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It's a bewitching experience and it's got cult classic written all over it. If ever you feel a bit jaded gaming with your usual diet this is highly likely to cure your malaise in short order. Enthralling.
Thanks for the response. I totally understand, but would still love to see it someday. Maybe when you're done with your current project, which I hope is going well BTW! :)
I have thoroughly enjoyed the last three weeks or so with Starsector, a total blast. Obviously I loved the combat/fleet mechanics, as everybody here already knows it's extremely good, and I felt the sense of danger was excellent. It's terrifying for the new player. I particulalry liked the structure of the game which I would say is pretty unique, unlike any RPG, open world or strategy game I've played which I would say has the following stage structure:
1. Initial survival and establishment - the main objective being to assemble a fleet capable of...... (rating: excellent in every way)
2. Full survey of inner ring systems - the main objective being to identify the best system to colonise (rating very good as I felt there is an element of repetitive grind about this stage owing to the difficulty of finding the perfect single system to colonise)
3. Colony system bootstrap - main objective being to make enough money to pay for three/four planets worth of industrial and military development (rating: excellent in every way)
4. Financial independence and military supremacy - main objective being a colony income of say 200k+ per month after fleet/staff costs and a fleet of 6-8 top of the line capital ships plus a selection of high quality support ships. (rating: good but I felt the attrition from Pirates, Path and factions was somewhat contrived, mechanical and repetitive, too easy to deal with by simply paying them off or blowing up their bases, and the lack of any alternative responses)
5. What now? - the main objective would be to find something else to do given you are now master of all you survey. It's not fair to give this a rating 'cos I guess this stage hasn't really been fully developed yet.
So getting to stage 5 is really a sort of ending the game with a whimper rather than a bang for me. This may be 'cos for me fighting is always a means to end in games, not an end in itself. To give three genre examples of my favourite games they would be Distant Worlds: Universe, Pathfinder: Kingmaker and XCOM2. All three have excellent combat aplenty but they also have clear reasons for that combat in terms of ultimate objectives and win conditions, in the first two cases multiple win condition options.
In Starsector at the moment I can see no point in beating up the Hegemony, the Diktat or the Church just because I can and it seems eradicating the Pirate and Path menace is technically impossible. Nor can I see any point in colonising more planets/new systems since there is no reason to make more money and all it would do (as I understand it) is double the aggro from factions, pirates and path alike.
So I guess what I would be looking forward to in future Starsector releases is a stage 5 scenario to match the first four. It feels like it needs to go either in an RPG direction in terms of narrative or a 4X direction in terms of faction diplomacy and warfare with win conditions attached. One space game staple that could potential answer to both descriptions of course is the sudden external threat, Space monsters from hell via wormhole or long hidden Dominion survivors complete with death stars and storm troopers led by a Darth Vadar clone.
One last comment on a couple of things I think is questionable about the current game design:
* the overlapping and stacking properties of planetary defenses makes settling colonies in a single system an overwhelming no-brainer. I feel this is possibly over-restrictive going forward. Making space based defense capability system rather than planet based would change that equation I would think leaving players free to colonise multiple systems in practice as well as in theory.
* The one-fleet-per-player restriction would I feel impede any further development of what I was referring to as a stage 5.
Secondly he's playing ironman so he get's into a number of seriously squeaky bum situations which is fun to watch. He's also a gready min-maxer and it's fun to watch him wrestle with his own greed on camera (spoiler alert: greed frequently overcomes good sense but somehow he manages to get away with it, most of the time)
Anyway I suggest a look at this for anyone interested in this game (which I'd say you probably should be if you're a space cadet). Nearest equivalent outside space genre would be Battle Brothers I'd say. Very similar in many ways.
https://www.youtube.com/playlist?list=PLeN2w4mIzUWXUUOYz53KqDqioRTbCuOiM
PS: Everyone says play vanilla first then get the Nexerelin mod (and a few extra faction mods). Watching this after my own experience with the game I'd say nah. The Nexerelin mod turns it into more of a 4X game and it's got a lot of tasty stuff in it and I don't see that makes it that much more difficult TBH. I'd say go for Nexerelin out of the gate.
PPS: If you haven't played this yet, Nas, I'd wager this is a strong candidate for dealing with your Battle Brothers addiction.
Good good, now I have something to watch again.
OK, this made me laugh out loud.
Advice roughly equivalent to recommending cocaine addicts kick their habit through liberal use of heroine.
Been a longer time since I tried the Nexrelin mod. This game has always been a good go-to for satisfying my combat needs too. I just never really checked out the 4X aspects in the mod as much.
Resistance is futile now. This has become shiny, as such must be played. :)
With workshop support... One would hope.
This answer was from about 3 months ago: https://www.reddit.com/r/starsector/comments/jjf6j4/will_we_ever_see_a_steam_release/
Pretty much what he's been saying for some time, maybe when it hits 1.0 and if its something he feels is worth his time. I bought this game directly from him years ago, and if it releases on Steam I'll likely buy another copy. I really don't mind it not being on Steam at this point, but I bet it would really help with visibility, even more-so with workshop support and save syncing.
Just to put the top hat on it you got to mess with the memory allocation params on the JVM launch command line. Like messing with autoexec.bat and config.sys back in DOS days. Memories, eh. We're so pampered and lazy now, lol.