STEAM GROUP
FastTracker II FT ][
STEAM GROUP
FastTracker II FT ][
0
IN-GAME
2
ONLINE
Founded
August 21, 2022
ABOUT FastTracker II

FastTracker 2

FastTracker 2 (also referred to as FastTracker II) is a music tracker created by Fredrik "Mr. H" Huss and Magnus "Vogue" Högdahl, two members of the demogroup Triton (who later founded Starbreeze Studios) which set about releasing their own tracker after breaking into the scene in 1992 and winning several demo competitions. The source code of FastTracker 2 is written in Pascal using Borland Pascal 7 and TASM. The program works natively under MS-DOS.

In 1993, Triton released FastTracker. This tracker was able to load and save standard four channel MOD files, as well as extended MOD files with six or eight channels (identical to standard MOD files, aside from the extra channel data and ID markers "6CHN" or "8CHN"). It was only compatible with Creative Labs' SoundBlaster series of sound cards, which were most popular on the PC at that time. The whole editor was a single 43 KiB DOS executable.

Through 1994, the musicians in Triton released some songs in a new multichannel "XM" format, accompanied by a pre-release, standalone player. In November 1994, FastTracker 2 was released to the public, with support for the Gravis Ultrasound sound card.

The FT2 interface is largely inspired by the looks of Amiga's ProTracker. The screen consists of a pattern editor in the lower half, while the upper half features an instrument selector on the right, and the general module settings and some oscilloscopes. The pattern editor can be switched to sample/instrument editors. The program also features a little Nibbles clone and in-software documentation for all the features.

FT2 got broadly popular in the demoscene and among tracker musicians in the end 1990s. FT2's biggest "rivals" in the scene were Scream Tracker and, in later years, Impulse Tracker. "FT2 vs IT" is a common and still ongoing debate among musicians, usually involving IT users complaining about FT2's mouse interface while FT2 users praise it and pointing out that every mouse feature has a keyboard shortcut as well.

Video game developer Nicklas Nygren used Fast Tracker 2 (e.g. Knytt Stories) to compose his early video game music. Demoscener and video game soundtrack composer Matthias Le Bidan used FT2 for the music of the free and open source video games Frozen Bubble and Pathological. The FT2-based soundtrack of Frozen Bubble won The Linux Game Tome's Best Sound/Music Award in 2003. Lee Jackson used FT2 to compose the MOD files used in the Apogee Software game, Stargunner.

Several commercial computer games by Epic Games like Unreal and Unreal Tournament used the FastTracker 2 XM format (additionally to other mod formats) encapsulated in a "UMX" Container, supported by the used Galaxy Sound Engine. Jarkko Rotstén also uses the XM format for 3D Realms's Ion Fury soundtrack.

FastTracker 2 has also been used in the "dance" music scene of the 1990s and early 2000s: Gabber, Speedcore and breakcore producers were using it, including Deadnoise, Noisekick, Neophyte, etc.
POPULAR DISCUSSIONS
4 Comments
GuiPh00x Dec 28, 2023 @ 2:20am 
Thank you Linda420, Hope you both had a wonderful Christmas and heres to 2024! Big up!
uptight420 Oct 7, 2023 @ 6:52am 
sure! all trackers (or two-dimensional livecoding enviornments) are welcome! :)
GuiPh00x Oct 6, 2023 @ 9:54pm 
Hi, I use Skale tracker instead, is that ok?
VIEW ALL (6)
GROUP MEMBERS
Administrators
Members
0
IN-GAME
2
ONLINE
0 IN CHAT
Enter chat room
Founded
August 21, 2022