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I have tried Dominions but did not care for it. Have not tried either of the other two but do know of them, hoping someone who has played all of them can point to the one that has the most complex systems/complete systems that really matter in game play. I like to focus on economy but also enjoy all other aspects. Currently I'm looking at shadow empire and wizards and warlords as those two seem to have reviews that they are have pretty complex systems in the game play loop.
The most complex game for me actually is magic the gathering. It's been going on a very long time each card is unique with many many many different kind of ability that work with or against each other... Not exactly a 4X game through.
hmm
https://store.steampowered.com/app/577230/Three_Kingdoms_The_Last_Warlord/
try this one....
It's kinda a fan-made unnecessary complicated Romance of the Three kingdom. It's quite complex.
Ended up getting this one and also bought wizards and warlords. 3 kingdoms seems like a mess lost in translation, it's my first time playing one of these games though so will give it a go and see if it has everything I'm looking for. Wizards and Warlords seems pretty deep and actually looks better than I was expecting, for an indie game that cheap was blown away that it automatically supported my 5760x1200 resolution and even offered scaling. Will test drive these two games for a while and see how they go if and see if anyone else has any other recommendations. Thanks
https://store.steampowered.com/app/1076160/Command_Modern_Operations/
I can't comment on some of the others mentioned but I think I can explain the core of Shadow Empires complexity from my initial attempts at playing it:
The issue is that every decision you make about one thing has a direct effect in one way or another on everything else, including any decisions you might need to make about everything else. Nothing is in isolation. If you build this you can't build that. If you curry favour with this guy you piss off that guy. If you build a unit you may not be able to feed it. If you build a farm you probably won't have the resources to left to build the unit. And even if you've managed to build the farm and the unit that doesn't necessarily mean you've got the transport capacity to get the food to the soldiers.
In Civ for example you may have to decide if you want to build a scout, a monument, a builder or a warrior. Whatever, that directly affects your build queue, and it may indirectly affect the barbarian situation to some extent, but it does't really directly affect your bank balance or your religion points.
This everything-affects-everything business in Shadow Empire can freeze you like a rabbit in the headlights when it comes to decision making. Until I guess you work out exactly how everything affects everything, which is very far from obvious.
Do you mean secrete government? I have that one and played it but ran in to the same issues you had, tried to influence a class of people to revolt on their government but never saw anything happen as a result. I think it does have a very deep game play mechanic to it but few understand how it works, probably the reason for the mixed reviews. At one time the moderators said they would be doing more tutorial type stuff but never saw anything after that. It is certainly on my list to go back to but on my first pass I had results like you :)
Pandora first contact can technically be considered a complex game though I might be confusing complex with difficult because the Ai has been fine-tuned to kill you. And I don't know about everyone else but CIv 4 was pretty complex in how you had to handle your cities and military especially once you start installing mods that make the AI boatloads better at playing the game.
I don't know maybe I have a different understanding of complex.
Yup, that one.
I am trying the opposite. As I have a quest to get England and the Pope to make friends, which will give me a boost for the ruling party, I am trying to increase support for them. But especially the beaurocracy are not liking them.
these would be my pick for complex games, that are still fun to play.
BTW.. completely agree with DW. That game isn't complex at all, just a lot of upkeep, simple upkeep.. much of which you can ignore and it will sorta do something right-ish, so if you forget something or are focusing on something else things keep rolling on, so almost nothing is critical. There is a difference between convected and complex.