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The closest games I can find are;
Civilisation 4
Star ruler 2
Galactic civilisation 2 (especially when playing humans)
Oh yes war leaders: clash of nations (to the point that you can basically pit the world against each other if you throw enough money around, Anyone wanna play WW2 where the americans give France so much money they curbstomp Germany?).
Heh, give it a bit. I usually wait for others to respond before I chime in, but okay.
Another vote for Star Ruler 2.
Stellaris... Maybe?
Eu4
Space Clash: The Last Frontier
You fight for planets trying to take control of them by building an economy and trading resources like medicine and oil for cash. You can buy out your opponent or crush them (though note that crushing them and attempting to buy them out will just leave them bitter and fight to the death anyway so diplomatic players should stay diplomatic at least for the battle at that particular planet).
The money from each battle on a planet translates to the strategic space screen (planetary infrastructure is frozen right at the moment the battle ends so the income you had at the end of the battle is added to the strategic income). Where you buy relatively expensive ships and try to launch invasion or footholds on other planets (where you either try to set yourself up and buy them out or crush them). The game keeps track of your actions. If you are the mecantile type and buy your opponents out, you should be well aware that your opponents are getting the money you used to buy them out and THEY will spend it on warships (though since you bought them out, you probably have a superior economy overall anyway).
The game also has sick music.
GalCiv2 enables unfluence + diplomacy stategy so you can win almost exclusively by diplo means and get an alliance victory (I'm not sure if that is also true for GalCiv3), including "influence flipping" oponent planets without a shot being fired.
Civ 5 you can easily win going tall/pacifist with tourism or science victory. Not sure it's so easy pulling off diplo victory as pacifist. Don't know how Civ 6 works for diplo victories. But this is more about turtling up and beavering away, the diplomatric model is nothing like as realstic or robust as EU/CK, IMO.
Stellaris has a major diplomatic dimension that equals or surpasses Distant Worlds although it's not as sophisticated as EU or CK. Pacifist/isolationist is very viable, but playing democratic feederation type empires "liberating" tyrannies can be tricky on harder difficulties due to -50+ diplo penalties on voluntary vasselization->integration etc.
Star Ruler 2 has an intersting and innovative diplo system but personally I found it less effective than simply building bigger badder ships and blowing stuff up.
Distant Wolds has a significant diplomatic dimention to it. The difference with Stellaris is it has fixed races with fixed charcteristics which means a sort of "bugs hate everyone and everyone hates bugs" type situation that never changes, you know who the bugs and the monstrous tyrannies are in advance. In Stellaris you don't, and I would say empires in Stellaris are somewhat more pragmatic leading to a much wider variation and nuance in geopolitics than DW.
It's a really obscure game that is only sold by a few stores. I think its one of those cases where you its really hard to find the game and its really hard to buy it. It's a good game though.
https://www.ebay.com/itm/Space-Clash-The-Last-Frontier-PC-Game-Brand-New-/360255246570?hash=item53e0e2d0ea:m:msVu7ggAhS2ST0mJr-FpS6A
THEN it was butt whooping time!
Still my favorite game of CK2 I ever played.