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The Bizarchivist Sound Project Bizarchivist
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The Bizarchivist Sound Project Bizarchivist
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12 december 2016
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Visar 11–20 av 249 poster
5
Extracting Battlefield 3 Audio Tutorial
Ursprungligen skrivet av КиберХлебушек:
Well, this time it works and works alot better then the software posted several years before. I take no credit for anything shared here, i have merely found this stuff on the internet and here to share. I can vouch that this endeed works alot better for sounds and mainly voicelines but can't tell you anything about textures and meshes, they were extracted but i simply didnt try to access them.
In short:
Here's frostbite extractor

https://github.com/NicknineTheEagle/Frostbite-Scripts

It requires Python 3 x64

https://www.python.org/downloads/

Install python 3 and run IDLE Shell, select dumper py script in frostbite2 folder and follow instructions, everything you need is written in readme on github page and in scripts.
After extracting and compiling ebx to assets you'll need to access audio, for that purpose use Foobar2000

https://www.foobar2000.org/download - download link for foobar

There's also EAlayer3 extractor but i couldn't launch it and foobar allows you to directly listen to sps files and then convert them to mp3 in batch.

https://www.foobar2000.org/components/view/foo_input_vgmstream - library necessery to work with sps

https://www.foobar2000.org/encoderpack - encoder pack to convert sps to standart file formats like mp3

In order to unpack specific voiceover you'll need a game translated to language you desire, I don't know how extractor will behave in case if there's multiple translations installed in your game folder. you can try searcing online on "how to change language in BF3" but here's a third party site that has several voiceovers ready
https://zlogames.ru/index.php?/topic/1188/

Lastly, here's archive of VO folder, this time it contains .sps files and unlike an old 30gb BF3 sound archive it has only russian voiceover and yes, it has ru voiceover of US side.
https://drive.google.com/file/d/1ZMlYlj9leDhNUnvSl7D1a4Z06ThfoY3U/view?usp=sharing
https://www[DOT]mediafire[DOT]com/file/7b7u9y5mouf4pdu/VO.rar/file

I just saw that your post "has been reported by a user", but upon reviewing it's contents for myself, I can only guess that it was the Steam Automatic Content Checker being unhappy with your MediaFire hyperlink (Steam doesn't like MediaFire for reasons that I recall relating to abusive use of the long-gone Steam Greenlight via Free MediaFire usage and/or accounts, but maybe there's other persisting reasons as to why it still continues to forbid links for MediaFire or other cloud services besides Dropbox & Google Drive), so I've quoted your post and also made some edits that hopefully workaround the issue and will keep it as visible as it should be.

I have tried editing the MediaFire link in your own post to see if that helps get it out of "awaiting analysis by our automated content check system" (Not something I've done before now, but I thought it was only fair to you for me to try), but I can't do anything more than that, I'm afraid (I've had my own run-ins with the Steam Automatic Content Checker and all I've been able to do about it is contact Steam Support & see if they deem it reasonable to do anything other than just let it wait to do it's job, which I have rarely if ever seen it complete).

However, I did also take the time to make some further edits of my own that might make your helpful advice slightly easier to follow and/or understand, which I've provided here:
Ursprungligen skrivet av КиберХлебушек:
Well, this time it works and works a lot better then the software posted several years before. I take no credit for anything shared here, I have merely found this stuff on the internet and here to share. I can vouch that this indeed works a lot better for sounds and mainly voicelines but can't tell you anything about textures and meshes. They were extracted but I simply didn't try to access them.

In short:
Here's Frostbite Extractor:
https://github.com/NicknineTheEagle/Frostbite-Scripts
It requires Python 3 x64:
https://www.python.org/downloads/

Install Python 3 (64bit) and run IDLE Shell, select "dumper.py" script in the "frostbite2" folder and follow instructions. Everything you need is written within "README.md" on the GitHub page and in scripts.
After extracting and compiling .EBX to assets you'll need to access audio, for that purpose use foobar2000:
https://www.foobar2000.org/download

There's also EAlayer3 extractor but I couldn't launch it and foobar allows you to directly listen to .SPS files and then convert them to .MP3 in batch.
- https://www.foobar2000.org/components/view/foo_input_vgmstream - Library necessary to work with .SPS
- https://www.foobar2000.org/encoderpack - Encoder pack to convert .SPS to standard file formats like .MP3

In order to unpack specific voiceover you'll need a game translated to language you desire. I don't know how extractor will behave in case if there's multiple translations installed in your game folder. You can try searching online on "how to change language in BF3" but here's a third party site that has several voiceovers ready:
https://zlogames.ru/index.php?/topic/1188/

