Hades Workshop.
WarpedEdge 6/jun./2016 às 14:07 
Escrito originalmente por Albeoris:
Run Memoria.Patcher.exe with a game folder as the first command line argument.

http://superuser.com/questions/747684/how-can-i-run-an-application-with-arguments-from-windows-explorer
http://stackoverflow.com/questions/20773952/run-a-exe-file-with-a-parameter-by-default
http://www.makeuseof.com/tag/a-beginners-guide-to-the-windows-command-line/
Again reading through it but I am not understanding where to actually put the path... my path is:
A:\Steam\Steam\steamapps\common\FINAL FANTASY IX\FF9_Launcher.exe
Where would I put that..?
EDIT: Also does it matter the order ? Run memoria.exe first or FFIX? and when to close them or which one to close first?
Última edição por WarpedEdge; 6/jun./2016 às 14:15
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Todas as discussões > Final Fantasy IX > Detalhes do tópico