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Raportează o problemă de traducere
As I said it is "basically" the same thing.
They are using credit card fraud to buy keys for free, and then selling the keys.. how is that not stealing and reselling illegal copies? Forget the entire "ebay" thing.. that has nothing to do with it, it is more a "cover" for what is happening.
What is happening is this.... You are a merchant that sells flowers and I came in and used a fake credit card and bought a ton of stock, which costs me zero and then sold those flowers in the street outside for a fraction of the price you did. It dosn't matter what I sell them for as it is pure profit, I just pick a price that the merchants can never match to under mine them. Meanwhile the chargebacks headaches of the banks and the legit flower shop becomes a logistical nightmare and all the legit flower buys are soaked up by the illegal practice.
It may not be "warez" but it is basically the exact same thing.. it is freely selling and distributing stolen merchandise.
... did you actually understand the article you posted? Because no-one in the article you posted is accusing G2A of using stolen credit cards to buy Steam keys.
and form the article...
Copies as in products and copying are two different things. Warez would imply that these individuals are not selling/giving legitmate copies of the game. Most warez sites are essentially piracy sites, they give free games and if they're jackasses they'll make you pay for something they just copied and cracked.
To clarify:
Warez = Cracked games and copied games
G2A = involved with individuals who are using stolen credit cards to drop steam keys that was backcharged due to the cards being stolen.
again.. such pedantic definitions are just skirting the point.. and for the 100th time and even in the OP I says it is "basically" warez.. not that it is warez.. no one is saying it is "exactly the same thing"... it is just really REALLY close. In fact there are some that argue it is worse that "scene style" warez.
How in any way is this basically warez? I understand what you're trying to say. But why not just call it illegal instead of using a term associated with piracy and cracking games?
Calling it warez is exactly why confusion is being had here. Calling this warez is like calling a guy who intends to kill others with a knife a shooter.
As for G2A, I'm pretty sure G2A works by getting third party people to give them keys and then they sell it using their service. They can't really check to see which keys are worth what or how legit they are and they don't bother to either. The only improvement I think could be made is to have G2A start a system that keeps track of which merchants are dropping in which keys and penalize the ones that keep dropping stolen keys. The problem of course is that it won't stop botting and it doesn't stop the problem of back charges.
From the co funder of 1022 studios
"The figure of 450k was arrived by taking their 3 games and finding how many had been sold on G2a and putting the current retail price on them. Which works well provided the games have never been on sale or in a bundle. if they have then we need to look at the lower price as that is the lowest potential loss figure.
Punch club was 1,251 copies @9.99 = 12,497
Party Hard was 890 copies @12.89 = 11,472
Speedrunners was 24,517 @14.99 =367,509
Punch club has been sold for 4.99 from bundlestars so we need to half that one.
Party Hard has been as low as 4.84 from bundlestars so that is slightly over 1/3rd the quoted loss.
Speedrunners has been 2.49 on steam. so we need to drop that to 1/8th
The new figures are 6,242 + 4,307 + 61,047 which comes to 71,596.
There's more...Punch Club is the only one that hasn't been in a bundle. Party Hard and Speedrunners have been in the same Humble Bundle (Orbyt play). Speedrunners was one of 3 games in the $1 tier and Party Hard was in the $8 tier. This changes our figures again.
Speedrunners was effectively sold for $0.33... 33cents. Giving us a new total of 8,090 in lost sales for speedrunner.
So the final figures are actually 6,242 + 4,307 + 8,090 which gives us a minimum loss of 18,639. A figure 24 times less than the original post.
Don't get me wrong, I'm sorry that they feel there were significant loses due to G2A, however the prices they've sold speedrunners in particular, suggests that they had written it off as a loss leader already.
tl;dr Actual losses are 24x less than headline figure due to bundles and sales."
What is worse, some developers make it really easy to get hold of keys, legit key at that, for a pittance and then complain when those are being resold. It's a different issue then the credit card, charge back issue but it intersects with the infrastructure and G2A issue.
Basically G2A makes regional pricing a lot harder in those instances and that can only be a good thing in the end.
http://blogs.findlaw.com/blotter/2014/08/can-you-get-arrested-for-buying-stolen-goods.html
Use pawn shops as an example of a 2nd hand seller/buyer (e.g. the same role that G2A plays). Technically, as a point of exchange, the pawnshop should get warranties or at least legit contact information for people selling them goods, because they can be implicated in the sale of stolen goods. What safeguards or reporting requirements does G2A have that requires their "sellers" (who have maybe used stolen credit card data to purchase keys) to provide contact information? Probably none ... or at least nothing that isn't easy to dupe your way past. So that's one loop-hole or oversight in the system.
Sure, developers could do more to track the sale and sources of keys that they issue and are redeemed at the end-user point. There's a lot of infrastructure and cost associated with that.
This is such a disgusting attitude.
It is also illegal for steam, or anyone one else for that matter, to even try and stop reselling in many juristictions. All of this is really a smokescreen as far as I'm concerned.
The real issue should be the credit card thefts. Systems should be build to deal with that as so many other sellers have already done.
Of course then you wouldn't be able to complain about cheap keyes being bought legit from other sources and then resold and that is in the end the real reason for a substansial part of this bruha.
I saw a couple of years back a breakdown on where G2A acctually got their key, it wasn't perfect but it was interesting how few of those keyes came from stolen creditcard numbers. Probably because it is a horrible way to launder money which is what you want to do if you sit on a bunch of stolen credit cards. The majority seemed to come from either promodrops in certain countries, Brazil was aparently a big one, or just codes sold below market value either in some countries like Russia e.g. or codes sold on a discount somewhere.
There was also the very grey category of overshipped codes that hadn't been sold and where supposed to be scrapped but instead where sold via G2A. Something that is obviously a breach of contract.