Lastly, here's an archive of the "VO" folder, this time it contains .SPS files and unlike an old 30GB BF3 sound archive it has only Russian voiceover and yes, it has Russian voiceover of the U.S. side.
- https://drive.google.com/file/d/1ZMlYlj9leDhNUnvSl7D1a4Z06ThfoY3U/view?usp=sharing
- https://www[DOT]mediafire[DOT]com/file/7b7u9y5mouf4pdu/VO.rar/file
2
[REQUEST] Ready or not sounds?
10
Extracting Battlefield 1 and 5 Audio
Ursprungligen skrivet av Vice:
Hey there, i don't believe any of the frosty tools work since the anticheat addition.. I would love to be proven wrong if anyone more experienced would like to give it a try. i've been trying to get the raw club hit sounds from bf1 for a day or two. i have had no luck generating a sdk as it just can't access the application

I certainly cannot prove you wrong for myself, but if the 'Date Modified' for the files within the 7-Zip package for this Battlefield 2042 Sound Dump serves as useful, then people are indeed managing to at least access & export the audio from the games as recently as Sep. 2024, with a Battlefield 1 audio extraction that I was sent (The link has since sadly expired & 16GB of data is just too big a struggle for me to reupload for myself, no matter how much I'd like to) having .FLAC-conversions-from-.WAV dated as recently Nov. 2024 and folders no older than Sep. 2024.

It's by no means conclusive, but it at least suggests that people have been able to use the Frosty Tool Suite successfully for audio extraction during the year of 2024. Hopefully, that still remains the case.


Ursprungligen skrivet av ULTRACOMFY:
Yes, I do already know the Sound Acquisition Guide and the Short List of Recommendable Tools, I think all of us people new to the Bizarchives find those places first, you did a good job at fenceposting this community so that people see the general sound extraction tool list first, guides for some specific games second, and then the rest of the forum third.

That's, in my humble opinion, perfect, but I personally think it would be great to have a list of all tools that members of the community were able to use successfully, stating the name of the target game with a link to a post which contains the name of the tool(s) linking to the homepage of the tool(s), and ideally a short description/guide on how they did it.

But it would also make sense if you say you'd prefer to just keep them as individual posts in the forums rather than aggregating them in a list like the general Acquisition Guide, I just thought a long list would be a good and natural extension of the short one with tools for individual games specifically.

As great an idea as that sounds, that would likely require me to manage it. And as I'm sure you've gathered, I'm not exactly managing to do much of anything besides not bringing this whole place down around our ears. At least while I still try to pin down some suitable & major storage upgrades and await the presently & absolutely insane G.P.U. situation to get under some form of control (I'm very much going A.M.D. for my new C.P.U., but I'm awaiting details & benchmarks for the Ryzen 9 9900X3D & 9950X3D to see if they're worth choosing over the more reasonable Ryzen 7 5800X3D, 7800X3D or 9800X3D for my use-case).

Not to mention, with how often some tools can either be rendered obsolete or disappear from the Internet (The Frostbite Engine seems to be the one to most often do this in my experience), it's simply a task better suited to a more capable & manned repository than this personal collection of mine. Something that I would like to hope that places such as ResHax or the HCS64 sites have gotten or been getting a handle on while I've not been looking (I could name a couple of possible others, but they require registration to download files or even access entirely, so not very useful to refer to).

The better thing to probably try would be a "Pinned" Topic where people could just share their own recommendations freely. But as it currently stands, the General Discussions seems to be somewhat doing that already, albeit in a less organised manner.


Ursprungligen skrivet av ULTRACOMFY:
Oh and by the way, you bring up Unity quite a lot as an example of a knowledge gap of yours. I've found that Unity is one of the easiest games to extract from. If they're not using middleware like FMOD which you already know how to extract, then it's baked into the .resS and .assets files generated by Unity.
A tool like aelurum's "Asset Studio", which itself is a continuation of the original Asset Studio previously made by Perfare[github.com] then makes it child's play to get the stuff you need. (I link to that one because I've been using it for a long, long while now and had no problems with it, ever, but know that other forks of Asset Studio exist.)

Every Unity game has a <Gamename>_Data[imgur.com] folder, and you just load that folder into Asset Studio, wait 5 seconds, sort the list by asset type, then scroll until you find "AudioClip", select all, right click, Export, select destination folder, Enter. It couldn't be easier.

With the occasional exception that uses middleware, AssetStudio has yet to fail extracting the full quality .wav files stored in the games, complete with filename and everything.

