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Edit: also you might find a guy to play with, it could take days to play and then after playing a week then guy is gone, you never get to finish the game. People come and go and if game is long game you might not finish them most of the time. That is also not a way i would like to play because i would waste my time then.
I think, even with the small amount of responses, that game length is the #1 drawback. Are there any macro or small-scale 4x games that have a reasonable length of games for multiplayer? I'm curious to know for my own game as well as simply wanting to play some online 4x with people :P
I guess if it was possible to set up a 4X multiplayer match that you could play not in real time (totally drawing a blank here on the description) and get notifications it was your turn via text/email/alerts like some mobile games and it worked well then maybe that method would work. At the same time though most 4X games require some amount of continuous focus just to keep your strategy in mind.
I think the majority of 4X gamers are not interested in multiplayer. I know I am not. This is probably the most contributing factor to it "feeling" dead.
The biggest problem for multiplayer and 4x for me is the length of the game. These games take hours to play.. I mean playing large maps with many players you can be looking at time counted in two digits!
Also for a multiplayer to work you really need many players. Probably at least 4, but more like 5/7/9. Odd numbers always work better btw. So it is hard to organise that.
ALL 4X games should have a PBE (Play by Email) system. This is by far the best way to play a 4X game multiplayer.
balance
complete lack of developer effort
the only turn-based one i really bothered to play was civ4. it also ruined single player 4x gaming for me because it was so much more rewarding than playing against a dumb AI. it also helps that civ 4 is an amazingly designed game
i know 4x is a silly term, but civ4 multiplayer (which was mostly 4v4) is very similar to rise of nations/age of empires multiplayer.
without diplomacy (which isn't done in multiplayer for balance reasons), 4x games and RTS games are basically the same. and once you see this you realize how bad the 4X multiplayer implementation is
No time.
Games are too long.
Turns take too long.
- Alpha Centauri
- Sins of a Solar Empire
- UltraCorps
- Neptune's Pride
- Starbase Orion
- Armada 2526
- Age of Wonders 3
Maybe some others ...
The key is having someone to play with (e.g. a closer friend), that knows it's going to take a while. Play-by-email (and similar asynchronous) games can be great. UltraCorps, Starbase Orion, and Armada 2526 in particular worked pretty well for that. Really, you log in and spend maybe 5-15 minutes taking your turn ... and then go about your business.
Age of Wonders 3 is great MP as a 1v1 game because turns are simultaneous ... or you can use PBEM systems. It helps if you prefer smaller maps and shorter, faster paced, games to begin with, as that cuts down on the total time.
I have the most fun playing 4X games against other humans. It underscores how it easy it is to game the AI, and how non-cunning AI's typical are. A competent player is much better competition.
PBM is so great. As you say.... you check your mail.. ohh.. it is your turn. You take a turn, takes a few mins.. and then your done! I've played games of Amanda that have taken months and involved 25 players and one of the best things is that you do not need to actually do any organising. People from all over the world can play the same game and just deal with their turn when they get the mail.
So much fun!
If there was any turn based 4X game feature I would love in a new game it would be PBM.
Heroes implemented a simultaneous turn system for multiplayer. I think this can also work pretty well. Basically the idea is that there is so much of the game that dose not involve the other player, so the game only needs to actively get reactions from the other humans if they are in the same area or w/e. While this works great in early game, and speeds things up really well, as the game progresses to late game all the same issues about 4x multiplayer crop up as most of you actions require player reactions.
that stuff is better suited for stuff like chess