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Genres are always kind of wonky in video games though (Ex. Nobody calls Portal an FPS, even though it technically is).
I think this is why I've taken to calling what we typical call "4X" games "4X-Civ" games instead. The 4X bucket at its simplest is really encompassing! Then again - I don't think the original intent of the term was to be so encompassing. Part of 4X is about scale too ... you are managing a whole empire/civilization across a big area. Most RTS games are too small scale focused to really fit that frame, even though mechanically the basic 4X elements exist.
I tend to think that within those groups different games will have things that they share in common with each other. But when it comes to looking at a fully turn based game vs a fully real time game, I think there are more differences than similarities.
If you put Master of Orion on one end of a spectrum and Warcraft 2 on the other. Where would you put Sins of a Solar Empire and Distant Worlds? Would you cluster those two games together (both real-time, both space empire building, etc) down on the RTS end? Sins and Distant world are both real-time yes, but they are both quite different from each other.
I can see where your going with this however... for the purposes of catorgorizing, there certainly are quite a few differences going from one game to the next.
I guess there is 4X and 4X-lite, but's that's it.
Speaking of which, I often wonder if Football Manager is 4X-lite, particularly if you start a team in the lower divisions and work your way up. The amount of time I've spend iin some past lives exploring the worldwide player pool, exploiting weaknesses in other teams, expanding my squad and stadiums and eventually exterminating the opposition is almost embarrassing.
(sarcasm,... but only a bit)
Kotaku has a review of "Football". They argue that it is a strategy game and the more I think about it, calling it a 4X is not so much of a stretch.
To be perfectly honest, I am not sure if it is a useful distinction or not. I know that I tend to LIKE the turn based games more than the real time games.... :)
But to answer your questions, yeah - I think Sins and DU would definitely sit on the same end of the spectrum, that being on the RTS end.
For me there is something fundamentally different between the TBS and RTS 4X games. Unfortunately, I am not sure that I can articulate that difference at this point, though I have been thinking about it a lot lately and may even write about it if I can get some coherent thoughts together on the subject.
I know that I certainly don't approach the RTS games in the same way that I do the TBS games when I am playing them...
in a TBS I tend to keep an eye out for tells, or any small piece of intelligence that will give me an edge or hint at a weakness. Squeezing the most out of every turn is a liberty easily taken.
In a RTS your time is limited and usually better spent focusing on preping for your attacks and defences, often predicting off little to no knowledge other than past experiences.
Its a good point.
But I am not sure thats cause to differentiate within the same genre... certainly theres TBS games that need to be approached differently than other TBS games? and same with RTS. It's essentially the same thing... it could be said that the only reason RTS 4x games dont have this approach is simply because the developers havent bothered to make an RTS that plays like that.
Another interesting thought I had is that I actually think that the TBS games move at a FASTER pace for me than the RTS games. I really like Crusader Kings 2, for example. But I can play that game for 2 hours and realize that not much has actually happened in the game because I have spent 90% of my time with the game paused.
Meanwhile in a TBS game I tend to make more progress in the same amount of time. Sure, some turns take longer than other turns but I am going to be hitting that "End Turn" button on a fairly regular basis.
Look, I just wrote half of my next eXposition! ;)