I've been often informed around here about such tools. It just hasn't been until the arrival of DUSK that I'd have much need to even use them at all. Although, with the arrival of Escape from Tarkov, that has become the more common request alongside the usual Call of Duty & Battlefield that I can very rarely oblige, although I can thankfully point toward basic Unity tools for that one. I do also need to brush up on my FMOD tool-kit as it is becoming more increasingly used by Source Engine games and I sure would like to be able to extract the audio from FMOD .BANK files used by such games as Ready Or Not for myself.

Nevertheless, I do appreciate having a more up-to-date recommendation to refer back to. I'm sure I've got plenty more than a handful of Unity games in my personal backlog nowadays than when I was doing this sort of thing a lot more enthusiastically & smoothly (I'll admit I've gotten rather exhausted of doing this sort of thing, but my present storage struggles is probably the biggest factor in that), so this will be useful once I can give them my long-overdue time. Thanks!
Ursprungligen skrivet av ULTRACOMFY:
We already have a short list of tools for audio extraction, how about a long one where we can add specific tools, including game-specific tools like these?

That's technically the purpose The Bizarchivist Acquisition Guide aims to serve, with A Short List of Recommendable Tools for Audio Extraction serving as something of an extension of it.

Of course, there's clear gaps in both my knowledge & recommendations, particularly for the Unity Engine that I've left uncharacteristically explored (I've played games such as Ori and the Blind Forest and am eager to play a growing list of games since such as DUSK, Ori and the Will of The Wisps, etc., but I just have not found myself playing many games based on Unity, with most of them on Source or Unreal).

Not to mention, I've much to catch up on such things as:
  1. Explaining how to extract audio from Team Fortress 2 .BSP files used by Community-Developed Maps (I was informed of how to do so using GCFScape and then 7-Zip & possibly WinRAR, but there must be an even more straightforward way of doing it)
  2. Giving VPKEdit, supposed-successor to GCFScape a due exploration (This might have a straightforward process for the Team Fortress 2 .BSP files, but GCFScape is still serving me well for just about everything besides it's inability to decompile VSND_C files from Source 2 that Source 2 Viewer[valveresourceformat.github.io] has, but versions beyond v0.4.0 or Version 4 do not run on my P.C.).
  3. Learning how to extract the .FSB audio files out of the newer .PACK2 packages for PlanetSide 2 as this fellow both managed & fully provided the results (Of which I do plan to point toward when able, especially to compliment my older extraction with the now-removed 한국어 / [South] Korean voice-over still intact):
    • https://www.reddit.com/r/Planetside/comments/11qq59a/planetside_models_images_and_audio_extracted_and/
    • https://old.reddit.com/r/Planetside/comments/11qq59a/planetside_models_images_and_audio_extracted_and/
  4. Catching up on newer & more supportive methods of extracting audio from the Halo games, if not discovering how to extract audio from The Master Chief Collection (Although, I've grown increasingly anxious about making myself involved in that scene after I made the mistake of speaking up in the Steam Discussions while believing the users to be worst thing to meet there:
    - The Action
    - The possibly, but unlikely additional Action
    - The referred materials within the Action
    - The Consequence
    And I've got plenty of material showing the stern warnings, penalties & even insults I received just for politely asking outside of Steam how and/or where I could formerly discuss and/or appeal this decision, but I'll have to settle for referring to this YouTube Comment and/or this YouTube Reply personally describing my account, along with this YouTube Reply sharing personal observations lest I digress any further).
  5. Looking back into guides such as for PAYDAY 2 & Minecraft that may now be severely outdated
Just to name a few things.

Since the days when all of this was within a section of the Machinination Forums (A small place, but a so-rarely pleasant one before it closed down), it was mostly about arming other hobbyist creative types with the know-how to gather these sorts of things that I was gathering. So I primarily only refer to things that I've either used for myself or can point towards existing guidance for, just so I'm not bombarded with questions that I cannot provide any useful answers for (Which is generally what I seem to be doing nowadays anyway, but I seem to have managed to stop confusing people with Split-.ZIPs by using the much more distinct Split-.7z instead as I haven't been asked about that as I used to in a long time).

Although, even though the General Discussions, the Steam Search bar that can be used within the Group and/or its Discussions or outside Search Engine results may be enough to find what Discussions are mentioning what tools here, it may not be the worst idea to 'Pin' a Discussion where people can share their tools. But with me being as undependable as I am at the moment, I'll just settle with "Make a Topic in the General Discussions, so anything that you do have to say or share lingers rather than disappears over-time in Steam Chat". I would love to be able to point toward a more reliable repository such as what probably could've been found on XeNTaX or ZenHAX, but unless ResHax[reshax.com] has really picked up where they left off, I may be left searching for such an openly-available thing.
15
The Bizarchivist Sound Collection
Ursprungligen skrivet av 0091 1-April:
Hey, I have a question, how exactly did you extract the audio files from Halo 2 Vista?
It probably would've been better to have made a Topic in the General Discussions (It's open for such purposes), but it's no bother:

