GRUPO STEAM
eXplorminate e4X
GRUPO STEAM
eXplorminate e4X
109
A JOGAR
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ONLINE
Criado
24 de Setembro de 2014
Idioma
Inglês
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United States 
Todas as discussões > Discussões gerais > Detalhes do tópico
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Aleksei.Volchok 25 de mar. às 4:37 
Originalmente postado por AK_icebear:
I don't find the DLC enticing at all, but like the proposed base game changes quite a bit. Will end up trying the DLC through a monthly pass - that's been my approach once a year since they started monthly passes.

Same here. Stellaris is fascinating to me cause its very core seems unfinished to me, yet they add more and more content, and somewhere in there is a game that is the best 4X ever for many people. With every update I hope they will make it into something I enjoy more than doing my taxes, because on paper it should be my most favourite game. Years pass, but I keep that hope alive.
ashbery76 25 de mar. às 4:46 
Give up dude.That will never happen if you dont like it now.
Aleksei.Volchok 25 de mar. às 5:00 
Originalmente postado por ashbery76:
Give up dude.That will never happen if you dont like it now.

You know, it's obvious and I know that. But thanks, I needed that. I'll listen to you and do something with hundreds of good games I can enjoy instead of diving into yet another 4 hour boredom run of Stellaris.
ashbery76 25 de mar. às 5:08 
Yeah if the loop is not fun it won't change now.

I had the same issue with Sins of the Solar Empire.It just did not gel with me even when I looked at the game and felt it should.Coming back each time with new DLC's and had the same issue.
AK_icebear 25 de mar. às 5:52 
I'm having that issue with the Sins of a Solar Empire reboot - the pacing is off, there is just too much dead time. Attention spans have changed in the decade (?) since the first game.

Re Stellaris - certainly possible to want more from the game while also enjoying what is there. If the game had more Victoria 3 mechanics like supply chains, Rise and Fall mod rebellions and decay, and Distant Worlds point to point warp it would basically tick all of my boxes. As is, it is my most played space 4x, even as I see a few obvious ways they could make it so much better.
Nasarog 25 de mar. às 6:20 
Originalmente postado por AK_icebear:
Is there any meaningful mechanics behind those ships, or is it just a different build cost and graphic?

I'm sure they'll reveal that in a future peak.
ashbery76 25 de mar. às 7:26 
As long as those mechanics arent just filling buckets.Too much of that in the game already.
sgtshaggy 25 de mar. às 20:05 
Originalmente postado por AK_icebear:
Is there any meaningful mechanics behind those ships, or is it just a different build cost and graphic?

A video from Montu Plays hinted that there are, if memory serves.
Nasarog 27 de mar. às 5:39 
The art for the ships for this new DLC looks fantastic!!!
Vuyek 3 de abr. às 23:20 
I am just looking forward to not have my computer verbally abusing me when I play mid to late game stellaris.

There really is no reason for pops to work the way they do now.
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Todas as discussões > Discussões gerais > Detalhes do tópico