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翻訳の問題を報告
But then... why would you ever deploy the big ships?
Just because small ships can cause significant damage does not mean they can cause nearly as much damage as a big ship can. :-)
It's hard to generalize as so many of the ships have unique abilities that impact their effectiveness. That is one of the most unique things in Starsector. Each ship hull has its own unique ability which contributes to its playstyle and role.
Tech level also plays a significant role. There are three general tech levels in the game - high tech, mid tech, and low tech.
Each faction in the game has a tech level they prefer. Some ships are high tech and have very powerful abilities that can easily change how a battle plays out. They also tend to perform poorly and break down during prolonged battles, so there are pros and cons with everything. These small ships can shut down an enemy ship opening it up to heavy weapons fire from a larger ship though, for example.
Here are some general guidelines:
Large ship pros:
- Some capital ships can take on entire fleets on their own due to their unmatched offensive and defensive capabilities
- They carry a heavier amount of firepower, better armor, and better shields. There are weapons in the game that just can't be mounted on smaller ships. Their armor and shields can take a very long time for smaller weapons to crack.
- Can serve as fighter carriers
- Can protect your high level officers from being killed and benefit more from the abilities these officers possess
- Fit more cargo and goods you can sell for profit
- Are the focal point of battles and can't be safely ignored
Small ship pros:
- Are highly maneuvable and can flank around slow enemy ships. Ships without omnidirectional shielding can be particularly vulnerable to having their engines taken out
- Can dodge projectiles and outrun many of the missiles
- Can harass ships causing them to keep their shields up and raise their flux level. Similar to fighters in that regard
- Can quickly capture strategic points on the battlefield to grant minor bonuses throughout the battle.
- Cost less to puchase and maintain and cost less command to deploy in battle, so you can deploy more of them concurrently in battle. The enemy can't face in every direction at once. :)
The answer was, and I suspect still is, yes. It does not appear that the developer has any interest in doing so until the game is finished (or at least 1.0) though.
It has been brought up many times, going back to 2012 at least. The game is a lot of fun but updates are very slow to come out. It is a one man show aside from art and sound, and I believe the dev prefers it that way. This slow development pace is ill suited for the general Steam audience. Imagine if 5 or 6 years later the game were still not at 1.0, as would be true today, and the outcry that would ensue. The developer, Alex, does not want that pressure and evidently does not need the additional capital to continue development.
No ides what "sth" is supposed to mean, but the game is really fun and continues to improve.
http://fractalsoftworks.com/2018/08/16/raids-bombardments-and-planetary-defenses/
I'm happy to hear this is the last major feature for version .9a, but it will still be awhile before it releases.
Intrigued I am.
Its role starts in ship design and continues into combat. When designing the loadout of your ships, you have to account for flux generation of your weapons and shields. Poor planning will lead to a ship that quickly disables itself in prolonged firefights.
In combat, the only way to take down some ships is to overwhelm them with fire so they either flux out or turn off their shields. There are weapons designed specifically to add flux to enemy ships.
It is definately not busy work. It is a resource to be carefully managed and plays a huge role in combat tactics. Whenever you choose to rapidly vent flux, you are temporarily unable to move or fire. Time this poorly and you are a goner.
Yes, that is certainly a possibility. I would not recommend anyone buy the game right now with the expectation that release is right around the corner.
I will report on how much content has been added once .9a releases. I have easily gotten my $15 worth out of the game over the years, but I understand some people want to wait for the more complete experience.