Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Dwarf,
Elf,
Goblin,
Halfling,
Human,
Mole,
Orc,
Rat,
Tigra,
Toad
Then add culture:
Feudal,
Barbarian,
Industrious,
High,
Dark,
Mystic
Select two society traits
Choose a time of Magic
And I am board of transcribing the video
if you watch the reveal they talk about when you lose units you do less damage, and you see it happen
Ah, really?!!! What time stamp?! I quickly glanced through the battle at the end, and I must've missed that.
And yes we finally have squads losing effectiveness when units go down.
There also seems to be a region system similar to Planetfall but the regions look to be a lot smaller this time. Also marauders projecting their own domain that grows bigger if you don't deal with them is interesting.
Overall looks very exciting so far. Definitely my most anticipated game right now.
~29:00