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Yeah - you should check out Total Annihilation or it's successors (Supreme Commander, Spring RTS, Zero-K). Far more focused on the big picture ebb and flow of the battle front at a higher zoom and the macro economy instead of micro'ing hordes of units with their own abilities.
i'm talking about the attention spent having to click on stuff versus the attention of planning & resource management & optimization
games of TA/Supcom are still decided by APM because how effectively you manage hundreds/thousands of units is so important. the larger scale actually hurts those games, even if unit micro is reduced.
i'm not saying they're bad games, but the ratio of management to strategy isn't what i enjoy
games of rise of nations are usually decided by what order you researched things and what wonders you decided to make.
games of age of empires are decided by what you did with your first 20 villagers. it's really more of an economic game than a military game
but both of these games also fall apart in the late game once you reach hundreds of units and run out of tech options. their end game is just a military war of macromanagement + micromanagement just like every other RTS
a common pattern i notice is that games that focus on military are almost always about APM
games that focus on buildings & gatherers & technologies have a much easier time avoiding APM-dependence because there's less stuff to click on
that's why offworld trading company is probably the most interesting RTS i am looking forward to. there's no military management at all :)
Isn't Planetary Annihilation made by the same guy?
http://store.steampowered.com/app/233250/