I used 'Refinery' as part of the M.E.K. (Mo's Editing Kit) Essentials. At the time, it's support for Halo 2 [Vista] was not complete or rather limited as it primarily supported Halo: Combat Evolved [PC-CD] and associated data both for the base-game & mods, including SPV3 (Or at least the 'Part One' release that I last tried it with). It was never that satisfactory an extraction as it had notable gaps in the audio it could extract, plus audio quality didn't sound up the game's standard (Unless it was further compressed for Halo 2 [Vista] in particular, but I'm doubtful of that). All-in-all, it wasn't ideal, but it was the best I could manage at the time.

Since then, Reclaimer[github.com], successor to the Adjutant[forum.halomaps.org] tool I used for the Xbox 360 games (Although I stuck with v4.0.0.0 due to v4.1.0.0 & beyond having issues extracting what audio that v4.0.0.0 straightforwardly could not), nowadays has some very robust-appearing support for audio extraction from Halo 2 [Xbox], just as it seems to have largely improved audio extraction support for the other games it supports (Although I did catch some persisting hiccups from Adjutant on my last test, improvements have still have been made to lighten them, plus the tool has been updated since then). It's even been most recently updated for further support for Halo 2 [Vista] (Although this extends to "bitmap, model and BSP support", with no mention of .SND or audio support) and has seen it's list of supported games expanded, even if only for a specific type of asset.

I've got a lot of catching up to do regarding extraction of audio from Halo, as well as a need to fill the gap I mistakenly left in my Halo 3: ODST extraction (In a bit of confusion, I missed the .MAP file that contained the Coastal Highway audio), but unless there are now tools well-suited for extracting audio from The Master Chief Collection (Although most of the games now incorporate the FMOD middleware, you'll still catch Halo 2: Anniversary & Halo 4 instead using the Wwise middleware & possibly complicating the endeavour), Reclaimer might be the go-to for this task.

Regardless, if it's 'Refinery' via M.E.K.E that you wish to try, this is what of it's availability I can still locate:
  • The author's GitHub page:
    https://github.com/Sigmmma/mek_essentials
    https://github.com/Sigmmma/mek_essentials/releases
  • CE3's Archive (Might be slightly older)
    https://haloce3.com/downloads/applications/meke/
And in case it is of need or interest:
  • CE3's .MAP file archive for just about every Halo game until Halo 4, barring Halo: Combat Evolved [Xbox], Halo 2 [Vista] & Halo Wars:
    https://haloce3.com/xmf/
1
[REQUEST] Delta Force
5
Signalis Shared Audio [SFX]
4
[Contribution] BF2042 American Voice Extraction and some actual research into differences.
"You can just Google" isn't quite the phrase that carries the end-all solution that it used to. Plenty of things have disappeared over time, including the very useful XeNTaX & ZenHAX forums and plenty of old Frostbite Engine tools that may or may not remain useful today. Plus, I stopped using Google as a search engine years ago (I'm currently using DuckDuckGo as a primary, but I do need to make the habit of utilising other search engines such as Startpage & others). I am taking a guess that you're referring to the Frosty Editor as part of the Frosty Tool Suite[github.com], but if I'm wrong about that, especially as there is also this repository[github.com], a Fork[github.com] specifically for Need For Speed: Unbound, a NexusMods availability for it leads to a dead-end & all official websites for the Frosty Tool Suite appear to be long gone as far as I can gather, please provide a link back to the source of what you're using if possible, especially as others would either like to be able to find exactly what you're using and/or have something readily-compiled for use, if not be at least on the same page or have something to present the Internet Archive if need be.

Nevertheless, if this actually lets you readily explore & extract audio from games such as Battlefield 2042, then I've finally got a reason to fetch that particular game for myself as I'd be keen on getting what possible audio out of it for myself to provide once my computing circumstances allow for it (Frostbite has given me nothing but headaches for years merely trying, so that's why I might sound rather fatigued about this subject). Although, from the sounds of things, I'm guessing that you were not able to do it in bulk or batch, so maybe I'd have to set aside the time for it or settle on a "Quick how to get what you want" suggestion.

And since it's only 100MB, I can for once say that I can readily provide a new mirror for your link in the event that it goes down.

As much as my record remains very stuck (I'm currently eye-balling newly arriving Nividia G.P.Us & A.M.D. C.P.Us to see if I can finally map out the hardware for my now-becoming-needed-new P.C. whilst I see about how much I can avoid Windows 11 and address my long-standing storage limitations), this is nonetheless very appreciated. Thank you very much!
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